====== PTU Feb 2016 Playtest Packet ====== 1 What Am I Looking At Here? Tis is a supplementary playtest document for the fanmade Pokémon Tabletop United roleplaying system, written for use with the 1.05 release version of PTU. We’ll occasionally release packets like this one to test experimental content and give us a sandbox to play with ideas that aren’t quite ready for a full release but which we want to get feedback and comments on. Everything you see here is subject to change! Stumbled on this PDF by chance and have no idea what we’re talking about? Check the following links and resources! Tese are also where you can give us feedback on what you see here and keep up with new playtest packet releases. • PTU Site/Blog: http://pokemontabletop.com/ • IRC Channel: #PokemonTabletop on Rizon • Forums: http://forums.pokemontabletop.com/ What’s New In This Packet? Tere’s two important changes in this packet! First, on the next page, you will fnd the new effects for various stat conditions. For context, we are mainly trying to keep every status condition useful, but also want to move away from status conditions that simply lock down their targets and eat up their turns. Te second change is much more fun: I’m sure you noticed the shiny new Pokedex PDF File next to this one. Tat’s because this Playtest Packet has a ton of ability changes! Many Abilities were removed, many were added, and even more were altered. But frst let’s take a moment to mourn those no longer with us. RIP Removed Abilities - Aqua Boost, Ignition Boost, Tunder Boost, Fairy Aura, Dark Aura ---> (See “Type Aura”) - Instinct, Daze, Gulp, Photosynthesis, Covert, Wave Rider ---> Bye - Berry Storage, Delivery Bird, Tingly Tongue, Run Up ---> Remade - Fashion Designer, Gardener ---> Capabilities now - Twisted Power ---> Poke Edge Also, you might be wondering: “Hey! Te [Class] gives that Ability! If it got cut, what does it give now?” For now, assume they still give the old Ability; so Dark Elementalist still gives Twisted Power, and Rider still gives Run Up. Pokémon Tabletop United February 2016 Playtest PackFeb 2016 Playtest 2 Status Conditions Paralysis: A paralyzed user’s Initiative is halved. Make a Save Check that succeeds on 11+ at start of the user’s turn. On a succesful check the user may act normally, but on a failed check the following effects occur: - Te user can only take a Standard OR Shif Action that round, but not both - Te user is Vulnerable for 1 full round - Te user cannot take attacks of opportunity for 1 full round Flinch: Upon becoming Flinched, the user lowers their Initiative by 5 for the rest of the Scene and is Vulnerable for 1 full round. Multiple of instances of Flinch may stack; being switched out removes the Initiative-lowering effect. (Also yes, you can now Flinch people of a higher Initiative than yourself) Infatuation: Infatuated users take a -5 penalty on all Damage Rolls that do not include their Crush as a target. For determining Damage Rolls that do include their Crush as a target, the Infatuated target’s Attack and Special Attack are halved. Te user is cured of Infatuation with a Save Check of 16+ made at end of turn. Confusion: Confused users cannot take Attacks of Opportunity. If a Confused user makes an Attack (even attacks without rolls), roll 1d2. On 1, afer the attack is resolved, the user loses Hit Points equal to half their Attack Stat if the Move was Physical, half or their Special Attack Stat if the Move was Special, or two Ticks of Hit Poitns if the Move was a Status Move. Te user is cured of Confusion with a Save of 16+ made at end of turn. Suppression: Suppressed users cannot use Moves with any Frequency other than “At-Will”. Suppression always lasts 1 full round. Vulnerable: same but NOTE: Blinded, Sleeping, Fainted, Frozen, and Tripped targets are always considered Vulnerable.... so this is more a reminded to add Vulnerable to those conditions.Feb 2016 Playtest 3 Altered Abilities Ability: Abominable Static Effect: Te user’s Base HP is increased by +5. Additionally, the user ignores the Recoil Keyword when attacking. Ability: Adaptability Static Effect: Te user gains a +1d10 Bonus to Damage Rolls with Moves with which they apply STAB. Ability: Afermath Scene – Free Action Trigger: Te user becomes Fainted Effect: Te user creates a Burst 1. Everything in the Burst loses three Ticks of Hit Points. Ability: Ambush Scene – Free Action Effect: Te user may activate this Ability to use a Move with a Damage Base of 6 (before applying STAB or other modifers) or lower as if it had the Priority keyword. If it hits, the target is Flinched and has a -2 penalty to Accuracy Rolls for 1 full round. Ability: Arena Trap Scene – Free Action Target: Pokémon or Trainers Effect: Once Arena Trap is activated, all foes within 5 meters of the user are considered Slowed and Trapped. Tis does not affect targets of the Flying Type, or with a Levitate, Sky, or Burrow Speed of 4 or higher. Te user may end the effect