======Roger "Keane" Keane====== 253 CP incomplete 4 CP unspent ST 10 [0] DX 16 [120] IQ 12 [40] HT 12 [20] HP 10 [0] Will 12 [0] Per 12 [0] FP 12 [0] Basic Speed 7 Basic Move 7 [180] Thr 1d-2, Sw 1d ====Advantages==== * High Pain Threshold [10] * Acute Vision 1 [2] * Pet (Squeakers) [1] * Animal Empathy [5] * Night Vision 2 [2] * Heroic Archer [20]: You can draw and shoot a bow quickly. To do so, take a Ready maneuver to get an arrow. On your next turn, make a Bow roll at -3 to ready your bow in no time. Failure means you can only ready, but success lets you attack at -3 on the same turn! Both penalties are only -1 if you have Weapon Master (Bow). This trick shaves a second off the usual two-second ready time, letting you shoot every other turn. By making a Fast-Draw (Arrow) roll to ready an arrow instantly before either roll above, you can shoot every turn! * Weapon Master (Bow) [20]: When using a suitable weapon, add +1 per die to basic thrust or swing damage if you know the relevant weapon skill at DX+1. Add +2 per die if you know that skill at DX+2 or better. You also have half the usual penalty to make a Rapid Strike (see Melee Attack Options, p. 369), or to parry more than once per turn (see Parrying, p. 376). None of these benefits apply to default use. [240] ====Earned Contacts==== 1 point towards GCWE-PD Contact - While the GCWE-PD isn't entirely thrilled that the Hellraisers aren't 'neutralized', they are thankful that you rescued their people and saved an officer in critical condition. (Contact: Law (Police) skill 12, available 9 or less, somewhat reliable.) 2 points towards Hellraiser Contact - The Hellraisers are basically getting a less strongly contested base area and their people back. A few of them are likely to hold grudges, but they'll shut up if Bael tells them to. (Contact: Streetwise skill 15, available 9 or less, somewhat reliable.) ====Disadvantages==== * Unattractive [-4] * Skinny [-5] * Nightmares (12 or less) [-5] * Sleepwalker (12 or less) [-5] * Weirdness Magnet [-15] * Duty (Agency; Extremely Hazardous; 12 or less) [-15] * Sense of Duty (Team) [-5] [186] ====Perks==== * Eye for Distance * Good with Mice/Rats [188] ====Skills==== * Animal Handling (mouse/rats) [IQ/A] [2]-12 * Bow [DX/A] [8]-18 * Brawling [DX/E] [1]-16 * Breath Control [HT/H] [2]-12 * Fast Draw (Arrow) [DX/E] [1]-16 * Meditation [Will/H] [4]-12 * Panhandling [IQ/E] [1]-12 * Search [Per/A] [2]-12 * Smuggling [IQ/A] [2]-12 * Streetwise [IQ/A] [2]-12 * Stealth [DX/A] [2]-16 * Urban Survival [Per/A] [2]-12 * Zen Archery [IQ/VH] [8]-12 * Scrounging [Per/E] [1]-12 * Sports (Skateboard) [DX/A] [2]-16 * 24 points unspent for skills [226] ====Techniques==== * Retain Weapon (Bow) [0]-18 * Close Combat (Bow) [0]-18* (from Heroic Archer) ====Equipment==== * Fine Composite Bow, thr+3 (1d+1) imp, Acc 3, range STx24 (240)/STx30 (300), 4 lb, ST 10, Bulk -7. $900. * 50 arrows, bodkin points (piercing instead of impaling, armor divisor (2)). $100. * RAZR Scooter (skateboard): Enhanced Move 0.5 (Ground, Road-Bound).