====== Steve[barista] ====== Character Type: Badass Normal Life Points: 45 Drama Points: 21 Experience Points: 0 Banked Experience:\\ Notice: 3 (6 needed for next level)\\ Getting Medieval: 2 (4 needed for next level)\\ Pokemaniac: 1 (4 needed for next level)\\ Knowledge: 2 \\ Science: 2 \\ Trophies: Firebright ===== Attributes ===== Str: 2 Dex: 3 Con: 3 Int: 4 Per: 4 Will: 4 =====Drawbacks===== Demonic Tutor (2) Obligation: Major (the Loft) Down With The Man: -2 vs. cops and other authority figures (-1) **homebrew Disadvantage** Adversary: General Nuisance: Ex'es (mostly belonging to other people) [-1] =====Qualities===== Barista Situational Awareness Hard-to-Kill 5 Good Luck 1 (1) Contacts (3) [Barista's Handbook, Barista's Walkie, other staff members] Char Loft rank [6] (barista-in-rotation) Nerves Of Steel Fast Reaction (Note: NoS grants +4 vs fear checks. Fast reaction adds another +1. Fast Reaction adds +5 to init. rolls when called for.) =====Skills===== Acrobatics: 2 Computer: 3 Crime: 3 Doctor: 1 Getting Medieval: 3 Gun-Fu 2 Influence: 4 Knowledge: 4 (base 2, +2 from Qualities) Kung-Fu 2 Notice: 3 Occultism: 4 (base 2, +2 from Qualities) WC: Wilderness survival 1 WC: Genre-Savvy 1 ===== Maneuvers ===== ^ Maneuver ^ Roll ^ Effects ^ | Punch | 3 + 2 | 4 + SL Bash damage | | Knife | 3 + 2 | 8 + SL Slash/Stab damage | | Feint (Get Med) | 3 + 3 | Add SL to next attack against target | | Dodge (Acro) | 3 + 2 | Avoid damage using Acrobatics | | Dodge (Get Med) | 3 + 2 | Avoid damage using Getting Medieval | | Aiming (Gun) | 3 + 2 | Add SL to attack against target; attack occurs at end of round instead of at beginning | ==== Gotta Crush 'Em All ==== Aside from the normal equipment carried, Steve also has the following: * Backpack: Black and purple, stores items without adding significantly to weight. * Trainer's Card: Has Steve's picture, first name, and a unique series of numbers. Authorizes basic access to Pokemon-related stores in Kyrael, has a section for certifications. * Pocket Pidgey: A small handgun with a very long barrel. Extremely high range for a pistol (use rifle ranges), 12 damage, holds 12 shots plus one in the chamber, decorated with a pair of stylized Pidgeys on the stock and wavy lines along the barrel. * Pokeballs x 5. * Revive Spray: Wakes up a fainted Pokemon or unconscious person, and restores roughly 25% of max LP (or LP lost, if greater). One canister is good for three uses. * First Aid Spray: Soothes wounds and restores a person or Pokemon to fighting shape. One canister is good for five ten-second sprays. Restores 10% of max / lost LP, if a full ten second spray is used. * Candy Bar: This chocolate treat is special - you can regain health by eating it! A full Candy Bar restores 25% of lost LP, and takes one Turn to consume. * Water Bottle: Aside from being good for you, this vitamin water also helps you regain lost health. Each quarter of the Water Bottle takes one turn to consume, and restores 5% of lost LP and PP. Pokemon: Voltorb (?) \\ Current Stats: \\ ^ Stat ^ # ^ Effects ^ | Lev | 1 | PokeSkill: 1 | | HP | 28 | LP: 28/28 PP: 28/28 | | Atk | 17 | Str 1, +3 to phys attack damage | | Def | 21 | End 2, Armor 4 vs phys attack | | SpAtk | 22 | Int 2, +4 to spec attack damage | | SpDef | 22 | Will 2, Armor 4 vs spec attack | | Spd | 16 | Dex 1 | Unisystem Stats: \\ LP: 28/28 \\ PP: 28/28 \\ Str: 1 \\ End: 2 \\ Dex: 1 \\ Int: 2 \\ Will: 2 \\ Per: 2 \\ Moves Known: ^ Move Name ^ Attack Roll ^ Effects ^ PP Cost ^ | Charge | -- | Next move inflicts double damage if Electric; Spec Def +1: Armor +8 vs Special moves. | 3 | | Tackle | 1+1 | Normal/Physical: Inflicts 25+3+SL damage | 2 |