as a Free Action, and the effect ends if the user is Fainted or returned to a Poké Ball. Ability: Aroma Veil Static Effect: Te user and all adjacent Pokémon and Trainers cannot become Confused, Enraged, or Suppressed. Defensive. Ability: Aura Break Scene - Swif Action Target: A foe within 6 meters Effect: Te foe reveals its abilities. Pick one ability; any Damage Bonuses (either Damage Base increases or Damage Roll bonuses) granted by the ability instead become Damage Penalties of the same value. Ability: Aura Storm Static Effect: For each injury the user has, they gain a +3 Bonus to Damage Rolls. Ability: Bad Dreams At-Will - Swif Action Effect: All Sleeping targets within 5 meters lose a Tick of Hit Points. If at least one target lost Hit Points this way, the user gains a tick of Temporary Hit Points. Ability: Beautiful Scene – Standard Action Effect: Te user may activate Beautiful to either gain +2 Beauty Dice in a Contest, or to gain +1 Special Attack Combat Stage and cure all allies within 5 meters of the Enraged Condition. Ability: Blow Away Static Effect: Connection - Whirlwind. When the user uses Whirlwind, all targets hit are pushed an additional 2 meters and lose a Tick of Hit Points. Ability: Bodyguard Scene x2 – Free Action Trigger: An adjacent Ally is hit by an attack Effect: Te user and the triggering Ally switch places, and the user becomes the target of the triggering attack instead, taking damage from the attack as if resisted one step further. If switching places would not move the triggering Ally out of the area-of-effect of a Burst, Blast, Cone, or Line, this Ability does not prevent the ally from being hit. Defensive. Ability: Bone Lord At-Will - Free Action Trigger: You hit with Bone Club, Bonemerang, or Bone Rush Effect: Connection – Bonemerang. Once per Scene per Move, the following Moves may be used as if they had the following bonuses: - Bone Club: Bone Club’s target loses 1 Defense and Special Attack CS. - Bonemerang: Has a Range of Line 6 but loses the Double Strike keyword - Bone Rush: Bone Rush automatically ‘hits’ four times (as per the Five Strike keyword).Feb 2016 Playtest 4 Ability: Bone Wielder Static Effect: Te user’s Bone Club, Bonemerang, and Bone Rush Moves ignore immunity against Ground-Type Moves. Ability: Brimstone Static Effect: Whenever the user inflicts Burn or Poison with a damaging Fire-Type or Poison-Type Attack, the target becomes both Burned and Poisoned. Ability: Celebrate At-Will – Swif Action Trigger: Te user hits a foe with a damaging attack Effect: Te user may immediately Disengage as a Free Action. Bonus: Whenever the user Disengages for any reason, they may Shif 2 meters instead of 1. Ability: Chlorophyll Static Effect: While in Sunny Weather or under 50% Max Hit Points, the user’s Initiative is doubled. Ability: Clay Cannons At-Will – Swif Action Effect: Until the end of the round, the user may originate any Ranged Move they use from any square within 2 meters of itself. Ability: Damp Static Effect: Whenever anyone within 10 meters would use the Moves Self-Destruct or Explosion or activate the Afermath Ability, those effects fail and instead do nothing. Bonus: Te user gains a +1d10 Bonus to Damage Rolls with Water-Typed Moves. Ability: Danger Syrup Scene – Free Action Trigger: Te user is hit by an attack Effect: Connection - Sweet Scent. When this Ability is activated the user may use Sweet Scent as a Free Action, ignoring Frequency. Whenever the user hits a foe with Sweet Scent, that foe is Blinded for 1 full round. Ability: Defeatist Static Effect: Te user gain a +2d6 Bonus to Damage Rolls while over 50% of its Maximum Hit Points. While at 50% Max Hit Points or lower, the user gains a -5 penalty to Damage Rolls and +10 Initiative. Ability: Defy Death At-Will – Swif Action Effect: Te user instantly removes up to three injuries, and gains a Tick of Hit Points for each injury removed this way. Defy Death may be used to cure up to three Injuries per day. Injuries removed this way do not count towards the total number of injuries that can be healed per day. Ability: Desert Weather Static Effect: Te user is immune to Sandstorm Damage, resists Fire-Type Moves in Sunny Weather, and gains a Tick of Temporary Hit Points at the end of each of its turns while in Rainy Weather. Ability: Download Scene – Swif Action Target: Trainer or Pokémon Effect: Te target must reveal whether its Defense or Special Defense Stats are lower. If the Defense Stat is lower, the user gains a +1 Attack CS. If the Special Defense Stat is lower, the user instead gains +1 Special Attack CS. If both are tied, the user gains +1 CS to any Stat of their choice. Ability: Dreamspinner Scene x3 – Swif Action Effect: All Sleeping Foes within 3 meters lose a Tick of Hit Points, and the user gains a Tick of Temporary Hit Points. Ability: Drizzle Scene x3 – Swif Action Effect: Te Weather changes to be Rainy for 1 full round. Ability: Drought Scene x3 – Swif Action Effect: Te