====== The World of Kyrael ====== Motorcycle + Pokemon that can fly = awesome. ==== Professor E ==== The boss has a particularly bad sense of humor. His care packages include a very small assortment of local goods and services, including the following: * Backpack. This dark purple and black pack looks vaguely ominous. It also holds a surprising amount of gear. * Trainer's Card: This card gives you legal authorization to purchase Pokemon-related goods and services. It contains your picture, first name, and a unique series of 15 numbers. * Pocket Pidgey - A small pistol with a long barrel. Extremely high range for a pistol, 12 damage, holds 13 shots. * Pokeballs. Each party member is given five empty Pokeballs, as well as one Pokeball that has an appropriate 'mon in it. These mons are Young (use 10% of Best Stats.) -- Revive Spray. Wakes up a fainted Pokemon. One canister is good for three uses. Also restores a fallen Pokemon to 25% of max HP. -- First Aid Spray. Heals a wounded Pokemon or Trainer. One canister is good for five ten-second sprays. Restores 10% of lost HP (if entire ten seconds used). -- Candy Bar. Heals a wounded Pokemon or Trainer. A full Candy Bar restores 25% of lost HP, and takes one turn to consume. -- Water Bottle. Heals a wounded Pokemon or Trainer. Each quarter of the Water Bottle takes one turn to consume, and restores 5% of lost HP. Scyther Max Start -- Richard HP 344 34 Atk 350 35 Def 284 28 SpAtk 229 22 SpDef 284 28 Spd 339 33 --- Vacuum Wave (Fighting, Special, power 40, acc 100%, priority +1, -1%HP) --- Leer (Normal, Status, power --, acc 100%, priority 0, -2%HP, Def-1) --- Quick Attack (Normal, Physical, power 40, acc 100%, priority +1, -1%HP) Delibird Max Start -- ? HP Atk Def SpAtk SpDef Spd Present Ekans Max Start -- Spike HP 274 27 Atk 240 24 Def 205 20 SpAtk 196 19 SpDef 227 22 Spd 229 22 Wrap Leer Geodude Max Start -- Arthur HP 284 28 Atk 284 28 Def 328 32 SpAtk 174 17 SpDef 174 17 Spd 152 15 Ponyta Max Start -- Fritz HP 304 30 Atk 295 29 Def 229 22 SpAtk 251 25 SpDef 251 25 Spd 306 30 Growl Tackle (pow 50, acc 100%, -2% HP) Grimer Max Start -- ? HP 364 36 Atk 284 28 Def 218 21 SpAtk 196 19 SpDef 218 21 Spd 163 16 Poison Gas Pound Aron Max Start - ? HP 304 30 Atk 262 26 Def 328 32 SpAtk 196 19 SpDef 196 19 Spd 174 17 Tackle (pow 50, acc 100%, -2% HP) Move PPs: (round up) 40 -2 PP 35 -3 PP 30 -4 PP 20 -6 PP 15 -8 PP 10 -10 PP 5 -15 PP Critical Hit!: Occurs on a natural 10, or a success by 10 or more. Track Wounds and Fatigue separately. Sal also possesses the following items: -- PowerCycle - A folding electric motorcycle capable of very high speeds. There is a port on the side where it can be recharged via electric attacks. -- Staravia Hand Cannon - A very large pistol that has a hefty recoil (-2 to successive shots), and inflicts very high damage (20 damage). 10 shots, Sal has two spare clips. Act I: Surviving the Tall Grasses Random encounters -- Ratatta Swarm - 5 wild Ratatta (20%). These Ratatta swarm around the party, sniffing and growling, but will not directly attack unless the PCs move to resist. ==== Operative Wristop ==== A wristop computer used by Operatives of the Defenders of Tranquility. Aside from having the standard functions of a watch, the Wristop also serves as a personal PC and Pokemon storage device, and can network with other systems through a satellite connection. The global networking doesn't work in areas of high magnetism, signal traffic, or deep underground, though. ==== Pocket Pidgey ==== A small pistol built for range over damage, with a low caliber and a long barrel. Holds 12 shots per clip plus one in the chamber. ==== The Fearow Special ==== This deadly handgun is large and comes complete with an attachment point for the barrel cover - a sharp blade that can be used for a deadly slashing attack. A weapon of intimidation used by brutes and enforcers. ==== Starly Six-Shooter ==== This little revolver packs a powerful punch. ==== Staravia Hand Cannon ==== This is a large pistol that delivers a very powerful blast, and fires from a clip of ten rounds. ==== Doduo-10 Shotgun ==== This double-barreled shotgun is used by frontiersmen and some sport hunters, and has a stylized Doduo carved into the handle near the breech. It is generally considered sufficient to deal with animals and unevolved Pokemon that might threaten or be considered as prey items, and may discourage larger wild Pokemon. A Dodrio model with three barrels in a