====== Penny ====== Badass Human Life Points: 34 Drama Points: 21 Experience Points: 0 **Banked XP: 0** ===== Attributes (20 Points) ===== Strength: 2 Dexterity: 3 Constitution: 4 Intelligence: 4 Perception: 3 Willpower: 4 ===== Qualities/Drawbacks (25/10) ===== ^ Quality ^ Cost ^ Level (if applicable) ^ | Immortal | 0 | - | | Unique Kill | 5 | - | | Bone TK | 15 | 3 | | Bone Psychometry | 2 | Level | | Resistance: Poison | 1 | - | | Sniper (+2 to Gun Fu: Rifle) | 1 | - | | Bullseye | 1 | - | | **Total:** | 24| | ^ Drawback ^ Cost ^ Level (if applicable) ^ | Impaired Sense: Taste/Smell | 2 | - | | Secret: Witchkin | 3 | - | | Honorable | 2 | Serious | | Outcast | 2 | - | | Fear of Rejection | 1 | - | | **Total:** | 9 | | ===== Skills (25) ===== **Art, Sculpting:** 1 **Computers:** 1 **Crime:** 1 **Doctor:** 3 **Driving:** 2 **Gun Fu:** 3 **Influence:** 3 **Knowledge** 1 **Kung Fu:** 1 **Mr. Fix It:** 2 **Notice:** 2 **Occultism:** 2 **Science:** 1 **Wildcard - Psychology** 1 **Wildcard- Wilderness Survival:** 1 ===== Miscellanea ===== ====== Equipment ====== Carries in a purse at most times: * Medicine, Daily: This is one day's dose of Penny's medications and supplements\\ * Medicine, Emergency: One dose of emergency detox pills\\ * Cell Phone: The screen is cracked and the only thing keeping the battery in place is a heavy wrapping of tape, but it still works\\ * Makeup (blusher, lipstick, eyeshadow)\\ * Hairpins and hair elastics\\ * Spare handkerchief * Candy\\ * Wallet containing a few Steel City dollars, pictures of John, pictures of her family and two credit cards\\ * House keys. On the keychain:\\ * Small Mag-Lite flashlight\\ * Small pocket multitool (combo straight/serrated knife, needlenose pliers, tweezers, philips screwdriver, flathead screwdriver)\\ * Paper napkins\\ * A small wooden cross pendant, kept in her pocket\\ * A tiny glass vial with a wooden stopper. There is a still tinier pebble inside and some water. It is meant to be a pendant, but she keeps it in her pocket\\ She may also have a bookbag containing the following: * A breathing kit consisting of 2 hours compressed oxygen, full face mask and air purifier. This is sized specifically for Penny\\ * Nylon outerwear\\ * 2 liters of water\\ * Candy and beef jerky\\ * A handheld mini tetris electronic game\\ * A baggie containing packets of: seasoning, salt, quick-melt sugar-like pellets, non-low-calorie sugar substitute, coffee-like flavored beverage crystals, tea-like flavored beverage crystals, non-dairy creamer-like drink additive, non-meat broth flavoring, quick-melt caffiene tabs, powdered ketchup and several colors of sweet drink powder.\\ * Plastic utensils\\ * A detective novel\\ * A small embroidery project\\ ====== Combat Maneuvers/Damage ====== ^ Maneuver ^ Roll ^ Effects ^ | Short Sword | 4 + 2 | (6 + SL) x 2 Stab/Slash damage | | Bow | 4 + 4 | (8 + SL) x 2 Stab/Slash damage | | Aim | 3 + 4 | Adds SLs to next attack | | Punch| 4 + 1 | (4 + SL) Bash damage | | Kick | 4 + 1 - 1 | (6 + SL) Bash damage | | Small knife| 4 + 2 | (2 + SL) x 2 Slash/stab damage | | Small knife, thrown| 4 + 2 - 1 | (1 + SL) x 2 Slash/stab damage | | Decapitation (short sword) | 4 + 2 - 5 | (6 + SL) x 5 | | Tackle | 2 + 2 | (4 + SL) Bash damage, knocks to ground | | Disarm (with weapon) | 4 + 2 - 2 | Disarms opponent | | Dodge | 4 + 4 | Avoid attacks | | Parry (HTH) | 4 + 1 | Stop attacks | | Parry (with weapon) | 4 + 2 | Stop attacks; damage HTH attackers | | Feint (HTH) | 3 + 1 | Add SLs to next attack | | Feint (with weapon) | 3 + 2 | Add SLs to next attack | | Weatherworking | 3 + 4 | Gathers information about water or air in the immediate region |