Weather changes to be Sunny for 1 full round. Ability: Drown Out Scene x2 – Free Action Trigger: A foe uses a Move with the Sonic keyword Effect: Te triggering Move fails and has no effect. Ability: Dust Cloud Static Effect: Connection - Poison Powder. Te user may use Moves with the Powder Keyword as if they had a Range of “Burst 1”. Ability: Early Bird Static Effect: Te user gains a bonus to Initiative equal to half its Speed, and a +3 Bonus on Save Checks against Sleep.Feb 2016 Playtest 5 Ability: Electrodash Scene x2 – Swif Action Effect: Te user may make a Sprint Action as a Free Action. Bonus: Te user may free itself from the Stuck condition as a Shif Action. Te user does not provoke Attacks of Opportunity when Sprinting. Ability: Filter Static Effect: Te user gains +5 Damage Reduction against SuperEffective damage. Defensive. Ability: Flash Fire Static Effect: Te user is immune to the damage and effects of Fire-Type attacks. If the user is hit by a Fire-Type attack, they gain +1 CS in their choice of Attack or Special Attack. Defensive. Ability: Flare Boost Scene - Swif Action Effect: Te user gains +3Attack and Special Attack Combat Stages. Flare Boost may only be used while Burned. Ability: Flower Gif Scene – Swif Action Effect: Flower Gif may only be used if the Weather is Sunny or if the user is under 50% Hit Points. When activated, the user may pick two Stats, gaining +2 Combat Stages in each Stat. All targets within 2 meters also gain +1 Combat Stage in each of the chosen Stats. Ability: Flower Veil Static Effect: Grass-Type Pokemon within 5 meters cannot have their Combat Stages lowered. Ability: Fox Fire Scene – Standard Action Effect: Connection - Ember. Te user creates 3 Fire Wisps. Whenever the user is targeted by a foe within 6 meters, they may spend a Fire Wisp as to use the Move Ember against that foe as a Free Action afer the triggering Move is resolved. Ability: Frisk At-Will – Swif Action Target: An Adjacent Pokémon Effect: Te target reveals their Type, Ability, Nature, Level, and name of any Held Items they are currently holding, if any. Ability: Gale Wings Scene x2 - Free Action, Priority Effect: Te user may activate Gale Wings to use a FlyingType Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll. Ability: Gluttony Static Effect: Te user may have up to three Food Buffs at once, use up to three Food Buffs per Scene, and may eat two refreshments per half hour. Ability: Gore Scene x2 - Swif Action Trigger: Te user uses Horn Attack Effect: Connection - Horn Attack. Horn Attack gains the Double Strike keyword, and pushes its target 2 meters. Ability: Grass Pelt Scene - Swif Action Effect: Te user gains two ticks worth of Temporary Hit Points. Bonus: When standing on any grassy or leafy terrain that is either Slow or Rough Terrain, the user gains +5 Damage Reduction. Defensive. Ability: Heatproof Static Effect: Te user resists Fire Type movesf one step further, and does not lose Hit Points from the Burn Condition. Ability: Heavy Metal Static Effect: Te user’s Weight Class is increased by +2. Teir Defense Base Stat is increased by +2, but their Speed Base Stat is decreased by 2. Ability: Honey Paws Static Effect: Te user may consume Honey to gain a Food Buff as if they had consumed Lefovers. Tis Food Buff does not count against their normal limit. Ability: Huge Power / Pure Power Static Effect: Te user’s Base Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. Tis Ability cannot be disabled in any way. Ability: Hustle Static Effect: Te user receives a -2 penalty to all Accuracy Rolls and gains a +10 Bonus to All Damage Rolls.Feb 2016 Playtest 6 Ability: Hydration Scene - Swif Action Effect: Te user is cured of one Status Afiction. Hydration’s Frequency is ignored if used during Rainy Weather. Ability: Ice Body Daily x5 - Swif Action Effect: Te user gains a Tick of Hit Points. Ice Body may only be used while the user is under 50% Hit Points or in Hailing Weather. Bonus: Te user is immune to Hit Point loss from Hail Ability: Imposter Static Effect: If the user is not Transformed, they may use Transform as a Free-Action Interrupt. Ability: Inner Focus Static Effect: Te user cannot be Flinched, and their Initiative cannot be unwillingly lowered by any effects. Ability: Interference Scene - Swif Action Effect: Te accuracy of all foes within 3 meters is reduced by -2 for 1 full round. Ability: Intimidate At-Will – Swif Action Target: Pokémon or Trainer within 5 meters Effect: Lower the target’s Attack 1 Combat Stage. You may target a specifc foe only once per Scene with Intimidate. Ability: Justifed At-Will - Free Action Trigger: Te user is hit by a damaging Dark Type Move or Attack of Opportunity Effect: Te user may raise its Attack by +1 Combat Stage. Bonus: Te user always gains a +4 bonus to Skill Checks made to Intercept. Ability: Kampfgeist Scene - Free Action Trigger: Te user takes Bug, Dark, or Rock-Type Damage Effect: Te triggering damage is resisted one step further. Bonus: