====== Unfamiliar Technology ====== When adventurers find a piece of technology that isn't from their world or time period, the players might understand what the object is, but the characters rarely will. To simulate a character's ignorance about the technology, have the character make a series of Intelligence checks to figure it out. To determine how the technology works, a character must succeed on a number of Intelligence checks based on the complexity of the item: two successes for a simple item (such as a cigarette lighter, calculator, or revolver) and four successes for a complex item (such a a computer, chainsaw, or hovercraft). Then consult the Figuring Out Alien Technology table. Items may break after a certain number of failures are accumulated without taking a long rest (four is standard, but particularly finicky items may require less). A character who has seen an item used or has operated a similar item has advantage on Intelligence checks made to figure out its use. ==== Figuring Out Unfamiliar Technology ==== ^ Int Check Total ^ Result ^ | 9 or lower | One failure; one charge or use is wasted, if applicable; character has disadvantage on next check | | 10 to 14 | One failure | | 15 to 19 | One success | | 20 or higher | One success; character has advantage on next check |