====== Zeke Jones ======
**Character type:** Monster Journeyman
**Drama Points:** 10
**Life Points:** 93 [74 + 3 levels of HTK + 1 level of Life Points]
**Height:** 6'4"
**Weight:** 295 lbs
===== Attributes =====
Strength: 5 [+2] [+1]= 8
Dexterity: 3 [+3] = 6
Constitution: 5 [+2] [+1] = 8
Intelligence: 3
Perception: 3
Willpower: 3
Jonesy uses the same 16-point version of vampirism that Ellis does
===== Qualities =====
26 points worth [20 points + 6 drawbacks]
(Quality/Level/[Cost])
Immortal [0]
Vampire [16]
Buff Guy [3]
Hard to Kill, Level 3 [1]
[+2 for vampire]
Natural Armor, Level 2 [2]
Increased Life Points 1 [1]
Natural Toughness [2]
Resistance [Pain] [1]
===== Drawbacks =====
8 points worth
Covetous -1
Honorable [Minimal] -1
Mental Problems: Cruelty -1
Mental Problems: Obsession -1
Antisocial Impulses: Violence -1
Phobia: Magic [Voodoo] -1
Minority: Black -1
Talentless -1
===== Skills =====
29 points' worth [25 + 2 drawbacks + 2 Buff Guy]
Acrobatics: 0
Art: 0
Computers: 0
Crime: 1
Doctor: 1
Driving: 2
Getting Medieval: 4
Gun Fu: 3
Influence: 2
Knowledge: 2
Kung Fu: 2 + 2 [Buff] = 4
Languages: 1
Mr. Fix-It: 3
Notice: 2
Occultism: 0
Science: 1
Sports: 0
Wild card: Animal handling: 3
===== Miscellanea =====
- Natural Armor Level 2 = 2 points of damage subtracted from all physical damage
- Natural Toughness = An additional 4 points of damage subtracted from bash damage
- Takes only 1/5 damage from bullets
- Template standard regeneration: regains 8 LP per day, from non-fire injuries
- Takes a -1 penalty on Intelligence rolls [Buff Guy]
- +2 bonuses to hearing and smell/taste-based Perception rolls (+4 when involving blood)
- Vampires are vulnerable to sunlight, holy symbols*, stakes through the heart*, and beheading.
*Jonesy is only vulnerable to holy symbols wielded by those of genuine faith
*Stakes through the heart immobilize Jonesy but do not kill him