Te user gains STAB on Fighting-Type Moves. Ability: Leaf Guard Scene - Swif Action Effect: Te user is cured of one Status Afiction. Leaf Guard’s Frequency is ignored if used during Sunny Weather. Ability: Life Force Daily x5 – Swif Action Effect: Te user gains a Tick of Hit Points. Ability: Light Metal Static Effect: Te user’s Weight Class is decreased by 2. Teir Speed Base Stat is increased by +2, but their Defense Base Stat is decreased by 2. Ability: Lightning Kicks Scene – Free Action Effect: Te user may activate this Ability to use any Move with “Kick” in the name as a Priority Move, and gain a +4 Bonus to the attack’s Accuracy Roll. Ability: Lightning Rod Scene – Free Action Trigger: A ranged Electric Type Move is used within 10 Meters of the user. Effect: Te Move is turned into a 1-Target Move and is re-directed at the user without fail, and cannot miss. Tis negates Lock-On or Mind Reader. Te user’s Special Attack is then raised by +1 Combat Stage. Bonus: Te user is immune to the damage and effects of Electric Type attacks. Defensive. Ability: Liquid Ooze Static Effect: Tis user resists Poison-Type Damage one step further. Additionally, when this user is damaged by Absorb, Drain Punch, Giga Drain, Horn Leech, Leech Life, or Mega Drain, that Move gains Recoil ½ and the Move’s user does not gain any HP. If the user is hit by Leech Seed, the user does not lose Hit Points from Leech Seed; instead Leech Seed’s user loses Hit Points equal to this user’s Tick Value. Ability: Lunchbox Scene – Free Action Trigger: Te user trades in a Food Buff Effect: Te user gains a Tick of Temporary Hit Points. Tese Temporary Hit Points stack with any Temporary Hit Points granted by the triggering Food Buff. Ability: Magma Armor Static Effect: Whenever a foe hits you with a Melee Attack or ends their turn grappling you, they lose a tick of Hit Points. Foes immune to Burn do not suffer this effect. Bonus: Te user cannot be Frozen. Defensive.Feb 2016 Playtest 7 Ability: Magnet Pull Scene x3 – Swif Action Target: A Steel-Type Pokémon within 6 meters Effect: Pick Two Effects; - Te target is pushed or pulled X meters directly away or towards the user. X is up to 6 meters minus the target’s Weight Class. - Until the end of the user’s next turn, the target may not move more then 6 meters away from the user . - Until the end of the user’s next turn, the target may not move closer than 3 meters ot the user. Ability: Mega Launcher Static Effect: Te user increases the Damage Base of Aura Sphere, Dark Pulse, Dragon Pulse, and Water Pulse by +3. Ability: Memory Wipe Scene - Special Target: A foe within 10 meters Effect: If used as a Swif Action, the last Move used by the target becomes Disabled. If used as a Standard Action, the target is Flinched and Paralyzed. If used as an Extended Action that takes about 1 minute, it can erase up to 10 minutes that have occurred within the last 30 minutes from the target’s memory. Ability: Migraine Scene x2 - Free Action Trigger: Te user hits with Confusion while at 50% Hit Points or less Effect: Connection - Confusion. Confusion automatically gives its target the Confusion Afiction and is a Critical Hit. Ability: Moody Static Effect: At the end of the user’s turn, roll 1d6 to determine a Stat to be raised by +2 Combat Stages, then roll 1d6 to determine a Stat to be lowered by 1 Combat Stage. 1 is Attack, 2 is Defense, 3 is Special Attack, 4 is Special Defense, 5 is Speed, and 6 is Accuracy. Ability: Multiscale Static Effect: While at full Hit Points, all damage taken is resisted one step further. Defensive. Ability: Mummy At-Will – Free Action Trigger: Te user is hit by a Melee Attack Effect: Disable one of the user’s Abilities for the rest of the Scene or until they are switched out. Ability: No Guard Static Effect: Te user gains a +3 bonus to all Attack Rolls; however all foes gain a +3 Bonus on Attack Rolls against the user. Ability: Normalize Static Effect: Te user’s attacks cannot deal Super-Effective or Resisted Damage; they instead resolve as if dealing Neutral Damage. Te user also takes neutral damage from all attacks to which they are not immune. Tis does not affect Immunities. Ability: Odious Spray Static Effect: Connection - Poison Gas. Te user may use Poison Gas as if it had a Range “8, 1 Target”, an AC of 2, and Flinched its target when it hit. Ability: Perception Static Effect: Te user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves. Ability: Permafrost Static Effect: Te user is immune to damage and Hit Point loss from Hazards, Weather, Status Afictions, Vortexes, Recoil, Hay Fever, Iron Barbs, Rough Skin, and Leech Seed. Defensive. Ability: Poltergeist Static Effect: Rotom gains an Ability depending on what Form it has taken. If Rotom is level 40 or higher, it also may use a Move based on its Forme as if it that Move was on their Move List. Ability Move Standard Rotom: Levitate None Heat Rotom: Flash Fire Overheat Wash Rotom: Water Absorb Hydro Pump Frost