REALITY DISRUPTION BEAMS These exotic weapons cause localized space/time warps or probability disruptions. They’re often related to FTL, matter transmitter, parachronic, or time travel technology. Ghost Particle Beam (TL11^) This fires a beam of exotic particles that passes through solid material as if it wasn’t there. After a fraction of a second, the particles decay into an explosive combination of high-energy particle-antiparticle pairs and gamma rays. Probability field manipulation ensures the particles decay nearly simultaneously at a desired point in space and time . . . inside the target. These are indirect-fire weapons operated using Artillery skill. A ghost particle beam is not affected by atmosphere and ignores intervening cover. It is also invisible and intangible – the only visible effect is a brilliant explosion inflicting burning damage with the cosmic, radiation, and surge modifiers. The cosmic modifier means that if the beam hits the desired target, ignore the target’s DR; it is an internal explosion, doing three times normal damage (see p. B415). This only applies on a direct hit. Do not ignore DR for the collateral damage from the explosion. Reality-stabilized force screens (pp. 190-192) protect against ghost particle beams with one-fifth of the screen’s normal DR. Weapons Ghost particle beams require precise stabilization and targeting systems. They are only available as vehicle-sized weapons. Ghost Particle Weapon Table ARTILLERY (BEAMS) (IQ-5) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 11^ Ghost Particle Cannon 6d¥10(∞) burn ex 15 18,000/54,000 1,000/Fp 10 66(5) 70M -10 1 $1,000,000 1 11^ Heavy Ghost Particle Cannon 6d¥20(∞) burn ex 15 72,000/220,000 8,000/10Fp 10 83(5) 200M -10 1 $8,000,000 1 Reality Disintegrator (TL12^) These weapons erase the target from existence. Some alter probability so that the target no longer exists, at least in this universe! Others project a field of “nothingness” incompatible with the existence of normal matter, or are ranged matter transmitters that will scatter a target’s component particles across space. Reality disintegrators are identical to disintegrators (p. 130), except for the defenses effective against their cosmic armor divisor. Force screens and DR protect only if they are reality-stabilized (p. 192). If reality disintegrators disrupt probability or scatter the target across multiple dimensions, someone with Temporal Inertia (p. B93) may be immune! Displacer (TL12^) A displacer is a matter transmitter weapon that rips open a warp in space and sends its target elsewhere. It is targeted on an area rather than an individual – use the Area Effect rules (pp. B413-414). A wormhole forms at the target point. Anything inside is sucked into the rift. If an object’s shortest dimension is greater than the radius of effect, it is too large to fit through the warp and will be unaffected. A displacer will affect a target in a stasis field, provided the field diameter is small enough. A reality stabilizer (p. 194) or reality-stabilized force screen (pp. 190-192) can protect against a displacer: roll against the reality stabilizer’s HT (usually HT 12) to resist the beam. Where a particular displacer transports its target is up to the GM. Interstellar space, another parallel dimension, the heart of a sun, the past, or solid ground a few miles (or light years) away are all possibilities. The attacker does not have any control over the effect, but it’s usually more fun to send heroes and important NPCs to interesting places than to kill them. The effect might be totally random, or it might follow specific rules, such as warping the target into the same place but 10d centuries into the past, or into an adjacent parallel world. If the effect is too safe and predictable, however, characters may start to use it as a cheap form of transportation. If displacers send their victims very, very far away, some societies might use displacers as a punishment: a cross between exile and disintegration! It is also possible that the inventors and users of displacers may think they have a space/time disruptor . . . not knowing that the targets may survive! Weapons Displacer Cannon (TL12^): A heavy displacer cannon, capable of creating a warp large enough to spirit away a small house or a tank-sized vehicle! Portable Displacer (TL12^): This bulky, barely manportable weapon tears open a two-yard radius wormhole. It’s sometimes nicknamed a “tachyon shotgun. Displacer Weapon Table BEAM WEAPONS (RIFLE) (DX-4, other Beam Weapons-4, or Guns (Rifle)-4) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 12^ Portable Displacer spec. (2 yd.) 18 200 70/2Dp 1 8(5) 15† -8 1 $100,000 1 GUNNER (BEAMS) (DX-4, or other Gunner-4) TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC 12^ Displacer Cannon spec. (10 yd.) 18 1,000 8,000/F 1 8(5) M -10 1 $12,000,000 1