Amber Stone Half elven Str 17 / Int 11 / Dex 18 / Wis 10 / Con 14 / Cha 15 / Luck 11 Starting HP: 13 (d4+2+d10+2) Class Combo: Ranger / Fighter Hit Die: +d10 Class Skills: * Climb, Concentration, Craft, Handle Animal, Heal, Hide, Intimidate, Jump, Knowledge: Dungeoneering, Knowledge: Geography, Knowledge: Nature, Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, Use Rope. Skills: * Profession: Baker (2+Wis) * Handle Animal (4+Cha) * Heal (2+?) * Hide (3+?) * Intimidate (3+?) * Knowledge: Culture (1+?) * Knowledge: Geography (2+?) * Knowledge: Nature (3+?) * Climb (3+Str-Armor) * Jump (2+Str-Armor) * Listen (2+?) * Move Silently (3+?) * Search (2+?) * Spot (3+?) * Survival (2+?) * Swim (2+Str-Armor) * Use Rope (1+?) Weapon Proficiencies: Simple, Martial Armor Proficiencies: Light, Medium, Heavy, Shields Feats: * Point Blank Shot: +1 to attack and damage with ranged weapons within 30 feet. * Precise Shot: Can shoot or throw ranged weapons at an opponent in melee without taking a -4 penalty to attack roll. Favored Enemy: Pirates -- Get a +2 bonus on checks made against these creatures, and +2 to weapon damage rolls against them. Track feat for free. Wild Empathy: Can use a check to improve an animal's attitude, using 1d20 + Ranger level + Charisma modifier. Must be within 30 feet of creature, and takes one minute. May also work on magical beasts at -4. Defense Bonus: Fighter lvl 1 +6 or as armor, whichever is better. Damage Conversion: None (no armor.) Weapons: Short sword (d6 damage, crit: 19-20/x2, piercing.) Old shortbow (d6 damage, crit: x3, piercing.) 20 arrows