====== Colonel William Kauz ====== ===== Appearance ===== *Age: 237 Earth Years *Gender: N/A *Race: Ghoul (Former Terran, Radiation Exposure) *Height: 6' 4'' *Weight: 170 *Eyes: Maroon *Hair: N/A {{:guests:sheets:eliteriotgear.png?200 |}} ===== Statistics ===== Type: *AP: 25 *QP: 25 (+10) *DBP: Up to 15 *SP: 50 *DP: 10 *Str: 4 (+1 Commando) *Dex: 5 *Con: 4 (+1 Commando) *Int: 6 (+1 Squad Leader) *Per: 6 *Wil: 4 (+1 Squad Leader) *LP: 55 ===== Qualities (/) ===== 7 * Bullseye (1) * The first Turn he does nothing but aim—make a Perception and Gun Fu roll and note the Success Levels. The second Turn, repeat this roll, again noting the Success Levels. If desired, the character may make a normal Gunshot maneuver at the end of the second Turn. The combined Success Levels of the two sniping rolls are added to the shot. * Hard to Kill II (V, Commando III) (2) * Each level of Hard to Kill adds three Life Points to your character’s Pool. Additionally, each level provides a +1 bonus to Survival Tests. * Hero (1) * Once per game session, your character can give someone else +10 on any one test. Best of all, he can do it after the player has made his test. This costs the good guy a Turn (only thing he can do that Turn), however, and he must explain what he’s doing to help his friend.  * Situational Awareness (2) * +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings. * Commando (4) *+1 to any two physical Attributes, to a maximum level of six (the bonuses cannot be stacked on a single Attribute); Fast Reaction Time or Situational Awareness (pick one); three levels of Hard to Kill (an additional two levels can be acquired by spending points during character creation); and a 3-point Obligation . * Squad Leader (4) *  +1 to any one mental Attribute and +1 to any one physical Attribute. He also receives two bonus levels to divide between the following skills: Gun Fu, Influence, and Wild Card (with an appropriately militaristic focus). * Fast Reaction Time (Commando) * Characters with this Quality gain a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense . Fast Reaction folks also gain a bonus of +1 on Willpower Tests to resist fear. * Multimillionaire (10) * $5 million in property and an income of $200,000 a month. Each additional level adds an additional $5 million in property and $200,000 to monthly income. * Radiation Resistance (4) *Being a ghoul has some good sides. You're ugly, sure, but the ever-present radiation is a warm bask of friendliness! You're healed by it! *Ambidexterity * Fast-Draw: You can Fast-Draw a weapon in your off hand without penalty. Guns Akimbo: You receive a -1 penalty when using Guns Akimbo instead of a -2. ===== Drawbacks (6/10) ===== * Impaired Sense: Taste/Smell (-2) * No sense of taste at all, and very little ability to smell. (-2 Smell/Taste). * Attractiveness: (-5) * Being a ghoul comes with being a rotten, decaying, falling-apart monstrosity. Yuck! Rotface-zombie! (-5 Impression/+5 Intimidation) * Clown * Wise guy, eh? The Clown refuses to take things seriously and is always coming up with jokes and wisecracks. * Fear of Commitment *Obligation: Total (United States Army) *Honourable: Minimal (Oath of Enlistment, United States Army) ===== Skills (/) ===== * Acrobatics: 3 * Art: 0 * Computers: 4 * Crime: 2 * Doctor: 2 * Driving: 2 * Medieval: 2 * Gun Fu: 5 * Influence: 5 * Knowledge: 4 * Kung Fu: 2 * Language: 0 * Mr. Fix-It: 5 * Notice: 3 * Occultism: 0 * Science: 2 * Sports: 0 * Wild Card: Tactics: 4 * Wild Card: Wilderness Survival: 4 * Wild Card: Artillery: 2 * Wild Card: Pilot 1 ===== Maneuvers ===== ^ Name | Modifier | Damage | Type | ^ | | | | ===== Inventory ===== * Elite Riot Gear: AR: 18, self-contained environmental protection suit. * Elite Riot Gear Helmet: AR: 18 * Gauss Rifle: Clip Value 3. 45 Bullet damage, Explosive Shells: As Grenades +3 to Gun Fu in addition to any bonuses for aiming or sniping. Short range is up to 70 yards, medium range up to 400 yards, and long range is an insane 1,800 yards—assuming a clear line of sight to the target. * Anti-Material Rifle: Clip Value 3. The sight adds a +3 to Gun Fu rolls in addition to any bonuses for aiming or sniping. Short range is under 50 yards, medium range up to 300 yards, and long rang is a whopping 1200 yards. *M1982A2 Browning Automatic Rifle: Clip Value 1 single-shot, 2, burst. 20 bullet type damage, bipod, +2 when aiming. *Lil'Devil: Clip Value 2, 18 bullet type damage * Laser Sight: +1 to all Gunshot and Aim rolls as long as the target is within twenty yards while turned on; and adds +2 to any Notice check used to detect their presence. *Scimitar * Twenty-Four Troy Ounce gold bar (5) *300x Gold Pieces ===== Notes =====