====== Alik ar'Zais ======
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Badass Human
Life Points: 45 (42+ HTK)
Drama Points: 20
Experience Points: 0
**Banked XP**
None yet
===== Attributes (20 Points) =====
Strength: 3 (+1 Buff Guy) = 4
Dexterity: 3 (+1 Buff Guy) = 4
Constitution: 3 (+1 Squad Leader) = 4
Intelligence: 3
Perception: 3
Willpower: 3 (+1 Squad Leader) = 4
===== Qualities/Drawbacks (15/7) =====
^ Quality ^ Cost ^ Level (if applicable) ^
| Squad Leader | 4 | |
| Buff Guy | 4 | No penalty to Int |
| Rank | 4 | War-chief of the Red Hills tribe |
| Resources | 4 | ...see Rank |
| Good Luck | 2 | |
| Hero | 1 | |
| Hard to Kill | 1 | Level 1 |
| **Total:** | 20 | |
^ Drawback ^ Cost ^ Level (if applicable) ^
| Honorable | 1 | Mild |
| Covetous (renown) | 1 | Mild |
| Obsession | 2 | Severe |
| Obligation | 2 | Major |
| Adversary | 1 | Atla |
| **Total:** | 7 | |
**Major Obligation:** *To the people of his tribe, as their chief.
**Obsession:** *Mildly driven by the desire to avenge his brother's death.
**Adversary:** *While Atla is a powerful enemy, appearances are likely to be infrequent, so value is only at 1.
===== Skills (25 + 2 from Drawbacks ) =====
**Acrobatics:** 3
**Art:** 0
**Crime:** 0
**Doctor:** 2
**Getting Medieval:** 3 (+2 from BG) = 5
**Influence:** 2 (+2 from SL) = 4
**Knowledge:** 2
**Kung Fu:** 3
**Languages:** 0
**Mr. Fix It:** 2
**Notice:** 3
**Occultism:** 1
**Science:** 1
**Sports:** 2
**Wildcard: Horsemanship:** 3
===== Miscellanea =====
- Has a +1 bonus to Survival Tests (**Hard to Kill**).
====== Equipment ======
Carries on his person at most times:
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====== Combat Maneuvers/Damage ======
note to self, fix all the damage rolls stuff
^ Maneuver ^ Roll ^ Effects ^
| Short Sword | 4 + 5 | (9 + SL) x 2 Stab/Slash damage |
| Aim | 3 + 5 | Adds SLs to next attack |
| Punch| 4 + 3 | (7 + SL) Bash damage |
| Kick | 4 + 3 - 1 | (6 + SL) Bash damage |
| Small knife| 4 + 2 | (6 + SL) x 2 Slash/stab damage |
| Small knife, thrown| 4 + 5 - 1 | (8 + SL) x 2 Slash/stab damage |
| Decapitation (short sword) | 4 + 5 - 5 | (4 + SL) x 5 |
| Disarm (with weapon) | 4 + 5 - 2 | Disarms opponent |
| Dodge | 4 + 5 | Avoid attacks |
| Parry (HTH) | 4 + 3 | Stop attacks |
| Parry (with weapon) | 4 + 5 | Stop attacks; damage HTH attackers |
| Feint (HTH) | 3 + 3 | Add SLs to next attack |
| Feint (with weapon) | 3 + 5 | Add SLs to next attack |