====== Zeke Jones ====== **Character type:** Monster Journeyman **Drama Points:** 10 **Life Points:** 93 [74 + 3 levels of HTK + 1 level of Life Points] **Height:** 6'4" **Weight:** 295 lbs ===== Attributes ===== Strength: 5 [+2] [+1]= 8 Dexterity: 3 [+3] = 6 Constitution: 5 [+2] [+1] = 8 Intelligence: 3 Perception: 3 Willpower: 3 Jonesy uses the same 16-point version of vampirism that Ellis does ===== Qualities ===== 26 points worth [20 points + 6 drawbacks] (Quality/Level/[Cost]) Immortal [0] Vampire [16] Buff Guy [3] Hard to Kill, Level 3 [1] [+2 for vampire] Natural Armor, Level 2 [2] Increased Life Points 1 [1] Natural Toughness [2] Resistance [Pain] [1] ===== Drawbacks ===== 8 points worth Covetous -1 Honorable [Minimal] -1 Mental Problems: Cruelty -1 Mental Problems: Obsession -1 Antisocial Impulses: Violence -1 Phobia: Magic [Voodoo] -1 Minority: Black -1 Talentless -1 ===== Skills ===== 29 points' worth [25 + 2 drawbacks + 2 Buff Guy] Acrobatics: 0 Art: 0 Computers: 0 Crime: 1 Doctor: 1 Driving: 2 Getting Medieval: 4 Gun Fu: 3 Influence: 2 Knowledge: 2 Kung Fu: 2 + 2 [Buff] = 4 Languages: 1 Mr. Fix-It: 3 Notice: 2 Occultism: 0 Science: 1 Sports: 0 Wild card: Animal handling: 3 ===== Miscellanea ===== - Natural Armor Level 2 = 2 points of damage subtracted from all physical damage - Natural Toughness = An additional 4 points of damage subtracted from bash damage - Takes only 1/5 damage from bullets - Template standard regeneration: regains 8 LP per day, from non-fire injuries - Takes a -1 penalty on Intelligence rolls [Buff Guy] - +2 bonuses to hearing and smell/taste-based Perception rolls (+4 when involving blood) - Vampires are vulnerable to sunlight, holy symbols*, stakes through the heart*, and beheading. *Jonesy is only vulnerable to holy symbols wielded by those of genuine faith *Stakes through the heart immobilize Jonesy but do not kill him