===== Harry, The Cryptid ===== {{:rpg:monster_of_the_week:d8f7f649821805e8a4e1679b760e933d--men-with-long-hair-long-blond-hair.jpg?400|}}{{:rpg:monster_of_the_week:sasquatch_in_the_woods.jpg?400|}} The Sts'ailes people tell stories about sasq'ets, a shapeshifting creature that protects the forest. The name "Sasquatch" is the anglicized version of sasq'ets (sas-kets), roughly translating to "hairy man" in the Halq'emeylem language. Charm -1 Cool = 0 Sharp = 1 Tough+2 Weird+3 Sasquatch strength: Take +1 tough when dealing with unnatural or dangerous creatures One with the forest: You can speak to the animals of the forest Roll Sharp, on a 10+ you can communicate perfectly with all natural creatures, 7-9 They can understand you but not the other way around. 6- keeper takes a hard move with said creature Disguise: Something you have allows you to sort of blend in with everyday society, (Poorly made disguise, illusion, a charm, shapeshifting etc) but its imperfect and some parts stick out. (see MARKS) Legends: If you are seen in cryptid form, roll weird, 10+ people tell tales about you and take 1+ forward. 7-9 some are amazed some are terrified, deal with it. 6- cover is blown here comes the pitchforks and torches Too Big Lots of fur Born this way □ Teeth (2-harm, intimate) □ Claws (3-harm hand) Stick (2 Harm) HISTORY Go around the group again. When it’s your turn, pick one for each of the other hunters. □ They encountered you in the woods and you made them believe □ You distrust them, believing they have ill intentions for forest creatures. □ They think you're another monster that needs to be rid of. □ You share a knowledge of mystical world that breeds a mutual respect. □ They find you delightful, like a powerful friend. □ They have researched you extensively and are trying to prove your existence □ You have lurked in the same woods together.