**Character name:** Angelus of Aurelius
**Character type:** Master Champion- Yes, it is ironic, indeed.
**Age:** 279 years undead
**Appearance:** Will be put in when I am not lazy
**Drama Points:** 10
**Life Points** 66 (plus 3 levels HTK) = 78
===== Attributes ===== (25 Pts)
**Strength :** 5 + 3= 8*
**Dexterity:** 5 +2 = 7*
**Constitution:** 4 + 2 = 6*
**Intelligence:** 4+1 = 5^
Bonus due to Artist quality
**Perception:** 4+1= 5^
Bonus due to Artist quality
**Willpower:** 3
*Bonus due to Vampire quality
===== Qualities ===== (20 Pts)
Immortal 0
Vampire 15
Age 2
Artist 2
Eidetic Memory 2 (Photographic memory)
Fast Reaction Time 2
Natural Toughness 2
Nerves of Steel 3
Hard to Kill 1 +2 = 3*
*Bonus due to Vampire quality
Resistance to Pain 1
===== Drawbacks ===== (10 Pts)
**Anti social impulses**
**Cruelty** 2
**Deceit** 1
**Violence** 2
**Love** 2
**Obsession** 2
**Recklessness** 1
**Adversary** 1*
*No drawback points awarded for Adversary drawback
===== Skills =====(30 Pts)
**Acrobatics** 3
**Art** 1 +1^ = 2
Bonus due to Artist quality
**Crime** 1
**Doctor** 1
**Getting Medieval** 5+1= 6^
^Bonus due to Age quality
**Gun Fu** 1
**Influence** 2
**Knowledge** 5
**Kung Fu** 3+1= 4^
^Bonus due to Age quality
**Languages** 1 (Latin)
**Notice** 3+1 = 4^
^Bonus due to Age quality
**Occultism** 4
===== Miscellanea =====
- Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (**Vampire**)
- Takes only one-fifth damage from bullets (**Vampire**)
- Recovers from injuries at the rate of seven Life Points every hour (fire damage regenerates at the rate of seven Life Points per day) (**Vampire**)
- Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (**Vampire**)
- Has a a bonus of +1 on Willpower Tests to resist fear. (Due to **Fast Reaction**)
- Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then-- making most of the 'fear' bits above irrelevant anyway. (**Nerves of Steel**)
- Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**).
- Has a +5 bonus to Survival Tests (**Hard to Kill**).
- Has 4 points of Armor Value against blunt attacks (**Natural Toughness**).
- Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**).
- Has a +2 to Consciousness Tests (**Pain Resistance**).
-Has a +1 to any two mental Attributes: Intelligence, Perception, or Willpower- (the bonuses cannot be stacked onto one Attribute.) Has a +1 to Art skill. Has a -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (**Artist**)
-Adversary drawback cost of Age quality, does not add any drawback benefits to Skills