====Askilar==== **Human Paladin level 2**\\ **Background:** Faction agent\\ **Proficiency bonus:** +2\\ **Alignment:** Lawful Good\\ **Player:** Askilar\\ ^ Ac ^ Initiative ^ Speed ^ HP/MaxHP^ Hit Dice^ | 18 | 0 | 30 |19/19|2d10| **__Ability Scores__**\\ Strength: 17 (+3)\\ Dexterity: 18 (+4)\\ Constitution: 16 (+3)\\ Intelligence: 17 (+3)\\ Wisdom: 17 (+3)\\ Charisma: 13 (+1)\\ **__Saving throws__**\\ Strength: +3\\ Dexterity: +3\\ Constitution: +3\\ Intelligence: +3\\ Wisdom: +5\\ Charisma: +3\\ ^ Skill Name ^ Proficency ^ Bonus ^ | Acrobatics | Yes | 6 | | Animal Handling | No | 3 | | Arcana | No | 3 | |Athletics|No|3| |Deception|No|1| |History|No|3| |Insight|Yes|5| |Intimidation|No|1| |Investigation|No|3| |Medicine|No|3| |Nature|No|3| |Perception|Yes|5| |Performance|No|1| |Persuasion|No|1| |Religion|Yes|5| |Sleight of hand|No|4| |Stealth|No|4| |Survival|No|2| ^Racial Features^Class Features^ |**Normal Humans have no racial traits**|**Divine Sense:**The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier(4). When you finish a Long Rest, you regain all expended uses. | | |**Lay on Hands:**Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5 (10). As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on Undead and constructs. | | |**Divine Smite:**Starting at 2nd level, when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an Undead or a fiend.| | |**Fighting Style:Dueling:**When you are wielding a melee weapon in one hand and no other Weapons, you gain a +2 bonus to Damage Rolls with that weapon.| **Safe Haven:** (background) As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities. ^Languages Known^Tool Proficencies^Gaming Proficencies^Musical Instrements^Weapons^Armor^ |Common, Elvish,dawrvish,celestial| None | None | None | None| All Armor and weapons, shields| ^Spell-Slots^ ^ Lay on Hands ^ ^1st|2| 10| **Magic** ^Spell Level^Spell name^ ^1st|Divine Favor| | |Bless| [[rpg:r4i-phandelver|Phandelver main]]|[[rpg:r4i-phandelver:characters|Character Sheets]]