**Character name:** Angelus of Aurelius **Character type:** Master Champion- Yes, it is ironic, indeed. **Age:** 279 years undead **Appearance:** Will be put in when I am not lazy **Drama Points:** 10 **Life Points** 66 (plus 3 levels HTK) = 78 ===== Attributes ===== (25 Pts) **Strength :** 5 + 3= 8* **Dexterity:** 5 +2 = 7* **Constitution:** 4 + 2 = 6* **Intelligence:** 4+1 = 5^ Bonus due to Artist quality **Perception:** 4+1= 5^ Bonus due to Artist quality **Willpower:** 3 *Bonus due to Vampire quality ===== Qualities ===== (20 Pts) Immortal 0 Vampire 15 Age 2 Artist 2 Eidetic Memory 2 (Photographic memory) Fast Reaction Time 2 Natural Toughness 2 Nerves of Steel 3 Hard to Kill 1 +2 = 3* *Bonus due to Vampire quality Resistance to Pain 1 ===== Drawbacks ===== (10 Pts) **Anti social impulses** **Cruelty** 2 **Deceit** 1 **Violence** 2 **Love** 2 **Obsession** 2 **Recklessness** 1 **Adversary** 1* *No drawback points awarded for Adversary drawback ===== Skills =====(30 Pts) **Acrobatics** 3 **Art** 1 +1^ = 2 Bonus due to Artist quality **Crime** 1 **Doctor** 1 **Getting Medieval** 5+1= 6^ ^Bonus due to Age quality **Gun Fu** 1 **Influence** 2 **Knowledge** 5 **Kung Fu** 3+1= 4^ ^Bonus due to Age quality **Languages** 1 (Latin) **Notice** 3+1 = 4^ ^Bonus due to Age quality **Occultism** 4 ===== Miscellanea ===== - Has a +2 bonus to hearing and smell/taste-based Perception rolls (+4 when involving blood) (**Vampire**) - Takes only one-fifth damage from bullets (**Vampire**) - Recovers from injuries at the rate of seven Life Points every hour (fire damage regenerates at the rate of seven Life Points per day) (**Vampire**) - Is vulnerable to sunlight, holy symbols, stakes through the heart, and beheading. (**Vampire**) - Has a a bonus of +1 on Willpower Tests to resist fear. (Due to **Fast Reaction**) - Is immune to fear except when confronting the strangest supernatural manifestations, and gains a +4 bonus to rolls even then-- making most of the 'fear' bits above irrelevant anyway. (**Nerves of Steel**) - Has a bonus for Initiative purposes (+5 if using dice to 'roll for initiative'), modified by common sense (**Fast Reaction**). - Has a +5 bonus to Survival Tests (**Hard to Kill**). - Has 4 points of Armor Value against blunt attacks (**Natural Toughness**). - Gains a +2 bonus to any Perception-based roll to sense trouble or danger in the immediate surroundings; this bonus also applies to resisting any Crime or Acrobatics rolls made to sneak up on him (**Situational Awareness**). - Has a +2 to Consciousness Tests (**Pain Resistance**). -Has a +1 to any two mental Attributes: Intelligence, Perception, or Willpower- (the bonuses cannot be stacked onto one Attribute.) Has a +1 to Art skill. Has a -1 penalty to Willpower rolls to resist fear or losing his temper, or otherwise letting his emotions rule. (**Artist**) -Adversary drawback cost of Age quality, does not add any drawback benefits to Skills