Rotom: Winter’s Kiss Blizzard Fan Rotom: Windveiled Hurricane Mow Rotom: Sap Sipper Leaf Storm Ability: Pressure Scene - Swif Action Effect: All foes within 3 meters are Suppressed for 1 full round.Feb 2016 Playtest 8 Ability: Prime Fury Scene – Swif Action Effect: Te user becomes Enraged, and gains +1 Combat Stage in each of Attack and Special Attack. Ability: Pumpkingrab Scene - Standard Action Effect: Te user automatically Grapples an adjacent foe and gains dominance. Ability: Quick Curl Scene – Free Action Effect: Connection - Defense Curl. Te user may activate this Ability to use Defense Curl as an Standard Action Interrupt and gain +10 Damage Reduction for 1 full round. Ability: Quick Feet Static Effect: When Poisoned, Burned, Paralyzed, Frozen or put to Sleep, the user’s Speed is raised 2 Combat Stages. Te user’s Initiative is not halved by Paralysis. If the user is healed all Status Conditions, their Speed is lowered appropriately. Ability: Rain Dish Daily x5 - Swif Action Effect: Te user gains a Tick of Hit Points. Rain Dish may only be used while the user is under 50% Hit Points or in Rainy Weather. Ability: Rally Scene – Swif Action Effect: Te user and all allies within 10 meters may immediately Disengage 1 Meter as a free Action. Rally does not work on sleeping, paralyzed, stuck, fainted, or otherwise incapacitated allies. Ability: Rattled At-Will – Free Action Trigger: Te user is hit by a Bug, Dark, or Ghost Type Move Effect: Te user’s Speed is raised by +1 Combat Stage, and may immediately Disengage as a Free Action. Ability: Reckless Static Effect: Increases the Damage Base of Moves with the Exhaust, Recoil, or Reckless Keywords by +3. Reckless Moves: Jump Kick, Hi Jump Kick, Close Combat, Draco Meteor, Hammer Arm, Leaf Storm, Outrage, Overheat, Petal Dance, Psycho Boost, Superpower, Trash, and V-Create. Ability: Regal Challenge Scene – Swif Action Target: Pokémon or Trainer within 5 Meters Effect: Ask the target if they will show deference or defance. If they choose Deference, the target loses their next Shif action and loses 3 CS in the Stat of the user’s choice. If they choose Defance, the user gains a +10 Bonus to all Damage Rolls for the rest of the Scene. Ability: Rock Head Static Effect: Te user ignores the Recoil keyword when attacking. If the user moves at least 4 meters in a straight line towards a foe before attacking that foe with a physical attack, they may add a +2d6 Bonus to the Damage Roll against that foe. Ability: Rocket Scene – Free Action Trigger: A Round Begins Effect: Te user may take their turn at the top of the round. Priority, Interrupt, or Reaction Moves or Abilities cannot be declared in response to the user’s turn. Bonus: Te user’s Sky capability is increased by +2 Ability: Root Down At-Will – Shif Action Effect: Connection - Ingrain. While the user has the Ingrain Coat, they may activate this Ability to gain 5 Damage Reduction. Ability: Run Away Static Effect: Te user does not provoke Attacks of Opportunity by Shifing. Te user cannot be Trapped. Ability: Sap Sipper Scene Effect: Te user is immune to the damage and effects of Grass-Type attacks. If the user is hit by a Grass-Type attack, they gain +1 CS in their choice of Attack or Special Attack. Defensive. Ability: Sand Force Static Effect: While on sandy terrain or in Sandstorms, the user’s Ground, Rock, and Steel-Typed damaging moves deal +5 Damage. Bonus: Te user is immune to Hit Point loss from Sandstorms.Feb 2016 Playtest 9 Ability: Sand Rush Static Effect: While in Sandstorming Weather or under 50% Max Hit Points, the user’s Initiative is doubled. Bonus: Te user is immune to Hit Point loss from Sandstorms. Ability: Sand Stream Scene x3 – Swif Action Effect: Te Weather changes to a Sandstorm for 1 full round. Bonus: Te user is immune to Hit Point loss from Sandstorms. Ability: Sand Veil Static Effect: Te user gains +1 Evasion. Tis is increased to +2 Evasion while in a Sandstorm or sandy terrain. While in a Sandstorm, the user and adjacent allies do not lose Hit Points due to the Sandstorm. Ability: Sequence At-Will – Free Action Trigger: Te user uses an Electric Attack Effect: For every Electric-Type Pokémon adjacent to the user, the triggering Attack deals an additional +3 Damage. Ability: Shackle Scene – Swif Action Effect: Shackle creates a Burst 3. All foes in the burst have their movement capabilities halved until the end of their next turn. Ability: Sheer Force Static Effect: Moves with an Effect Range gain a +10 Bonus to Damage, but Effect Ranges can never be triggered. Ability: Serpent’s Mark Static Effect: Arbok’s Advanced and High Abilities depend on the Arbok’s hood pattern. To determine its pattern, roll 1d6 upon evolution or upon generation. If an Arbok is bred, it will have the same pattern as its parent. If both parents are Arboks with different patterns, flip a coin to decide which pattern is inherited. Pattern Name - Adv Ability / High Ability 1) Attack Pattern - Strong Jaw / Guts 2) Crush Pattern - Crush Trap / Frisk 3) Fear Pattern - Unnerve / Regal Challenge 4) Life Pattern – Regenerator / Defy Death 5) Speed Pattern - Run Away / Speed Boost 6) Stealth Pattern - Infltrator / Ambush Ability: Shell Shield Scene – Free Action Effect: Connection - Withdraw. Te user may activate this Ability to use Withdraw as an Standard Action Interrupt and gain +10 Damage Reduction for 1 full round. Ability: Silk Treads Static Effect: Connection - String Shot. Whenever the user uses String Shot, all targets hit become Slowed and Vulnerable for 1 full round. Ability: Sniper Static Effect: When the user gets a Critical Hit, the attack deals +3d10 additional damage. Ability: Snow Cloak Static Effect: Te user gains +1 Evasion. Tis is increased to +2 Evasion while in Hail or snowy terrain. While in Hail, the user and adjacent allies do not lose Hit Points due to the Hail. Ability: Solar Power Scene x2- Swif Action Trigger: Te user rolls Damage Effect: Te user loses a Tick of Hit Points, and gains a bonus to the triggering damage roll equal to 5 + their Tick Value. Solar Power may be activated ignoring Frequency while in Sunny Weather. Ability: Solid Rock Static Effect: Te user gains +5 Damage Reduction against SuperEffective damage. Defensive. Ability: Sonic Courtship Scene – Free Action Trigger: Te user uses Attract Effect: Connection - Attract. Te user may use Attract as if it had a range of “Burst 3, Sonic, Friendly”. Ability: Soothing Tone Static Effect: Connection - Heal Bell. Whenever the user uses a Move that targets allies, those allies gain temporary Hit Points equal to the user’s Special Attack. Tis may affect a specifc ally only once per Scene.Feb 2016 Playtest 10 Ability: Soulstealer Scene – Free Action Trigger: Te user’s attack causes a foe to Faint Effect: Te user removes one Injury from themselves and gains Hit Points equal to 25% of their Max Hit Points. If the triggering attack killed its target, the user instead removes all Injuries and recovers Hit Points equal to 50% of the user’s Max Hit Points. Ability: Sound Lance Scene x2 - Swif Action Trigger: Te user uses Supersonic Effect: Connection – Supersonic. Te target of Supersonic loses Hit Points equal to the user’s Special Attack. Tis occurs even if Supersonic misses. Ability: Spray Down Scene x2 – Free Action Trigger: Te user hits an airborne target with a ranged 1-target attack Effect: Te triggering attack’s target is knocked down to ground level, and loses all Sky or Levitate Speeds for 3 turns. During this time, they may be hit by Ground-Type Moves even if normally immune. Ability: Sprint Scene – Swif Action Trigger: Te user uses the Sprint Action during Combat Effect: Te user gains +2 Speed Combat Stages. Bonus: Te user’s Overland Speed is increased by +2. Ability: Starlight Daily – Swif Action Effect: Te user may activate Starlight while exposed to moonlight or starlight to become Luminous. As a Swif Action, the user may expend the Luminous condition to gain +2 Special Defense CS and +2 Evasion for the rest of the Scene. Ability: Starswirl Scene – Swif Action Effect: Connection – Rapid Spin. Te user may activate this Ability to user Rapid Spin as a Swif Action. Ability: Steadfast At-Will – Free Action Trigger: Te user would be Flinched Effect: Te user’s Speed is raised by +1 Combat Stage. Bonus: Te user’s Initiative is increased by +5. Ability: Stench Static Effect: Te Pokémon’s Moves Flinch Targets on a roll of 18+. If a move already has a chance of Flinching foes, the Effect Range is increased by +3 instead. Whenever the user Flinches a foe with an attack, that foe gains a -2 penalty to Accuracy Rolls for 1 full round. Ability: Storm Drain Scene – Free Action Trigger: A ranged Water Type Move is used within 10 Meters of the user. Effect: Te Move is turned into a 1-Target Move and is re-directed at the user without fail, and cannot miss. Tis negates Lock-On or Mind Reader. the user’s Special Attack is then raised by +1 Combat Stage. Bonus: Te user is immune to the damage and effects of Water Type attacks. Defensive. Ability: Sturdy Static Effect: Te user is immune to Moves with the Execute Keyword. If a single source of Damage or Hit Point Loss would cause the user to lose more than X Hit Points, the damage or Hit Point loss is instead reduced to X. X is equal to 50% of their Max Hit Points. Defensive. Ability: Suction Cups At-Will - Shif Action Effect: Te user gains +5 Damage Reduction for 1 full round. Bonus: Te user is immune to Push effects. Defensive. Ability: Sumo Stance At-Will - Shif Action Trigger: Te user hits a foe with a Melee Attack Effect: Te triggering foe is Pushed 1 meter away from the user and the user is immune to Push Effects for 1 full round. Bonus: Te user’s Weight Class is increased by +1. Ability: Sunglow Daily – Swif Action Effect: Te user may activate Sunglow while exposed to sunlight to become Radiant. As a Swif Action, the user may expend the Radiant condition to gain +2 Attack