**Character type:** Master Champion **Age:** 132 years undead **Appearance:** Spike has altered his appearance many times over the last hundred-odd years. Always with a keen eye for the 'underground' and 'rebellious' trends in fashion, he has cultivated a 'bad arse' look that changes from decade to decade. Currently, he is sporting a somewhat 'retro-punk' look, with peroxide-blonde bleached hair (which it is suspected, he keeps mostly because it irritates Angelus), black-varnished fingernails and occasional guy-liner. Spike generally wears dark jeans, black 10-hole Doc Martins, a black leather belt with silver buckle, and black t-shirts. He almost always wears his treasured black leather duster. Spike carries a stake, at least one sharp knife, a Zippo lighter, a packet of fags and a wallet with various false ID's and the occasional nicked credit card on his person at all times. He has a scarred right brow from the enchanted blade of the first Slayer he killed, during the Boxer Rebellion. **Drama Points:** 10 **Life Points** 66 + (4 levels HTK) = 78 ===== Attributes ===== (25 Pts) **Strength :** 4 + 3= 7* **Dexterity:** 5 +2 = 7* **Constitution:** 5 + 2 = 7* **Intelligence:** 4 **Perception:** 4 **Willpower:** 3 *Bonus due to Vampire quality ===== Qualities ===== (20 Pts) Immortal 0 Vampire 15 Age 2 Ambidextrous 2 Fast Reaction Time 2 Natural Toughness 2 Nerves of Steel 3 Hard to Kill 2 +2 = 4* *Bonus due to Vampire quality Resistance to Pain 2 ===== Drawbacks ===== (10 Pts) **Anti social impulses** **Cruelty** 1 **Deceit** 2 **Violence** 2 **Covetousness** 1 **Love** 2 **Honourable** 1 **Recklessness** 1 **Adversary** 1* *No drawback points awarded for Adversary drawback ===== Skills =====(30 Pts) **Acrobatics** 3 **Crime** 3 **Getting Medieval ** 4+1=5 ^Bonus due to Age quality **Gun Fu** 1 **Influence** 2 **Knowledge** 3 **Kung Fu** 3+1 = 4 ^Bonus due to Age quality **Languages** 1 (Latin) **Mr. Fixit** 3 **Notice** 3+1 = 4 ^Bonus due to Age quality **Occultism** 2 **Sport** 2 ===== Miscellanea ===== - Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (**Vampire**) - Takes only one-fifth damage from bullets (**Vampire**) - Recovers from injuries at the rate of seven Life Points every hour (fire damage regenerates at the rate of seven Life Points per day) (**Vampire**) - Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (**Vampire**) - Has a a bonus of +1 on Willpower Tests to resist fear. (Due to **Fast Reaction**) - Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then-- making most of the 'fear' bits above irrelevant anyway. (**Nerves of Steel**) - Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**). - Has a +5 bonus to Survival Tests (**Hard to Kill**). - Has 4 points of Armor Value against blunt attacks (**Natural Toughness**). - Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**). - Has a +2 to Consciousness Tests (**Pain Resistance**). -Adversary drawback cost of Age quality, does not add any drawback benefits to Skills