triangular pattern also exists, although it is not commonly found or sold, and is designed so that the three barrels fire simultaneously. ==== Skarmory-Feather Shortsword ==== A shortsword made from the wingfeather of a Skarmory, lightweight yet incredibly strong. ==== Gyarados Beam Cannon ==== This powerful sidearm is custom-made with tracings of powerful Gyarados flanking the barrel, mouths open as if to release its infamous Hyper Beam. The weapon has a charge-up delay, but inflicts massive damage when fired. ==== Arbok-P90 Submachine Gun ==== Uncannily modeled after the FN-P90, the Arbok-P90 has a stylized Arbok with fangs ready to bite on the handle, and fires a variety of high-powered rounds in semi-automatic and automatic fire modes. Commonly used by criminals and terrorists, and often loaded with status-condition-inflicting rounds for 'subduing' Pokemon more readily. Standard loadout is the Arbok Fang, a round that causes damage and poisoning. http://en.wikipedia.org/wiki/FN_P90 ==== The Defenders of Tranquility ==== Known by Operatives as the Organization, the Defenders of Tranquility are a paramilitary organization of trainers and scientists who work to protect the peace. Membership is secret (or at least not explicitly discussed) to most non-members. Members of the Organization work to keep the efforts of various malignant groups from destroying civilization. They do not technically have full law enforcement powers, but are authorized to carry powerful Pokemon and weaponry for the purpose of engaging hostile threats. ==== Aura Power ==== Aura Power is a peculiar sort of energy that binds humans and Pokemon together. Supposedly there is a Light Aura and a Dark Aura, although this is somewhat subjective. Members of the Defenders of Tranquility are said to learn about Aura Power as part of the ==== PowerCycle ==== This electric motorcycle is powered by a compact engine with enough battery power for one long burst of speed, or more utilitarian driving over a large area. It is recharged through standard electric outlets, though trainers often use their Electric pokemon to recharge it on the fly. The PowerCycle appears to be a capsule with handlebars until triggered, where it expands into a full motorcycle. Advanced models have an improved suspension system to enable it to safely make long jumps and survive falls from a moderate distance. ==== Pocket Glider ==== This is a small portable glider that springs out of a compact capsule. While incapable of true flight in most cases, it is an invaluable, reusable conveyance for those who expect to spend large amounts of time traveling from great heights. ==== Emergency Parachute ==== These emergency devices are designed as a simple belt that can be donned quickly (or even looped through the arms) and triggered to release a lightweight parachute to help slow one's descent. While not as safe as a professionally designed parachute, anyone who owns a flying Pokemon should at least keep a few of these handy for emergencies. ==== Storage Pack ==== This compact carrying device can carry and organize a large quantity of supplies through its digital conversion capabilities. While its capacity is not quite unlimited, it is still useful for travellers and adventurers; a storage pack that weighs about twenty pounds can comfortably store nearly twenty tons of supplies, as long as each individual item can be converted into capsule-friendly format. ==== Item Storage versus Item Replication ==== With the advent of capsule storage and digital transmission, people have been experimenting with the replication of items (or even Pokemon) by copying the stored data. Items stored in item capsules can be replicated via an Item Replicator, a device that takes an item into storage and then attempts to use its storage pattern to create multiple copies. However, these duplicated items tend to merely look identical. At best, duplicated items tend to be less effective or more prone to breakage; at worst, they cease to exist at bad moments, possibly damaging or destroying nearby objects or people in the process. As such, Item Replicators are seldom used legitimately outside of research laboratories, and the items created are seldom distributed outside of their laboratories. ==== Duplicated Pokemon ==== While the best way to 'duplicate' Pokemon is through old-fashioned breeding, some Pokemon are sufficiently rare that people search for other options when trying to acquire