CS and +2 Accuracy for the rest of the Scene. Ability: Sun Blanket Daily x5 - Swif Action Trigger: Te user gains Initiative. Effect: Te user gains a Tick of Hit Points. Sun Blanket may only be triggered while the user is under 50% Hit Points or in Sunny Weather.Feb 2016 Playtest 11 Ability: Swif Swim Static Effect: While in Rainy Weather or under 50% Max Hit Points, the user’s Initiative is doubled. Ability: Symbiosis Scene - Swif Action Target: An adjacent ally Effect: Te user choses a Held Item they are holding. If the target is willing, they also gain the effects of the chosen item for the rest of the Scene. Items that are activated at a frequency may be activated independently by the user and the the target. Ability: Tangled Feet Static Effect: While Confused or Slowed, the user gains +3 Evasion. Te user is immune to the Vulnerable Condition. Ability: Telepathy Static Effect: Te user gains +1 Evasion. Whenever an Ally uses a damaging area-of-effect attack that would hit you, you may Disengage as a Free Action before the attack resolves. Ability: Teravolt Static Effect: Te user’s Electric-Type Attacks ignore the effect of enemies’ Defensive Abilities, and if they would be resisted they deal neutral damage instead. Ability: Toxic Boost Scene - Swif Action Effect: Te user gains +3 Attack and Special Attack Combat Stages. Toxic Boost may only be used while Poisoned or Badly Poisoned. Special: If the user has the Immunity Ability, they can still become Poisoned and Badly Poisoned but do not lose Hit Points from these conditions. Ability: Transporter Daily x3 – Free Action Trigger: You Teleport Choose One Effect: Connection – Teleport. You activate Teleporter as if your Teleporter value were three times its normal value; or you may take one willing adjacent Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Transporter. You may expend two uses of Transporter at once to choose both effects. Ability: Turboblaze Static Effect: Te user’s Fire-Type Attacks ignore the effect of enemies’ Defensive Abilities, and if they would be resisted they deal neutral damage instead. Ability: Unburden Static Effect: Te default state of the user’s Speed is +2 Combat Stages. While holding a Held Item, the user’s Speed is lowered by 2 Combat Stages. Ability: Unnerve At-Will - Swif Action Target: A foe within 6 meters Effect: Te target cannot gain positive Combat Stages or trade in Digestion Buffs for 1 full round. Ability: Whirlwind Kicks Static Effect: Connection – Triple Kick. When the user uses the Moves “Rapid Spin” or “Triple Kick”, they have a range of “Burst 1”. Ability: Windveiled Static Effect: Te user is immune to the damage and effects of Flying-Type attacks. If the user is hit by a Flying-Type attack, the user gains +1 Speed CS. Defensive. Ability: Zen Mode Scene - Swif Action Effect: Te user changes into Zen Mode forme for the rest of the Scene, and may use the Moves “Flamethrower” and “Psychic” as if they were on its Move List.Feb 2016 Playtest 12 New Abilities! Ability: Aqua Bullet Static Effect: Connection - Aqua Jet. Te user may use WaterType Moves as a Full Action to gain Sky 10 and shif in a straight line before attempting to use their Move. When shifing this way, the user does not provoke attacks of opportunity. Ability: Designer At-Will – Extended Action Effect: Te user is adept at crafing clothes for itself out of common leaves. When activating this ability to create a leaf suit, the user may choose two Types; the user resists the chosen types one step further while wearing that suit. Te user may only have one leaf suit at a time, and creating a new suit destroys the old one. Ability: Combo Striker At-Will - Free Action Trigger: Te user rolls a natural 1, 10, or 11 on an attack roll with a damaging move Effect: Afer the triggering attack is resolved, the user may use a Struggle Attack as a Free Action. Note: Yes, Struggle Attacks made due to Combo Striker may trigger Combo Striker. Ability: Dream Smoke Scene – Free Action Trigger: Te user is hit by a Melee Attack Effect: Te attacking foe falls Asleep. Ability: Eggscellence Static Effect: Connection – Barrage. Te user receives STAB when using Barrage and Egg Bomb. If Normal Typed, these Moves deal Damage as if one step more effective on 16+. Ability: Empower Scene - Swif Action Effect: Te user may use a self-targeting Status-Class Move as a Free Action. Ability: Flower Power Static Effect: Te user may perform damaging Grass Type Moves as if they were their choice of either Physical or Special. Ability: Full Guard Scene - Swif Action Trigger: You take Damage while having Temporary Hit Points Effect: You resist the triggering Damage one step further. Bonus: Whenever you take Super-Effective Damage and you have no Temporary Hit Points, you gain a tick of Temporary Hit Points. Defensive. Ability: Giver Scene x2 - Swif Action Effect: Connection - Present. Afer rolling to determine Present’s Damage Base, you may choose to ignore the roll and act as if