Developers of advanced computers and nanotechnology designs, including nanite modification technologies.
Items | Cost | Description |
---|---|---|
Altair B120 | $400 | Laptop Computer, Complexity 2 |
Altair B130 | $1200 | Laptop Computer, Complexity 3 |
Altair B140 | $3600 | Laptop Computer, Complexity 4 |
Altair D230 | $1000 | Desktop Computer, Complexity 3 |
Altair D240 | $2000 | Desktop Computer, Complexity 4 |
Altair D250 | $4000 | Desktop Computer, Complexity 5 |
Items | Cost | Description |
---|---|---|
Base Nanite Augmentation | $12000 | This infuses the user with a low-level 'infection' of nanites, which can be used as the Gathered Swarm feature from a Swarmkeeper Ranger subclass (and can be developed further by a Ranger), and provides the following additional benefits: Nanite Points: The owner has one nanite point per hit die, which power Nanite Programs. Nanite Points are restored after a short rest. Nanite Regeneration: The owner repairs or heal 1 HP per ten minutes whenever the user is above zero HP. This costs one Nanite Point per hit point replenished. Nanite Jumpstart: Once per day, the user can use one hit die to restore hit points without requiring a short rest. This can be performed automatically when the user is at zero HP. This costs 1 NP per use. |
Nanite Jumpstart Development | $3000 | This allows the user to use the 'Nanite Jumpstart' feature an additional time, and can be taken up to three times. |
Nanite Manipulators | $2000 | This allows the user to control their nanites as a form of manipulator, acting as a mage hand that can hold multiple items weighing up to 10 pounds. (This expands on the Swarmkeeper mage hand ability by allowing multiple objects to be lifted at once, like a particularly dextrous hand.) Furthermore, the Hand can be used to make a single melee attack with a held weapon as a bonus action. |
Nanite Tesla Barrier | $4000 | This allows the user to use one hit die to inflict a shock (lightning damage) equal to 3 times the hit die rolled to someone when the user is touched, or automatically as a defense against melee attacks only. This costs 1 NP per hit die used. |