**Character type:** Master Champion
**Age:** 132 years undead
**Appearance:** Spike has altered his appearance many times over the last hundred-odd years. Always with a keen eye for the 'underground' and 'rebellious' trends in fashion, he has cultivated a 'bad arse' look that changes from decade to decade. Currently, he is sporting a somewhat 'retro-punk' look, with peroxide-blonde bleached hair (which it is suspected, he keeps mostly because it irritates Angelus), black-varnished fingernails and occasional guy-liner. Spike generally wears dark jeans, black 10-hole Doc Martins, a black leather belt with silver buckle, and black t-shirts. He almost always wears his treasured black leather duster. Spike carries a stake, at least one sharp knife, a Zippo lighter, a packet of fags and a wallet with various false ID's and the occasional nicked credit card on his person at all times. He has a scarred right brow from the enchanted blade of the first Slayer he killed, during the Boxer Rebellion.
**Drama Points:** 10
**Life Points** 66 + (4 levels HTK) = 78
===== Attributes ===== (25 Pts)
**Strength :** 4 + 3= 7*
**Dexterity:** 5 +2 = 7*
**Constitution:** 5 + 2 = 7*
**Intelligence:** 4
**Perception:** 4
**Willpower:** 3
*Bonus due to Vampire quality
===== Qualities ===== (20 Pts)
Immortal 0
Vampire 15
Age 2
Ambidextrous 2
Fast Reaction Time 2
Natural Toughness 2
Nerves of Steel 3
Hard to Kill 2 +2 = 4*
*Bonus due to Vampire quality
Resistance to Pain 2
===== Drawbacks ===== (10 Pts)
**Anti social impulses**
**Cruelty** 1
**Deceit** 2
**Violence** 2
**Covetousness** 1
**Love** 2
**Honourable** 1
**Recklessness** 1
**Adversary** 1*
*No drawback points awarded for Adversary drawback
===== Skills =====(30 Pts)
**Acrobatics** 3
**Crime** 3
**Getting Medieval ** 4+1=5
^Bonus due to Age quality
**Gun Fu** 1
**Influence** 2
**Knowledge** 3
**Kung Fu** 3+1 = 4
^Bonus due to Age quality
**Languages** 1 (Latin)
**Mr. Fixit** 3
**Notice** 3+1 = 4
^Bonus due to Age quality
**Occultism** 2
**Sport** 2
===== Miscellanea =====
- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (**Vampire**)
- Takes only one-fifth damage from bullets (**Vampire**)
- Recovers from injuries at the rate of seven Life Points every hour (fire damage regenerates at the rate of seven Life Points per day) (**Vampire**)
- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (**Vampire**)
- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to **Fast Reaction**)
- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then-- making most of the 'fear' bits above irrelevant anyway. (**Nerves of Steel**)
- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**).
- Has a +5 bonus to Survival Tests (**Hard to Kill**).
- Has 4 points of Armor Value against blunt attacks (**Natural Toughness**).
- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**).
- Has a +2 to Consciousness Tests (**Pain Resistance**).
-Adversary drawback cost of Age quality, does not add any drawback benefits to Skills