====== Tarric Greycloak, Half-Elf Ranger level 4 ====== AC 15 HP 35 XP ? | Stats | STR +3 (17) | DEX +2 (15) | CON +1 (13) | INT +0 (10) | WIS +1 (12) | CHA +0 (11) | | Saves | STR +5 | DEX +4 | CON +1 | INT +0 | WIS +1 | CHA +0 | +1 ring of protection | Proficient: Perception, Stealth, Survival Languages: Common, Elven, Draconic Favored Terrain: Forest (+4 to track, +4 to survival, +2 to perception) Favored Foe: When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including w-hen you mark it, you can increase that damage by ld4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to ld6 at 6th level and to ld8 at 14th level. Two Weapon Fighting: Adds Strength bonus to off-hand when fighting. Beast Master: Allows animal companion (Briar). Racial Traits: Dark Vision. See 60 feet in dim light as bright, darkness as dim. Advantage on Charm. Immune to Sleep. Equipment: +2 Leather Armor Longsword (+5 to hit, 1d8+3 melee) Shortsword (+5 to hit, 1d6+3 melee) Short Bow (+4 to hit, 1d6+2 ranged 80/320) Dagger (+5 to hit, 1d4+2 throw 20/60) 2 healing potions (2d4+2) 2 rations 1 torch 1 flint and steel 50 foot silk rope 2 waterskins 1 backpack 1 pipe and pipeweed 2 sprigs of mistletoe +1 ring of protection Ranger Spells: 1st level: Cure Wounds, Goodberry, Longstrider Briar - 2nd level wolf HP 18 AC 15 Init +2 Spd 40 feet Str 12 Dex 15 Con 12 Int 3 Wis 12 Cha 6 Skills: Acrobatics +2, Athletics +1, Perception +5, Stealth +6 Bite (+4 to hit, 2d4+4 damage) Trip (if bite hits, target must make DC11 save or be knocked prone)