======Ranni Warfist====== {{:rpg:r4i-phandelver:characters:ranni_warfist_image.jpg?nolink&200|}}\\ **Hill Dwarf: Fighter (2) / Druid (1) Level: 3**\\ **XP:** 0\\ **Background:** Folk Hero\\ **Proficiency bonus:** +2\\ **Alignment:** Chaotic Neutral\\ **Player:** Pakka77\\ **Description:** \\ **Age:** 54 **Height:** 4'8" Tall **Weight:** 155 Lbs. \\ **Eyes:** Slate Grey **Skin Tone:** Tan Brown **Hair:** Fiery Red ^ Ac ^ Initiative ^ Speed ^ HP/MaxHP^ Hit Dice^Inspiration ^ | 15 | +3 | 25 | 36/36 | 2d10 / 1d8 | Ranni is not currently inspired | ^ Weapon ^ Attack Bonus ^ Details ^ Properties ^ | Rapier | +5 | melee, 1d8+3 Damage | (P) - Finesse | | Shortbow | +7 | ranged, 1d6+3 Damage | (P) - Range 80/320 | | Dagger | +5 | melee, 1d4+3 Damage | (P) - Finesse, Range 20/60 | | War Pick | +3 | melee, 1d8+1 Damage | (P) | ^ Action surge uses | 0/1 | **__Ability Scores__**\\ Strength: 13 (+1)\\ Dexterity: 17 (+3)\\ Constitution: 18 (+4)\\ Intelligence: 11 (0)\\ Wisdom: 16 (+3)\\ Charisma: 11 (0)\\ **__Saving throws__**\\ Strength: +3 * \\ Dexterity: +3\\ Constitution: +6* \\ Intelligence: 0\\ Wisdom: +3\\ Charisma: 0\\ ^ Skill Name ^ Proficency ^ Bonus ^Notes:^ | Acrobatics | No | 3 | | | Animal Handling | Yes | 5 | | | Arcana | No | 0 | | | Athletics | No | 1 | | | Deception | No | 0 | | | History | Yes | 4 | (For Stonework only) | | Insight | Yes | 5 | | | Intimidation | No | 0 | | | Investigation | No | 0 | | | Medicine | No | 3 | | | Nature | No | 0 | | | Perception | Yes | 5 | | | Performance | No | 0 | | | Persuasion | No | 0 | | | Religion | No | 0 | | | Sleight of hand | No | 3 | | | Stealth | No | 3 | | | Survival | Yes | 5 | | ^ Story Bonuses | +1 to ability checks regarding Owlbears | ^ Racial Features ^ Class Features ^ | **Darkvision:**\\ Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray. | **Archery Fighting Style**\\ You gain a +2 bonus to Attack rolls you make with Ranged Weapons. | | **Dwarven Resilience:**\\ Advantage on poison saves, resistance to poison damage. | **Second Wind:**\\ You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or Long Rest before you can use it again. | | **Stonecunning:**\\ Whenever you make an Intelligence (History) check related to the origin of stonework, **you are considered proficient in the History skill and add double your proficiency bonus to the check**, instead of your normal proficiency bonus. | **Action Surge:**\\ Able to take an extra action (use once/rest). Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action\\ Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | **Rustic Hospitality:** (background) Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. ^ Languages Known ^ Tool Proficencies ^ Gaming Proficencies ^ Musical Instruments ^ Weapons ^ Armour ^ | Common, Dwarvish, Druid | Mason's Tools, Jeweller's Tools, Vehicles (land) | None | None | All Simple and Martial | All Armour and Shields | **Magic** **Spell Attack Bonus:** +5 **Spell Save DC:** 13 **Spell Slots Total:** 2/0/0/0/0 ^ Spell Level ^ Spell name ^ Memorised? ^ ^ Cantrip | Druidcraft | N/A | | | Mold Earth | N/A | | | | N/A | | | | N/A | ^ 1st | Absorb Elements | | | | Animal Friendship | | | | Beast Bond | | | | Charm Person | | | | Create or Destroy water | | | | Cure Wounds | | | | Detect Magic | Yes | | | Detect Poison and Disease | | | | Earth Tremor | | | | Entangle | | | | Faerie Fire | | | | Fog Cloud | | | | Goodberry | | | | Guiding Hand | | | | Healing Word | Yes | | | Ice Knife | Yes | | | Jump | | | | Longstrider | Yes | | | Purify Food and Drink | | | | Snare | | | | Speak with Animals | | | | Thunderwave | | __**Personality**__\\ **Personality:** I’m always polite and respectful. Also, I don’t trust my gut feelings, so I tend to wait for others to act. I tend to avoid crowds and prefer quiet places\\ **Ideals:** People. I’m loyal to my friends, not to any ideals.\\ **Bonds:** My War Pick is a family heirloom, and it’s by far my most precious possession\\ **Flaw:** I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure. __**Equipment**__\\ **Combat Gear** Rapier, 2x Daggers, Shortbow 40x Arrows in 2x Quivers, War Pick, Studded Leather, Medium Wooden Shield\\ **General Gear** Backpack, Bedroll, 5x Candle, 5x Chalk, Travelers Clothes, Dungeoneer's Pack, 2x Oil, 5x Days Rations, Hempen Rope, Iron Spike, Purse, 2x Sacks, 3x Torch\\ __**Coin and Treasure**__\\ **Platinum Pieces (PP):** 1 \\ **Gold Pieces (GP): ** 14 \\ **Silver Pieces (SP): ** 19 \\ **Copper Pieces (CP): ** 10 \\ **Gems/Jewelry worth: ** 0 \\ [[rpg:r4i-phandelver|Phandelver main]]|[[rpg:r4i-phandelver:characters|Character Sheets]]