====== Richard J. Vasko ====== Adult Human Life Points: 30 + 6 [From HTK] = 36 Drama Points: 20 Experience Points: 3 **Banked XP** WP: 2 Per: 1 Notice: 2 WC: Fledgewrangling: 4 WC: Vampire Politics: 4 WC: Rake 4 WC: Trusty Funded 4 ===== Attributes (15 Points) ===== Strength: 1 [+1 from Grunt] = 2 Dexterity: 3 Constitution: 2 Intelligence: 4 [+1 from Artist] = 5 Perception: 2 Willpower: 3 [+ 1 from Artist] = 4 ===== Qualities/Drawbacks (17/10) ===== ^ Quality ^ Cost ^ Level (if applicable) ^ | Grunt| 3 | | | Artist | 2 | | | Good Luck | 3 | +3 (ITS) | 6 | Nerves of Steel | 3 | | | Hard to Kill | 2 | Level 2 | | Resistance | 2 | To Pain | | Bullseye | 1 | | | Attractiveness | 1 | +2 (ITS) | | **Total:** | 17 | 10 from template, 7 from drawbacks | ^ Drawback ^ Cost ^ Level (if applicable) ^ | Addiction | 2 | Pain medication, benzodiazepenes. Can suffer withdrawal including but not limited to moodswings, anxiety, physical pain, nausea, and rarely, in the case of extended deprivation, seizures. | | Dependent | 2 | Delilah | If the suit is not fed with blood every fortnight, the owner will take a -1 to WP and -1 to Perception for every round that passes until the suit is fed. The penalties to WP and Perception are cumulative and the player must do a Perception and WP roll every turn, or as GM dictates. | Cripple | 2 | Moderately debilitating. Uses walking stick, moves at up to half normal speed, hand to hand combat penalties are -1. | | Mental Problems | 3 | Cruelty, Deranged | | Obligation | 2 | Must feed his suit blood once a fortnight; fresh human blood preferred. By both the suit and himself. (ITS) | | Recurring Nightmares | 1 | | | **Total:** | 10 | | ===== Skills (20 + 3 from Drawbacks ) ===== **Acrobatics:** 0 **Art:** 3 + 1 from Artist = 4 **Computers:** 0 **Crime:** 2 **Doctor:** 1 **Driving:** 1 **Getting Medieval:** 3 **Gun Fu:** 2 + 2 from Grunt = 4 **Influence:** 4 + 2 from Infernally Tailored Suit = 6 **Knowledge:** 3 **Kung Fu:** 2 **Languages:** 0 **Mr. Fix It:** 0 **Notice:** 2 **Occultism:** 0 **Science:** 0 **Sports:** 0 ===== Miscellanea ===== - Has a +2 bonus to Survival Tests (**Hard to Kill**). - 3 Good Luck to use per session - Can make consecutive Aims (**Bullseye**). - Receives -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (**Artist**) - Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then [Probably +3 after 'Artist' is taken into account]. (**Nerves of Steel**) - Has a +2 to Consciousness Tests (**Pain Resistance**). - In hand-to-hand combat Richard takes a -1 to all combat rolls (**Crippled**). - Is a 8.5 on Ash's Jealousy Scale--9.95 on a bad day. ====== Equipment ====== Carries on his person on adventures: *OTF Switchblade: [2 x (STR-1) Slash/Stab; (STR-1) thrown] *Selection of pills kept in wallet (5mg Xanax, 5mg Klonopin) *Walking Stick Wearing for Aurelian Halloween fete Adventure: *Infernally Tailored Suit: [+2 Attractiveness, +2 Influence, +1-3 Good Luck (While wearing suit, depending on how recently/well Obligation was met),-2 Obligation If the suit is not fed with blood every fortnight, the owner will take a -1 to WP and -1 to Perception for every round that passes until the suit is fed. The penalties to WP and Perception are cumulative and the player must do a Perception and WP roll every turn, or as GM dictates. Failed Perception rolls will result in auditory and visual hallucinations, paranoia and self destructive impulses, to be dictated by GM.)] ====== Combat Maneuvers/Damage ====== ^ Maneuver ^ Roll ^ Effects ^ | Short Sword | 4 + 2 | (6 + SL) x 2 Stab/Slash damage | | Bow | 4 + 4 | (8 + SL) x 2 Stab/Slash damage | | Aim | 3 + 4 | Adds SLs to next attack | | Punch| 4 + 1 | (4 + SL) Bash damage | | Kick | 4 + 1 - 1 | (6 + SL) Bash damage | | Small knife| 4 + 2 | (2 + SL) x 2 Slash/stab damage | | Small knife, thrown| 4 + 2 - 1 | (1 + SL) x 2 Slash/stab damage | | Decapitation (short sword) | 4 + 2 - 5 | (6 + SL) x 5 | | Tackle | 2 + 2 | (4 + SL) Bash damage, knocks to ground | | Disarm (with weapon) | 4 + 2 - 2 | Disarms opponent | | Dodge | 4 + 4 | Avoid attacks | | Parry (HTH) | 4 + 1 | Stop attacks | | Parry (with weapon) | 4 + 2 | Stop attacks; damage HTH attackers | | Feint (HTH) | 3 + 1 | Add SLs to next attack | | Feint (with weapon) | 3 + 2 | Add SLs to next attack |