====== Valentine Varner ====== ==== Basic Information ==== " Yay show us your --- uh... ghostparts? Woo! Terri!" {{http://www.labarc.com/L/Graphics/Val/ValBack.jpg}} **Character Type**: Adult Mortal (Human) **Drama Points:** 19 **Life Points:** 43 **Experience Points:** **Banked Experience:** \\ Occultism: 2 [Need 6 more for next level] \\ Getting Medieval: 2 [Need 8 more for next level]\\ WC: Sign Language: 2 [Need 3 more for next level] \\ Science: 2 [Need 8 more for next level]\\ Willpower: 7 [Need 13 more for next level]\\ Acting: 2 [Need 8 more for next level]\\ WC: Interpretation 2 [Need 3 more for next level]\\ Acrobatics: 1 [Need 7 more for next level]]\\ WC: Chainsaw: 1 [Need 4 more for next level]\\ WC: Pokemaniac: 1 (need 4 for next level)\\ ==== Attributes ==== **Strength:** 3 **Dexterity:** 4 **Constitution:** 3 **Intelligence:** 4 **Perception:** 4 **Willpower:** 3 ==== Qualities ==== Attractive +3 Brainiac +2 to Intelligence +1 to Perception +4 to Knowledge Mental Problems: Obsession [from Brainiac: obsessed with music trivia/records] [-1 penalty to any roll where social skills are prevalent] Fast Reaction Time Good Luck 3 Hard to Kill 3 Resistance: Demonic Powers 2 Situational Awareness Hero Bullseye Lifetime Customer ==== Drawbacks ==== Emotional Problems: Emotional Dependency Emotional Problems: Insecurity Mental Problems: Phobia: Voids 1 Honorable (Serious) Minority (Bisexual) Love ==== Skills ==== **Acrobatics:** 3 **Art:** 3 **Computers:** 2 **Crime:** 1 **Doctor:** 1 **Driving:** 2 **Getting Medieval:** 4 **Gun Fu:** 0 **Influence:** 5 **Knowledge:** 7 **Kung Fu:** 1 **Languages:** 0 **Mr. Fix-It:** 1 **Notice:** 3 **Occultism:** 3 **Science:** 1 **Sports:** 1 **Wild Card: Acting:** 4 **Wild Card: Tactics:** 1 **Wild Card: Trusty Fund** 1 **Wild Card: Vampire Politics** 1 **Wild Card: Wilderness Survival** 1 **Wild Card: Highlander (Decapitation)** 1 ===== Equipment ===== Tactical Vest [Armor Value 4] Serrated Knife (2 x Str, can decapitate grappled opponents) Medical Kit (restore LP with Doctor skill) 2 boxes of Shotgun Shells [20 shells each] 4 boxes of .38 Ammo [20 bullets each] 3 boxes of .45 Ammo [20 bullets each] 2 boxes of rifle ammo [10 bullets each] Big Handgun [15 damage, 9/10 shots, .45 bullets] Anniversary Crossbow [Titanium/Composite High-Quality; provides +2 to Fast-Draw to reload rapidly, and +1 to Aim] with five notches on the stock Naval Dirk (short sword) Quiver of ten bolts Healing Mushroom 1 Charm shaped like a Firebright, on a leather thong, which when held and the command Word 'Firebright' will provide a light source- the charm may also be thrown and used as an explosive device, although this will destroy it. (Reward from The Lady for the Vamphater Island adventure) Special Item: Souvenir Jubilee Penny ("Jubilee Island: The Most Fun You'll Have All Year!") \\ This odd coin looks normal, but can strike supernatural and ethereal entities. Used as a sling pellet, it inflicts 2 x Str damage, and an extra 2 x Str damage to supernatural creatures (and hits normally intangible creatures.) Aurelian Vampire Party Favours A wee brass medallion depicting a birthday cake, the candles topped with tiny gemstones, and inscribed: William's birthday 1884 A pack of trading cards from the collectible