multiples thereof. One possible solution that people have researched is Duplicated Pokemon - Pokemon whose Pokeballs have been duplicated via an Item Replicator. Pokemon duplicated in such a manner are also prone to unusual disruptions; their personality usually changes significantly (intelligence is lowered, and mental problems rapidly develop), and their natural capabilities are often reduced. They are also prone to inevitable self-destruction, so it's wise not to get too attached... ==== Pokemon Storage and Modification ==== Pokemon can be stored in a digital format through a combined use of the Pokemon ball storage system and the digital capsule storage system, which makes them particularly prone to modification and adjustment. The Porygon is one example of a Pokemon specifically created through electronic means, and theoretically, other versions may be possible. Porygon's evolutionary abilities, in turn, are the results of focused upgrades and modifications to its programming code, so it would stand to reason that a Pokemon that could be digitized in pure format could likewise be modified. In practice, most research into Pokemon modification is performed on a biological level, with Porygon considered an interesting, but non-replicable, side development. The Reality Hackers are known to experiment with Pokemon modification, particularly on Duplicated Pokemon. These modifications are likely to cause or accelerate instability issues, similar to Duplication, but can occasionally perform near-impossible tasks - giving Pokemon abilities they might normally be incapable of learning, for example, or changing their innate type. ==== Pokecannon Pokemon Rapid Delivery System ==== A high-speed man-portable launch cannon designed to fire a Pokemon's storage ball at high velocity while triggering it in flight, allowing it to reach locations it otherwise would be unable to or deliver attacks against enemies currently out of normal combat reach. ==== Black Market Pokecannon ==== This unsavory weapon is a modified version of the Pokecannon that releases a Pokemon from its ball permanently upon firing. While there are a few legitimate uses for this, most criminals use devices such as these as 'fire and forget' weapons of terror and destruction, releasing powerful Pokemon to go wild on a region, without the inhibitions normally associated with assignment to a Pokeball. ==== The Reality Hackers ==== A guerilla group of computer-oriented criminals that focuses on attempting to disrupt the major systems of life in Kyrael. While they are most comfortable with computers, they are researching the powers of Aura in order to hack reality itself. The Reality Hackers use Duplicated Pokemon as their weapons of choice for close combat -- while not as effective as the real deal, and prone to disobedience and violence, they are useful as 'fire and forget' weaponry, particularly when released at a target. As such, a team of Reality Hackers on assignment usually carries a black-market Pokecannon to release duplicates trained with Explosion or other wide-area destructive powers to cover their escape. The emblem of the Reality Hackers is a Porygon-Z emerging from a computer screen; many members of the Reality Hackers have at least one type of Porygon as a personal Pokemon, although this is not necessarily required to be a member. Most members of the Reality Hackers are at least competent users of computer equipment and electronic devices, and many have at least some skill in repairing, rebuilding, or converting them from their originally assigned purpose. ==== Thorns of Kyrael ==== This almost cult-like group is dedicated to becoming living gods over the world of Kyrael, by using the powers of the Dark Aura to supernaturally compel and dominate Pokemon ... and people. Their methods are often brutal, and they are not above murder, torture, and other violent tactics to enforce their will on others. As a result, the Thorns are almost always fairly physically imposing, as well as commanding Pokemon designed for maximum carnage. Geodude and its evolutions are a popular favorite, as their moveset (including Earthquake, Rollout, and Explosion) is geared around area effects and catastrophic damage. They also typically keep at least one flying-type handy for quick escapes from a dangerous situation (and because it makes an excellent second type for multi-Pokemon battles.) The Thorns of Kyrael are a set of twisted vines