* [[https://labarc.com/arcwiki/doku.php?id=rpg:fortune_and_glories|Return to Main Page]] Defensive Capabilities: 6 cannons. There is a harbor with no dry dock for ship repairs, some general shops, a bespoke clothing store, a nice tavern in the theatre district, a scummy adventurers ward area, a wainwright that is making a steam and magic powered wagon. A cupcake shop, a couple of thieves guilds (one aboveground, one wererat) that we helped out with a demon problem (succubus brides are nobody's friend.) The local thieves' guild owes the party and will generally react more favorably in trade requests, as well as putting more effort into finding information they are asking about (Advantage to Persuasion checks, reactions start at Neutral or Friendly.) The Wagonsmith: Aside from showing you how to properly install brakes on an ordinary wagon, he was notably working on a project for an automated, steam-powered wagon, a self-driving mechanism like the machines of old. He was ball-parking a figure of around 10,000 gp for his masterpiece as it is, but there's always the desire to make improvements...