====== Arthur Aurelius ====== **Character Type:** Fledgeling Monster (Vampire) **Age:** 7 years undead **Appearance:** **Drama Points:** 10 **Life Points:** **Experience Points:** 0 ===== Attributes ===== **Strength:** 2+3 = 5 **Dexterity:** 4+2 = 6 **Constitution:** 3+2 = 5 **Intelligence:** 4+2 = 6 **Perception:** 2+1 = 3 **Willpower:** 5 ===== Qualities ===== **Immortal** 0 **Vampire** 15 **Brainiac** 4 **Fast Reaction Time** 2 **Good Luck** 2 **Situational Awareness** 2 **Resist Demonic Powers** 2 **Hard to Kill** 1 +2 = 3 ===== Drawbacks ===== **Anti social impulses** **Cruelty** 1 **Deceit** 2 **Violence** 1 **Honourable** 1 **Recklessness** 1 **Obligation** 1 ===== Skills =====(20) **Acrobatics:** 2 **Art:** 1 **Crime:** 1 **Doctor** 0 **Driving:** 0 **Getting Medieval:** 1 **Gun Fu:** 0 **Influence:** 3 **Knowledge:** 2+1 =3^ **Kung Fu:** 2 **Languages:** 1 (Latin) **Mr Fix-it:** 0 **Notice:** 2 **Occultism:** 5 **Science:** 2 **Sport:** 1 (Cricket) ===== Equipment ===== ===== Miscellanea ===== - Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (**Vampire**) - Takes only one-fifth damage from bullets (**Vampire**) - Recovers from injuries at the rate of five Life Points every hour (fire damage regenerates at the rate of five Life Points per day) (**Vampire**) - Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (**Vampire**) - Has a a bonus of +1 on Willpower Tests to resist fear. (Due to **Fast Reaction**) - Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then. (**Nerves of Steel**) - Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**). - Has a +4 bonus to Survival Tests (**Hard to Kill**). - Has 4 points of Armor Value against blunt attacks (**Natural Toughness**). - Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**). - Has a +1 to Consciousness Tests (**Pain Resistance**). - Has a +4 to Survival Tests (**Hard to Kill**).