wrapped around a symbol of the planet; many of the Thorns have grass-types, but there is no specific requirement, and even the suggestions above may be ignored by a Thorn with a powerful team. The Thorns routinely breed Spearows and Geodudes for their members to use, but members are expected to round out the rest of their team through personally catching them to prove their dominance over other Pokemon. ==== Marauders ==== The Marauders are a splinter group of the Thorns of Kyrael, led by a man named Dave Williams, former member of the Organization and former lover of Saladin. This group has developed the ability to utilize the Dark Aura, and to corrupt and control Pokemon, imbuing them with Shadow essence and tainting their existence. They are extremely brutal, and equally secretive, so little is known about them. They do not wear specific uniforms or identifying traces, but they do have some method of communicating with other members. According to Saladin, Dave's personal team includes, at the least, a Scizor (with Metal Claw and X-Scissor), a Skarmory (with Spikes and Steel Wing), and a Golem (with Explosion and Earthquake). ==== The Pokemon Liberation Squad ==== This crazed militant group is focused on liberating Pokemon from their 'oppressive masters' at any cost. Unlike most groups, they refuse to use Pokemon in most circumstances, relying on conventional weaponry and force to get their goals across. However, they are very devoted to their cause, and see no problem with inflicting potentially deadly force on anyone who might 'enslave' a Pokemon, be they everyday citizen, small boy, elderly woman, or police or military officials. No Trainer is safe from their wrath. Pokemon Liberation Squad members do occasionally make use of Captor Claws to capture Pokemon that belong to other Trainers (with the express intent of releasing them, immediately or at a more convenient date). However, they will almost never actively command Pokemon, or release them into circumstances that would prove dangerous or lethal, and typically will focus on protecting Pokemon as a priority. The Pokemon Liberation Front emblem is a Pokeball being smashed with a hammer; while this is not their only method of 'freeing' Pokemon, they often leave smashed Pokeballs in the wake of their latest activities. Kyrael: ==== The Pokemon Center ==== Pokemon Centers are advanced centers of technology that can completely heal and revive a Pokemon that has been injured, incapacitated, or defeated. Advanced techniques can restore life to dead - even fossilized - Pokemon, though this typically takes much longer. In order to utilize a Pokemon Center, you must have a valid Pokemon Trainer's License. This license includes a digital copy of your vital statistics and information, and serves as a form of identification in most major metropolitan areas. Known members of criminal organizations are usually barred from these locations, and from using other services that are dependent on Pokemon Center systems, including the Kyrael World Network. ==== Digitalization ==== While most Pokemon only exist within computers while still in stored format, Pokemon can be released within a digital environment. Porygon is the most well-known example, but practically any species can be released in cyberspace by a digital trainer or by a defensive program designed to operate Pokemon. ==== Cyberspace in Kyrael ==== While difficult to access by most people, there is a thriving cyberspace realm within Kyrael's complex series of computer networks, particularly among the Kyrael Skeleton, a series of systems that provides basic services to Trainers across Kyrael. These services include storage and digital transmission of Pokemon through the Pokemon Centers and Trainer Transceiver, allowing a Trainer to relocate their freshly caught Pokemon to a safe location. ==== PTA - Pokemon Trainer Assistant ==== The Pokemon Trainer Assistant is an electronic device with satellite connectivity that enables a trainer to stay in contact practically anywhere they go. It has a number of functions and operations that make it useful when travelling: === Pokedex === The PTA has a full Pokedex so that would-be trainers can study known lore about Pokemon, and compare it to field data. While almost no Pokemon are truly unknown to Pokemon researchers, many are hard to find in the wilds, and are only readily available from breeding camps. === Pokescope === The Pokescope is a camera lens