====== Arthur Aurelius ====== **Character Type:** Fledgeling Monster (Vampire) **Age:** 7 years undead **Appearance:** to be added **Drama Points:** 11 **Life Points:** 59 [50 + 3 HTK] **Experience Points:** 18 **Banked Experience:** WC: Pokemaniac: 1 (4 more for next level) WC: Trusty Funded 4 (1 more for next level) WC: Vampire Politics (4 more for next level) ===== Attributes ===== **Strength:** 2 + 3 (vampire) = 5 **Dexterity:** 5 + 2 (vampire) = 7 **Constitution:** 3 + 2 (vampire) = 5 **Intelligence:** 4 + 2 (Brainiac) = 6 **Perception:** 3 **Willpower:** 3 + 1 (Brainiac) = 4 ===== Qualities - 27 (20 + 7 from Drawbacks) ===== **Immortal** 0 **Vampire** 15 **Fast Reaction Time** 2 **Good Luck** 2 **Situational Awareness** 2 **Resist Demonic Powers** 1 **Brainiac** 4 **Hard to Kill** 1 (+ 2V = 3) ===== Drawbacks ===== **Anti social impulses** **Cruelty** 1 **Deceit** 2 **Violence** 1 **Obligation** 1 **Honourable** 1 **Recklessness** 1 ===== Skills ===== **Acrobatics:** 2 **Art:** 1 **Crime:** 1 **Doctor** 0 **Driving:** 0 **Getting Medieval:** 1 **Gun Fu:** 0 **Influence:** 3 **Knowledge:** 1 (+2 from Brainiac = **3**) **Kung Fu:** 2 **Languages:** 1 (Latin) **Mr Fix-it:** 0 **Notice:** 2 **Occultism:** 5 **Science:** 0 (+2 from Brainiac = **2**) **Sport:** 1 (Cricket) **WC: Vampire Politics** 1 ===== Equipment ===== Equipment to be added ===== Miscellanea ===== - Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (**Vampire**) - Takes only one-fifth damage from bullets (**Vampire**) - Recovers from injuries at the rate of (con) Life Points every hour (fire damage regenerates at the rate of five Life Points per day) (**Vampire**) - Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (**Vampire**) - Has a a bonus of +1 on Willpower Tests to resist fear. (Due to **Fast Reaction**) - Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**). - Has a +3 bonus to Survival Tests (**Hard to Kill**). - Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**). ===== Maneuvers ===== ^ Maneuver ^ Roll ^ Effects ^ | Punch | 6 + 2 | 10 + SL Bash damage | | Spell | 4 + 5 | Variable | ==== Gotta Crush 'Em All ==== Aside from the normal equipment carried, Spike also has the following: * Backpack: Black and purple, stores items without adding significantly to weight. * Trainer's Card: Has Spike's picture, first name ('Spike', instead of William), and a unique series of numbers. Authorizes basic access to Pokemon-related stores in Kyrael, has a section for certifications. * Pocket Pidgey: A small handgun with a very long barrel. Extremely high range for a pistol (use rifle ranges), 12 damage, holds 12 shots plus one in the chamber, decorated with a pair of stylized Pidgeys on the stock and wavy lines along the barrel. * Pokeballs x 4. * Revive Spray: Wakes up a fainted Pokemon or unconscious person, and restores roughly 25% of max LP (or LP lost, if greater). One canister is good for three uses. * First Aid Spray: Soothes wounds and restores a person or Pokemon to fighting shape. One canister is good for five ten-second sprays. Restores 10% of max / lost LP, if a full ten second spray is used. * Candy Bar: This chocolate treat is special - you can regain health by eating it! A full Candy Bar restores 25% of lost LP, and takes one Turn to consume. * Water Bottle: Aside from being good for you, this vitamin water also helps you regain lost health. Each quarter of the Water Bottle takes one turn to consume, and restores 5% of lost LP and PP. Pokemon: Geodude ('?') \\ Current Stats: \\ ^ Stat ^ # ^ Effects ^ | Lev | 1 | PokeSkill: 1 | | HP | 28 | LP: 28/28 PP: 28/28 | | Atk | 28 | Str 2, +6 to phys attack damage | | Def | 32 | End 2, Armor 7 vs phys attack | | SpAtk | 17 | Int 1, +3 to spec attack damage | | SpDef | 17 | Will 1, Armor 3 vs spec attack | | Spd | 15 | Dex 1 | Unisystem Stats: \\ LP: 28/28 \\ PP: 28/28 \\ Str: 2 \\ End: 2 \\ Dex: 1 \\ Int: 1 \\ Will: 1 \\ Per: 1 \\ Moves Known: ^ Move Name ^ Attack Roll ^ Effects ^ PP Cost ^ | Tackle | 2+1 | Normal/Physical: Inflicts 25+6+SL damage. | 3 | | Defense Curl | -- | Defense Up: +8 armor vs Phys attacks | 2 |