you had rolled a 1 or a 5. Bonus: Te user may know any number of TM and Tutor Moves, instead of a maximum of three. Ability: Heliovolt At-Will - Swif Action Trigger: Te user uses an Electric-Type Move Effect: For 1 full round, the user gains +1 Evasion and is considered to be in Sunny Weather. Ability: Juicy Energy Daily – Free Action Trigger: Te user trades in a Berry Juice Food Buff Effect: Instead of gaining 30 Hit Points, the user gains Hit Points equal to their Level Ability: Lancer Static Effect: During their turn, if the user Shifs at least 3 meters, they gain a +3 Bonus to Critical Hit Range until the beginning of their next turn. If they do not Shif or Disengage at all, they gain +5 Damage Reduction until the beginning of their next turn. Ability: Leaf Rush Scene x2 - Free Action, Priority Effect: Te user may activate Leaf Rush to use a Grass-Type Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll. Ability: Leafy Cloak Static Effect: Whenever the user activates Designer, theychoose two of Chlorophyll, Leaf Guard, or Overcoat. Until the user activates Designer again, they gain the chosen Abilities. Ability: Line Charge Static Effect: Te user can only shif in cardinal directions on the grid. However, they do not provoke attacks of opportunity from Shifing.Feb 2016 Playtest 13 Ability: Maelstrom Pulse Scene x2 - Free Action, Priority Effect: Te user may activate Maelstrom Pulse to use a Water-Type Move with Priority. If the Move is a Damaging Move, the user adds half their Speed Stat to the Damage Roll. Ability: Needles Static Effect: Connection – Needle Arm. Whenever the user hits a target with a Physical Melee attack, that target loses a Tick of Hit Points. Ability: Nimble Strikes Static Effect: Te user adds half their Speed Stat to the Damage Rolls of their physical Normal-Type Moves. Ability: Ragelope Static Effect: Te user’s Physical Attacks gain the following Effect Range: On 18+, the user becomes Enraged and gains +1 Speed CS. If the user is already Enraged, they gain +1 Attack CS instead. Ability: Sacred Bell Static Effect: Te user resists Dark and Ghost-Type Damage one step further. Ability: Seasonal Static Effect: Te user gains an Ability based on the season. - Spring: Run Away - Summer: Grass Pelt - Autumn: Rivalry - Winter: Tick Fat Ability: Snuggle Scene - Standard Action Target: An adjacent target Effect: Te user and the target each gain two ticks of Temporary Hit Points. Ability: Sol Veil Static Effect: Te user gains +1 Evasion. Tis is increased to +2 Evasion while in Sunny Weather or on grassy terrain. While in Sunny Weather, the user gains +5 Damage Reduction. Ability: Sorcery Static Effect: Te user’s Base Special Attack Stat is increased by +5, and by +1 more for every 10 Levels the user has. Tis Ability cannot be disabled in any way. Ability: Spike Shot Static Effect: Te user may use Moves with a Range of “Melee, 1-Target” as if they had a Range of “8, 1-Target” instead. Ability: Tingle At-Will - Free Action Trigger: Te user hits an adjacent target foe with a 1-Target attack Effect: Te target loses a Tick of Hit Points and takes a -5 penalty to Damage Rolls for 1 full round. Ability: Tonguelash Scene x2 – Free Action Trigger: Te user hits a target with Lick Effect: Connection – Lick. Lick automatically Paralyzes and Flinches its target. Bonus: Te user may use Lick as if it was Normal-Typed. Ability: Trinity Static Effect: Connection - Tri Attack. You may use Tri Attack as if it had a range of “Melee, 3 Targets”. Make a different attack roll for each target. If Tri-Attack’s effect range is activated, do not roll for the effect; the frst target can only be Frozen, the second can only be Burned, and the third can only be Paralyzed. Additionally, you may use Tri-Attack as a Physical Attack if you wish. Ability: Type Aura Static Effect: Te user and all allies within 3 meters gain a +5 Bonus to Damage Rolls with Moves matching the user’s Primary Type. Ability: Weird power Static Effect: If the user’s Attack is higher than its Special Attack, the user may add its Attack Stat to its Special Damage Rolls. If their Special Attack is higher, they user may add its Special Attack Stat to its Physical Damage Rolls. Tis does not stack with Mixed Power.Feb 2016 Playtest 14 Capabilities Forme Change: Te user is capable of changing formes through a Move, Ability, or other effect. Keep a set of Base Stats for each of the user’s forme. All Formes must have the same total HP Stat value. If anything (such as an Ability, Nature, Vitamin, etc.) alters the user’s base stats, all forms are affected in the same way. Leaf Crafer: Te user knows how to make useful accessories from mere common leaves, seeds, and other mundane plant materials. Once per day as an extended action, the user may craf a Grass or Bug Type Booster or Brace. Tese Held Items last the rest of the day and then degrade. Gardener: Up to three times per day as an Extended Action, the user may apply Mulch to a yielding plant.