====== House Meta-Rules ====== Ideas on rules that change the way the system is played, that have yet to filter into the core section as options. * [[:rpg:gurps:house:metarules:edge_protection|Edge Protection]]: A refinement of 'flexible' armor types that converts some edged damage to crushing (even an indestructible shirt still transfers blunt-force trauma). * [[:rpg:gurps:house:metarules:toughness|Toughness]]: A form of damage resistance that simulates an entity's resistance to blunt force without reducing the amount of harm from edged weaponry nearly as much. * [[:rpg:gurps:house:metarules:DECIDE|Drop Excess Combat Info from Defense Evaluation]]: In other words, worry about defending BEFORE you know for certain the attack is going to hit you, instead of afterwards. Most relevant in gunfights, but also relevant elsewhere. * [[:rpg:gurps:house:metarules:Rule_of_14|Rule of 14]]: For passive skill usage - assuming a roll of 14 covers 90% of the possible outcomes.