on the front of the PTA that can be used to scan a Pokemon or other target. The data it records can then be matched to existing PTA records, including Pokedex entries, criminal databases, etc., or stored for later use. === Satellite Uplink === A powerful satellite uplink that allows a Trainer to transmit their newly caught Pokemon to the Kyrael Pokemon Storage Network. As a rule, Trainers are only licensed to carry six Pokemon with them at any given time, and must deposit others at a Pokemon Storage Network Terminal. ==== Pokemon Law and Licensing ==== As Pokemon are common forms of weaponry in Kyrael, ownership and distribution of Pokemon is generally limited. Most Pokemon Trainers have a Trainer's Card - a license that gives them certain rights under the Kyrael Pokemon Trainer's Convention. These rights include: * The right to keep up to six active Pokemon (including eggs) on one's person. * The right to travel freely through any non-restricted area of Kyrael. * The duty to accept challenges from other Pokemon Trainers, as long as you have Pokemon that are capable of fighting. ==== Kyrael Gym Badges ==== Pokemon tend to respect and obey Trainers of great personal skill and capability. Traditionally, Trainers seek to prove this ability by visiting Gyms throughout Kyrael to prove their mastery over the various types of Pokemon. Each Gym is themed around one of the types - defeating a gym typically proves your ability to defeat Pokemon of the listed type. Health-Based Penalties: 100% - no penalties, may qualify for certain 'Unmarred' bonuses Shock Factor - Anytime struck for over 10% of LP in a single blow, all offensive actions at -1 per 10% (max -4) for one Turn. Blood Loss - Slash / stab wounds may inflict Bleeding; -1 LP per turn. Attacks specifically intended to inflict this ability are at -2 above normal. Certain weapons may increase this. 50% or less: "Staggered"; -1 to actions, beginning to show signs of significant injury. 25% or less: "Wounded"; -2 to actions, significantly hurt. 0% or less: "Critical"; -4 to actions, risking unconsciousness, -1 HP per turn and recheck if they take full actions (both attack and defense, or other full-turn actions). -50% or less: Dying! Automatically lose a minimum of 1 HP per five seconds until death ensues or wounds are sufficiently treated. KO Roll: 0 HP = normal KO resist roll. -1 per -10% HP. Death Roll: -50% HP = normal death resist roll. -1 per -25% HP after the first. Automatically lose a minimum of 1 HP per five seconds until death ensues or wounds are sufficiently treated. Bleeding Aversion: Through Regeneration - Any entity with a rapid regeneration capability will automatically stop one point of Bleeding after enough time has passed to restore 1 HP, or within one minute (12 rounds). Naturally - One point of Bleeding will naturally fade after five minutes (60 rounds); this means that someone who has been severely injured may survive without bleeding to death, though a Drama Point is likely involved. Through Cauterization - Fire damage can cauterize a wound; intentionally inflicting five points of Fire damage on a wound (and achieving one success on an Int + Doctor roll) can remove one Bleeding level immediately. However, this is also extremely painful... Through Treatment - A good field medic can treat wounds quickly and efficiently, assuming they have time - field doctoring is essentially a full-round action Field Medicine: Let's face it, no matter how diplomatic you may be, there are times where combat happens. Unfortunately, in most worlds, there are no convenient ways to fix bloody horrific wounds, and field medicine must ensue. Bandaging: While most people don't exactly have time for medical treatment in the middle of combat when the bombs are falling, emergency field bandaging is useful for getting the walking wounded back into action, or at least extending their time before death. Bandaging uses Int + Doctor, and is used to stop Bleeding; it does not restore LP by itself. In order to stop one level of Bleeding, you must roll a number of successes equal to the current levels of Bleeding; for example, if you have three levels of Bleeding, you need three successes to remove one level. Rolling double the needed number of successes removes two levels, triple removes three levels, and so on. Bandaging is a full-round action for the doctor; the doctored can perform actions (as long as they do not require significant movement, such as