====== Jakita Wagner ======
**Paragon**
Life Points: 79 (70 + 3 HTK)
Drama Points: 10
Experience Points: 0
===== Attributes (25 Points) =====
Strength: 5 + Commando (1) + Century Baby (3) = 9
Dexterity: 5 + Buff (1) + Century Baby (2) = 8
Constitution: 4 + Buff (1) + Commando (1) = 6
Intelligence: 4
Perception: 3
Willpower: 4
===== Qualities/Drawbacks (25/4) =====
^ Quality ^ Cost ^ Level (if applicable) ^
| Buff Girl | 4 | (No penalty to intellect) |
| Commando | 4 | |
| Century Baby | 5 | |
| Fast Reaction Time | 2 | |
| Acute Vision | 2 | |
| Attractiveness | 2 |
| Natural Armor | 10 |
| Hard to Kill | 0 | Level 3 [From Commando] |
| Situational Awareness | 0 | [From Commando] |
| **Total:** | 29 | |
^ Drawback ^ Value ^ Level (if applicable) ^
| Honorable | 2 | Serious |
| Recklessness | 1 | Mild |
| Violent Impulses | 1 | Mild |
| Total Obligation* | 0 | [ From Commando]|
| **Total:** | 4 | |
**Century Baby:** *Jakita is the child of at least one and possibly two 'Century Babies'. [Century Baby package: up to five attribute points to be divided between at least two Attributes, no final Attribute can exceed ten.]
**Total Obligation:** *Jakita routinely risks her life in pursuit of the goals of the Planetary organization.
===== Skills (40 + 2 points from Buff Girl ) =====
**Acrobatics:** 2 (+2 Buff Girl) = 4
**Art:** 0
**Computers:** 2
**Crime:** 3
**Doctor:** 1
**Getting Medieval:** 7
**Gun Fu:** 4
**Influence:** 3
**Knowledge:** 2
**Kung Fu:** 7
**Languages:** 1 (German)
**Mr. Fix It:** 1
**Notice:** 3
**Occultism:** 1
**Science:** 1
**Sports:** 0
===== Miscellanea =====
- Has a +3 bonus to Survival Tests (**Hard to Kill, from Commando**).
- Has a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on her (**Situational Awareness**).
- Every physical attack that lands has 10 points of damage subtracted before modifiers are applied-- Natural Armor.
====== Combat Maneuvers/Damage ======
^ Maneuver ^ Roll ^ Effects ^
| Aim | 3 + 7 | Adds SLs to next attack |
| Punch| 8 + 7 | (18 + SL) Bash damage |
| Kick | 8 + 7 - 1 | (20 + SL) Bash damage |
| Sword | 8 + 7 | (36 + SL) x 2 Slash/stab damage |
| Decapitation (sword) | 8 + 2 - 5 | (36 + SL) x 5 |
| Grapple | 8 + 7 +2 | Grapples opponent |
| Disarm (with weapon) | 8 + 7 - 2 | Disarms opponent |
| Dodge | 8 + 7 | Avoid attacks |
| Parry (HTH) | 8 + 7 | Stop attacks |
| Parry (with weapon) | 8 + 7 | Stop attacks; damage HTH attackers |
| Feint (HTH) | 3 + 7 | Add SLs to next attack |
| Feint (with weapon) | 3 + 7 | Add SLs to next attack |