====== Jakita Wagner ====== **Paragon** Life Points: 79 (70 + 3 HTK) Drama Points: 10 Experience Points: 0 ===== Attributes (25 Points) ===== Strength: 5 + Commando (1) + Century Baby (3) = 9 Dexterity: 5 + Buff (1) + Century Baby (2) = 8 Constitution: 4 + Buff (1) + Commando (1) = 6 Intelligence: 4 Perception: 3 Willpower: 4 ===== Qualities/Drawbacks (25/4) ===== ^ Quality ^ Cost ^ Level (if applicable) ^ | Buff Girl | 4 | (No penalty to intellect) | | Commando | 4 | | | Century Baby | 5 | | | Fast Reaction Time | 2 | | | Acute Vision | 2 | | | Attractiveness | 2 | | Natural Armor | 10 | | Hard to Kill | 0 | Level 3 [From Commando] | | Situational Awareness | 0 | [From Commando] | | **Total:** | 29 | | ^ Drawback ^ Value ^ Level (if applicable) ^ | Honorable | 2 | Serious | | Recklessness | 1 | Mild | | Violent Impulses | 1 | Mild | | Total Obligation* | 0 | [ From Commando]| | **Total:** | 4 | | **Century Baby:** *Jakita is the child of at least one and possibly two 'Century Babies'. [Century Baby package: up to five attribute points to be divided between at least two Attributes, no final Attribute can exceed ten.] **Total Obligation:** *Jakita routinely risks her life in pursuit of the goals of the Planetary organization. ===== Skills (40 + 2 points from Buff Girl ) ===== **Acrobatics:** 2 (+2 Buff Girl) = 4 **Art:** 0 **Computers:** 2 **Crime:** 3 **Doctor:** 1 **Getting Medieval:** 7 **Gun Fu:** 4 **Influence:** 3 **Knowledge:** 2 **Kung Fu:** 7 **Languages:** 1 (German) **Mr. Fix It:** 1 **Notice:** 3 **Occultism:** 1 **Science:** 1 **Sports:** 0 ===== Miscellanea ===== - Has a +3 bonus to Survival Tests (**Hard to Kill, from Commando**). - Has a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on her (**Situational Awareness**). - Every physical attack that lands has 10 points of damage subtracted before modifiers are applied-- Natural Armor. ====== Combat Maneuvers/Damage ====== ^ Maneuver ^ Roll ^ Effects ^ | Aim | 3 + 7 | Adds SLs to next attack | | Punch| 8 + 7 | (18 + SL) Bash damage | | Kick | 8 + 7 - 1 | (20 + SL) Bash damage | | Sword | 8 + 7 | (36 + SL) x 2 Slash/stab damage | | Decapitation (sword) | 8 + 2 - 5 | (36 + SL) x 5 | | Grapple | 8 + 7 +2 | Grapples opponent | | Disarm (with weapon) | 8 + 7 - 2 | Disarms opponent | | Dodge | 8 + 7 | Avoid attacks | | Parry (HTH) | 8 + 7 | Stop attacks | | Parry (with weapon) | 8 + 7 | Stop attacks; damage HTH attackers | | Feint (HTH) | 3 + 7 | Add SLs to next attack | | Feint (with weapon) | 3 + 7 | Add SLs to next attack |