firing a gun), but this gives the doctor a -2 or worse to their bandaging roll at GM whim. Doctoring: After one's dealt with issues like catastrophic bleeding, the next step is to try to treat major injuries - whether it's limbs that are broken, ==== Saladin's Current Team ==== Hulker - A green Machamp who uses Drain Punch, Foresight, PokeConversion: 28 HP +4 atkdmg Str 1 +3 armor vs atk End 1 round up HP = Life Points. Attack: Atk/5 = Phys Attack damage bonus. Atk/20 = Strength stat. Defense: Def/5 = Armor vs. physical attacks Def/20 = Endurance. SpAttack: SAtk/5 = Spec Attack damage bonus. SAtk/20 = Int stat. SpDefense: SDef/5 = Armor vs. special attacks SDef/20 = Willpower. Speed: Spd/20 = Dexterity, bonus to hit/dodge Lvl: Lvl/5 = + to hit/dodge Attacks: Atk Power = Base Damage of attack. Miss Chance: Never Miss - +10 to hit 100% accuracy - normal to hit -1 to hit per -10% accuracy or fraction Attack Up: +1 to hit w/phys moves and +4 to phys damage Defense Up: +8 to armor vs phys moves SAttack Up: +1 to hit w/spec moves and +4 to spec damage SDefense Up: +8 to armor vs spec moves Accuracy Up: +1 to hit with all moves Speed Up: +1 to dodge all moves, +1 to Dex for determining turn order Sample Stats: Blorp, the Magikarp Stats: Lvl 18 HP 45 Atk 25 Def 75 Sp Atk 30 Sp Def 40 Spd 120 Translated: +3 to hit/dodge attacks from level Dex 6 (+6 to hit/dodge) Str 1 +5 dmg to phys attack moves End 3 +15 Armor vs Phys Int 1 +6 to spec moves Wil 2 +8 Armor vs Spec Ability: Swift Swim (double speed [Dexterity] when raining) Moveset: Splash -- No useful effect. Tackle - Type Normal, Power 35, accuracy 95% [inflict 35+5 dmg, -1 to hit] Flail -- Variable power based on HP -- User's Remaining HP Power 71% - 100% 20 36% - 70% 40 21% - 35% 80 11% - 20% 100 5% - 10% 150 1HP - 4% 200 Bounce -- Type Flying, Power 85, Accuracy 85% [inflict 85+5 dmg, -2 to hit] [avoid most attacks for one turn, but certain aerial attacks are normal accuracy] Status Conditions: X% chance of occurring: Hits on a (X/10) or lower on the roll also inflict the noted status effect if the attack is successful. Mirage Pokemon A special type of Pokemon generated from holographic data. They are undamageable by normal Pokemon attacks and can know and use any move, even if it cannot normally be learned by them. Mirage Pokemon typically only function within the range of a Mirage Generator, and obey the current operator of the Generator normally. Mirage Generators are usually mounted in small aerial drones that fly above a combat zone, allowing the operator to generate Pokemon to attack an area within the range generated under the Mirage Drone. Captor Drone The Captor Drone is a large flying drone that uses a powerful beam to blast and forcibly capture Pokemon who fail to resist its powers. Resisting requires a Willpower (doubled) roll vs its Power of 20. Its powerful beam makes it unlawful for normal citizens to own and operate, not least because of its usefulness in Pokemon theft. Pokeball A Pokeball can capture Pokemon -- the more injured or affected they are, the easier they are to catch. Power 10, resisted with Willpower doubled, -1 if reduced to 50% HP, -2 if reduced to 25% HP, -4 if critical HP. -2 per negative status condition inflicted. Target is automatically trapped in the ball for one Turn, then gets three chances to break free (roll again per turn); if it fails all of these checks, it is successfully caught, and bound to serve the balltosser. Great Ball As above, but resist vs Power 12. Ultra Ball As above, but resist vs Power 15. Master Ball As above, but resist vs Power 20. Most Pokemon, even legendaries, cannot resist its power; however, this power is awesomely rare and expensive. Trainer's License Required to purchase trainer equipment, with certifications by various gyms that give further authorizations. Applicants must be ten years of age or older, and pass a certification exam. League Sanctioned Tournaments ** Regional Competitions ** Regional Competitions are held for all who have passed the eight gym challenges, where trainers ^ Age ^ General Stat Level ^ | Young | 10% of Max | | Mature | 20% of Max | | Trained | 40% of Max | | Experienced | 50% of Max | | Skilled | 60% of Max | | Professional | 70% of Max | | Masters | 80% of Max | | Elites | 90% of Max | | Best of the Best | 100% of Max | Marauders -- Capable of controlling other people's Pokemons Capable of corrupting them to Shadow powers Health-Based Penalties: 