====== Badru ====== {{:guests:sheets:badru.jpg|}} **Character type:** Journeyman Supernatural **Drama Points:** 10 **Life Points:** 52 (as human), 68 (as hyena) **Experience Points:** 0 ===== Attributes (22 points) ===== //Human form:// **Strength:** 4 **Dexterity:** 5 **Constitution:** 4 + 1 (Werehyena) = 5 **Intelligence:** 2 **Perception:** 3 **Willpower:** 4 //Hyena form:// **Strength:** 6 **Dexterity:** 7 **Constitution:** 7 **Intelligence:** 2 **Perception:** 3 **Willpower:** 2 ===== Qualities (24 points - 20 + 4 from Drawbacks) ===== Immortal - 0 points Werehyena - 9 points ^ Quality ^ Level if Applicable ^ Human or Hyena form ^ Cost ^ | Acute Taste/Smell| - | Both | 2 | | Acute Hearing | - | Both | 2 | | +1 to Con | - | Both | 1 | | +2 to HTK | - | Both | 2 | | Regeneration | 1 | Both | 1 | | Infectious Bite | (does not include sex/kissing/etc) | Both | 0 | | Involuntary Transformation | (when stressed) | - | -1 | | + 2 to STR, + 2 to Dex, +2 to Con, -2 to WP | - | Hyena | 2 | | Total | | | 9 pts | Fast Reaction Time - 2 points Natural Toughness - 2 points Situational Awareness - 2 points Nerves of Steel - 3 points Age - 3 points Good Luck - 3 points ===== Drawbacks (5 points) ===== Minority - 1 point Honorable - 1 point Love - 2 points Phobia - Imprisonment - 1 point ===== Skills (32 points - 25 + 6 from Age + 1 from Drawbacks ) ===== **Acrobatics:** 2 **Art:** 0 **Computers:** 2 **Crime:** 1 **Doctor:** 2 **Driving:** 2 **Getting Medieval:** 2 **Gun Fu:** 0 **Influence:** 2 **Knowledge:** 3 **Kung Fu:** 5 **Languages:** 3 **Mr. Fix-It:** 2 **Occultism:** 1 **Notice:** 2 **Science:** 0 **Wild Card: Wilderness Survival** 3 ===== Miscellanea ===== - Has a a bonus of +1 on Willpower Tests to resist fear (Due to **Fast Reaction**) - Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then-- making most of the 'fear' bits above irrelevant anyway. (**Nerves of Steel**) - Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**). - Has 4 points of Armor Value against blunt attacks (**Natural Toughness**). - Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**). ====== Equipment ====== ====== Combat Maneuvers/Damage ====== ^ Maneuver ^ Roll ^ Effects ^ | Hand Axe or Sword/Machete| 8 + 6 | (20 + SL) x 2 Stab/Slash damage | | Garrote (Special)^| Multiple rolls, see explanation |