Character type: Monster Fledgling Drama Points: 10 Life Points: 60 [54 + 2 levels of HTK] Experience Points: 0 **Attributes** Strength: 3 [+2*] = 5 Dexterity: 4 [+3*] = 7 Constitution: 4 [+2*] = 6 Intelligence: 3 Perception: 4 [+1^] = 5 Willpower: 2 [+1^] = 3 *Bonus due to [modified] Vampire quality [Ellis's STR/DEX bonuses are switched] ^Bonus due to Artist quality **Qualities** Immortal Vampire (16pt) Artist Fast Reaction Time Hard to Kill [+2*]: Level 2 *Bonus due to Vampire quality, so, no points spent Resistance [Pain]: Level 1 Situational Awareness 2 **Drawbacks** Emotional Problem: Loner [-1] Mental problems: Cruelty [-1] Mental problems: Paranoia [-1] Mental problems: Cowardice [-1] Minority: Campy Queer* *Yes, that is a technical term **Skills** Acrobatics: 1 Art: 1 [+1^] 2 ^Bonus due to Artist quality Computers: 0 Crime: 2 Driving: 2 Getting Medieval: 1 Gun Fu: 0 Knowledge: 2 Kung Fu: 0 Languages: 1 [French] Mr. Fix-It: 2 Occultism: 0 Notice: 3 **Miscellanea** - Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (Vampire) - Takes only one-fifth damage from bullets (Vampire) - Recovers from injuries at the rate of six Life Points every hour (fire damage regenerates at the rate of six Life Points per day) (Vampire) - Is vulnerable to sunlight, holy symbols*, stakes through the heart*, and beheading. (Vampire) (*Ellis is only vulnerable to holy symbols wielded by those of genuine faith; stakes through the heart immobilize Ellis but do not kill him. This increases the cost of his Vampire quality by one point, to 16.) - Receives -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (Artist) - Has a a bonus of +1 on Willpower Tests to resist fear, neatly canceling out the fear bit above. (Due to Fast Reaction) - Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (Fast Reaction). - Has a +2 bonus to Survival Tests (Hard to Kill). - Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (Situational Awareness). - Has a +1 to Consciousness Tests (Pain Resistance).