100% - no penalties, may qualify for certain 'Unmarred' bonuses Shock Factor - Anytime struck for over 10% of LP in a single blow, all actions at -1 per 10% (max -4) for one Turn. Blood Loss - Slash / stab wounds may inflict Bleeding; -1 LP per turn. Attacks specifically intended to inflict this ability are at -2 above normal. Certain weapons may increase this. 50% or less: -1 to actions, beginning to show signs of significant injury. "Staggered" 25% or less: -2 to actions, significantly hurt. "Wounded" 0% or less: -4 to actions, risking unconsciousness, -1 HP per turn and recheck if they take full actions (both attack and defense, or other full-turn actions). "Critical" -50% or less: Dying! Automatically lose a minimum of 1 HP per five seconds until death ensues or wounds are sufficiently treated. KO Roll: 0 HP = normal KO resist roll. -1 per -10% HP. Death Roll: -50% HP = normal death resist roll. -1 per -25% HP after the first. Automatically lose a minimum of 1 HP per five seconds until death ensues or wounds are sufficiently treated. Bleeding Aversion: Through Regeneration - Any entity with a rapid regeneration capability will automatically stop one point of Bleeding after enough time has passed to restore 1 HP, or within one minute (12 rounds). Naturally - One point of Bleeding will naturally fade after five minutes (60 rounds); this means that someone who has been severely injured may survive without bleeding to death, though a Drama Point is likely involved. Through Cauterization - Fire damage can cauterize a wound; intentionally inflicting five points of Fire damage on a wound (and achieving one success on an Int + Doctor roll) can remove one Bleeding level immediately. However, this is also extremely painful... Through Treatment - A good field medic can treat wounds quickly and efficiently, assuming they have time - field doctoring is essentially a full-round action Field Medicine: Let's face it, no matter how diplomatic you may be, there are times where combat happens. Unfortunately, in most worlds, there are no convenient ways to fix bloody horrific wounds, and field medicine must ensue. Bandaging: While most people don't exactly have time for medical treatment in the middle of combat when the bombs are falling, emergency field bandaging is useful for getting the walking wounded back into action, or at least extending their time before death. Bandaging uses Int + Doctor, and is used to stop Bleeding; it does not restore LP by itself. In order to stop one level of Bleeding, you must roll a number of successes equal to the current levels of Bleeding; for example, if you have three levels of Bleeding, you need three successes to remove one level. Rolling double the needed number of successes removes two levels, triple removes three levels, and so on. Bandaging is a full-round action for the doctor; the doctored can perform actions (as long as they do not require significant movement, such as firing a gun), but this gives the doctor a -2 or worse to their bandaging roll at GM whim. Doctoring: After one's dealt with issues like catastrophic bleeding, the next step is to try to treat major injuries - whether it's limbs that are broken, $5 http://www.amazon.com/SCRABBLE/dp/B003P2QCE8/ref=sr_1_3?s=gateway&ie=UTF8&qid=1285371641&sr=8-3 build a thing to remind L to do daily exercises? cofee table/wider crate thing Fritz - Epona Richard - Scyther - Syn //out Arthur - Geodude Arthur -- caught a Doduo! Val Meowth -- atk+1 Ellis/Spike - Front Buffy - Rear [Forgotten Grove]--[Route 1201] Ellis Buffy Spike Arthur Saladin Fritz Steve Raticates: 62, +12 damage, -11 def, +9 satk, -9 sdef, HP to 37 due to fire attack Rat1: -54 Rat2: -52 Rat3: -50 Rat4: -25 Rat5: -25 Pokemon: Doduo ('Charles') \\ Trainer: Deidre \\ Current Stats: \\ ^ Stat ^ # ^ Effects ^ | Lev | 1 | PokeSkill: 1 | | HP | 27 | LP: 27 PP: 27 | | Atk | 24 | Str 2, +5 to phys attack damage | | Def | 20 | End 1, Armor 4 vs phys attack | | SpAtk | 18 | Int 1, +4 to spec attack damage | | SpDef | 18 | Will 1, Armor 4 vs spec attack | | Spd | 27 | Dex 2 | Unisystem Stats: \\ LP: 1/27 \\ PP: 16/27 \\ Str: 2 \\ End: 1 \\ Dex: 2 \\ Int: 1 \\ Will: 1 \\ Per: 1 \\ Moves Known: ^ Move Name ^ Attack Roll ^ Effects ^ PP Cost ^ | Peck | 2+1 | Flying/Physical: Inflicts 17+5+SL damage, no secondary effect. | 3 | | Growl | -- | Attack Down: -1 to hit, -4 damage w/Phys attacks | 2 | Defeated - swarm of rats Deidre was helped, gifted Charles (Doduo)