====== Hector "Heck" Vargas ====== {{:rpg:laura:7f981faffa171414975013b66bc4caaa48b1cd24_00.jpg?400|}} Human Wizard 2 - Necromancer Description: Personality Traits I don’t run from evil. Evil runs from me. I don’t talk about the thing that torments me. I’d rather not burden others with my curse. Ideals I try to help those in need, no matter what the personal cost. (Good) Bonds There’s evil in me, I can feel it. It must never be set free. Flaws I talk to spirits that no one else can see. Languages: Common,"Spanish" Str 13 (+1)\\ Dex 15 (+2)\\ Con 15 (+2)\\ Int 18 (+4)\\ Wis 13 (+1)\\ Cha 17 (+3)\\ | AC 12 | 30 ft | +2 Initiative | +2 Proficiency Bonus | 16/16 HP | Saves: \\ Str +1 \\ Dex +2 \\ Con +2 \\ Int +6* \\ Wis +3* \\ Cha +3 \\ Skills \\ Acrobatics +2 \\ Animal Handling +0 \\ Arcana +4 +2 prof \\ Athletics -1 \\ Deception +2 \\ History +4 +2 prof\\ Insight +1 +2 prof (Passive 13)\\ Intimidation +3 \\ Investigation +4 +2 prof (Passive 16) \\ Medicine +1 \\ Nature +4 \\ Perception +1 (Passive 11) \\ Performance +3 \\ Persuasion +3 +2 prof \\ Religion +4 \\ Sleight of Hand +2 \\ Stealth +2 \\ Survival +1\\ Alchemy Kit prof Attacks: | +6 | Chill Touch | 1d8 | 120 foot range, target can't heal for one round, V/S | | +6 | Shocking Grasp | 1d8 electric | V/S | Proficiencies \\ Weapons: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling \\ Armor: None \\ Tools: Alchemy kit Features: Feature: Heart of Darkness Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone. ==== Spellcaster ==== You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus. 3 1st level cast, 6 memorize Ritual Spells Detect Magic(1st), Unseen Servant(1st) Arcane Recovery (Special) Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 1, and none of the slots can be 6th level or higher. Cantrips: Chill Touch, Shocking Grasp, Toll the Dead 1st Level: Magic Missle (m), Sleep (m), False Life(m), Shield (m), Mage Armor (m), Feather Fall (m) Rituals: Detect Magic, Unseen Servant +4 modifier, +6 spell attack, save DC 14 ==== Necromancy ==== The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate. Most people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies. Necromancy Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved. Grim Harvest At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead. ==== Equipment ==== Alchemist's Supplies Backpack Bedroll Blanket Book Bottle, Glass Chalk (1 piece) Chest Clothes, Traveler's Crossbow, Light Crowbar Dagger Hammer Holy Symbol Holy Water (flask) Ink (1 ounce bottle) Ink Pen Little Bag of Sand Magnifying Glass Manacles Mess Kit Mirror, Steel Oil (flask) Orb Parchment (one sheet) x 10 Pouch Quarterstaff Sack Signet Ring Small Knife Spellbook Stake (Wooden) x 9 Paints and brushes Tent, Two-Person Tinderbox Torch x 3 Waterskin Abuela's skull {{:rpg:laura:61byq11zjwl._ac_sy400_.jpg?400|}}