demon trading card game enjoyed by Spike and his fledgeling friends. The pack contains: Sphynx (common), Ghoul (common), Lesser Match (common), Snib (common), La Llorena (rare), Jackalope (common), Unicorn (rare) A silver chain which may be worn around one's neck. Affixed to the chain is a coin, which has been severed in half. The coin seems to be a very old one. This seemingly interesting little curio is actually a charmed artifact. The artifact will grow warm when the possessor of the other half is in danger. A toy crossbow which shoots soft bolts, won at the Ring Toss A bonsai tree, won at the Milk Bottle Throw ==== Gotta Crush 'Em All ==== Aside from the normal equipment carried, Val also has the following: * Backpack: Black and purple, stores items without adding significantly to weight. * Trainer's Card: Has Val's picture, first name, and a unique series of numbers. Authorizes basic access to Pokemon-related stores in Kyrael, has a section for certifications. * Pocket Pidgey: A small handgun with a very long barrel. Extremely high range for a pistol (use rifle ranges), 12 damage, holds 12 shots plus one in the chamber, decorated with a pair of stylized Pidgeys on the stock and wavy lines along the barrel. * Pokeballs x 5. * Revive Spray: Wakes up a fainted Pokemon or unconscious person, and restores roughly 25% of max LP (or LP lost, if greater). One canister is good for three uses. * First Aid Spray: Soothes wounds and restores a person or Pokemon to fighting shape. One canister is good for five ten-second sprays. Restores 10% of max / lost LP, if a full ten second spray is used. * Candy Bar x 2: This chocolate treat is special - you can regain health by eating it! A full Candy Bar restores 25% of lost LP, and takes one Turn to consume. * Water Bottle x 2: Aside from being good for you, this vitamin water also helps you regain lost health. Each quarter of the Water Bottle takes one turn to consume, and restores 5% of lost LP and PP. Pokemon: Meowth ('Miss Mew') \\ Current Stats: \\ ^ Stat ^ # ^ Effects ^ | Lev | 2 | PokeSkill: 1 | | HP | 30 | LP: 30 PP: 30 | | Atk | 22 | Str 2, +5 to phys attack damage | | Def | 20 | End 1, Armor 3 vs phys attack | | SpAtk | 20 | Int 1, +4 to spec attack damage | | SpDef | 20 | Will 1, Armor 4 vs spec attack | | Spd | 33 | Dex 2 | Unisystem Stats: \\ LP: 17/30 \\ PP: 19/30 \\ Str: 2 \\ End: 1 \\ Dex: 2 \\ Int: 1 \\ Will: 1 \\ Per: 1 \\ Moves Known: ^ Move Name ^ Attack Roll ^ Effects ^ PP Cost ^ | Scratch | 2+1 | Normal / Physical: Inflicts 20+4+SL damage | 8 | | Growl | -- | Atk Down -1: -1 to phys hit, -4 to phys dmg | 2 | ===== Maneuvers ===== ^ Maneuver ^ Roll ^ Effects ^ | Punch | 4 + 1 | 6 + SL Bash damage | | Knife | 4 + 4 | 6 + SL Slash/Stab damage | | Short Sword | 4 + 4 | 9 + SL Slash/Stab damage | | Crossbow | 4 + 4 | 16 + SL Slash/Stab damage | | Aim (Get Med) | 4 + 4 | Add success levels to ranged attack; attack occurs at end of round instead of beginning | | Feint (Kung Fu) | 4 + 1 | Add SL to next attack against target | | Feint (Get Med) | 4 + 4 | Add SL to next attack against target | | Dodge (Acro) | 4 + 3 | Avoid attacks; defender wins ties | | Dodge (Kung Fu) | 4 + 1 | Avoid attacks; defender wins ties | | Dodge (Get Med) | 4+ 4 | Avoid attacks; defender wins ties |