======Aspen Willowick====== {{:rpg:r4i-phandelver:characters:aspen_bust.png?nolink&400|}}\\ **Human Paladin level 2**\\ **Background:** Outlander\\ **Proficiency bonus:** +2\\ **Alignment:** Good\\ **Player:** Jensie\\ ^ Ac ^ Initiative ^ Speed ^ HP/MaxHP^ Hit Dice^ | 14 | 0 | 30 |16/16|2d10| **__Ability Scores__**\\ Strength: 18 (+4)\\ Dexterity: 10 (0)\\ Constitution: 10 (0)\\ Intelligence: 10 (0)\\ Wisdom: 14 (+2)\\ Charisma: 16 (+3)\\ **__Saving throws__**\\ Strength: +4\\ Dexterity: 0\\ Constitution: 0\\ Intelligence: 0\\ Wisdom: +4\\ Charisma: +5\\ ^ Skill Name ^ Proficency ^ Bonus ^ |Acrobatics | No | 0 | |Animal Handling | No | 2 | |Arcana | No | 0 | |Athletics|Yes|6| |Deception|No|3| |History|No|0| |Insight|Yes|4| |Intimidation|No|3| |Investigation|No|0| |Medicine|Yes|4| |Nature|Yes|2| |Perception|No|2| |Performance|No|3| |Persuasion|No|3| |Religion|No|0| |Sleight of hand|No|0| |Stealth|No|0| |Survival|Yes|4| ^Racial Features^Class Features^ |**Additional Feat:**Magic Initiate: Druid|**Divine Sense:**The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier(4). When you finish a Long Rest, you regain all expended uses. | | |**Lay on Hands:**Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5 (10). As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on Undead and constructs. | | |**Divine Smite:**Starting at 2nd level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.| | |**Fighting Style:Dueling:**When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.| **Wanderer:** (background) You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.. ^Languages Known^Tool Proficencies^Gaming Proficencies^Musical Instrements^Weapons^Armor^ |Common, Celestial| None | None | None | None| All Armor and weapons, shields| __**Personality**__\\ **Personality:** I am driven by wanderlust that led me from home. \\ **Ideals:** It is each person's responsibility to make the most happiness for the whole tribe. \\ **Bonds:** My friend will watch out for me, I should watch out for others.\\ **Flaws:** Gets antsy being in one place for too long, not good with cities.\\ ^Spell-Slots^ ^ Lay on Hands ^ ^1st|2| 10| **Magic** ^Spell Level^Spell name^Memorised?^ ^Cantrip|Druidcraft|N/A| | |Mending|N/A| ^1st|Cure Wounds| Yes | | |Shield of Faith| Yes | | |Protection from good and evil| | | |Heroism| Yes | [[rpg:r4i-phandelver|Phandelver main]]|[[rpg:r4i-phandelver:characters|Character Sheets]]