* [[:rpg:academy_of_magic|Return to the Magic Academy]] ====== Party Loot ====== Treasure not yet shared amongst the PCs that is in 'party loot', along with notes on approximate expected value (which may not be accurate; different customers may offer different prices!) and who's carrying it if it's relevant (someone has to carry those twenty shortswords somehow, after all.) Party Loot is divided as follows; 5% goes into the Scholarship Fund, then the remaining balance is divided six ways (one sixth into the BoA account, one sixth into each party member's accounts. Money left over after division rolls into the BoA account.) ====Scholarship==== The Protectors (as well as Karlos and Daniel) are paid up. "Totsky takes out her phone. "On behalf of the Academy of Magic, your academic tuition is now guaranteed for as long as you choose to remain students of the Academy, and you all receive a commendation on your academic report that exempts you from November and December's evaluations. Of course, you may still take exams for fun." She smirks." =====Money===== * Bank of Alshira account: $20,536 Shirans * Copper coin from Empire of Sudenham, Council of the Slave Lords (in Infernal) ====Undivided==== * None! =====Magical Items===== * 3 matched silver and black opal bracelets worth 200 gp enchanted with Deathwatch * You can sense the condition of other wearers of the bracelet, including whether they are dead, undead, or alive. If the creatures are alive, you know each creature’s condition, including whether they are uninjured (maximum current hit points), injured (fewer than maximum current hit points), approaching death (1 hit point), or dying. This spell sees through magic such as feign death or illusions intended to hide the living or the dead. * Ring of fire resistance * Ring of warmth * Everburning candle * Sphere of Light (10') * Periapt of proof against poison * Pen of Mapping: Casts unseen cartographer using available paper. * Wand of opening (10 charges) * Wooden case with power word pain amulet 1/day * Bracelet of earth magic (giant's earring): Grants immunity to being petrified, can cast stone shape as an action (limited to 13 uses in total.) * +1 Olman flint dagger * Mirror of the Past (Olman): The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the holder's reflection, the mirror presents scenes from the target's past. Information conveyed is accurate, but random and cryptic, and presented in no particular order. Once it is activated, the mirror gives its information for one minute or less, then returns to normal. It can't be used again until the next dawn. * Magebane Manacles: These allow you to contain a magic-user without significantly incapacitating them, disabling magic use by the wearer. They come with a magical key that allows you to unlock the manacles. * 10 helmet flashlights * 10 lightstones on straps * Ring of free action * Mace +1 * Wand of the war mage +1 ====Potions==== * Detect Magic Smelling Salts x2 * Restorative Ointment x2 * Potion of Heroism x1 * Potion of Water Breathing x2 * Potion of Stone to Flesh x1 * Potion of Speed x1 * Potion of Heroism x1 * Oil of Etherealness x1 * Potion of water walking x1 * Potion of longevity x1 * Philter of love x1 ====Scrolls==== * Clerical scroll of atonement * Clerical Scroll (resurrection, wind walk, cure wounds, mass cure wounds, purify food and drink, and bone blight) * Wizard scroll of darkness, pass without trace, irksome preserves * Wizard scroll of conjure ammunition * Wizard scroll of arcane cartographer x2 =====Nonmagical Items===== * LARG Currency: 24 gold, 7 silver. LARG currency is not real, but can be used to buy things at the LARG store between adventures. * Adventure Seal 1 * Adventure Seal 2 * Magazine Pouch with two vial slots * Motherwrench, 2 * 3 silver * 6 copper * Old Belfordian royal advisor's seal (belonging to Malone the Nuitar) * Carpenter's tools * Moss/fungi harvesting kits, 4 (advantage on Nature checks to collect ingredients) * Prankster's journal (handwriting evidence?) * Sekolahian worshipping statue * Gold flask (holds 4 potion doses) * 24 lengths of rope * 200 nails * 50 hooks and buckles * Orcish boot dagger * Spellbook (The spellbook contains the following spells: magic missile, unseen servant, invisibility, enhance ability, suggestion, haste, dimension door, polymorph.) * Hammer and chisel in pouch * Papers detailing the slave route * Ivory handled thieves tools (200gp) * Black chainmail * Black bastard sword * Greatbow (bow with Dire modifier, req Str 18) * Bottle of wine (cheap) * Black plate mail * Electrum bracers (560 gp) * Charla's House of Healing - Express Card * Eight uncut sapphires (base 250 gp) * One uncut ruby (500 gp) * 10 bags of Hollow Caltrops: Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1d4 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet and it loses 1 hit point whenever it moves. A creature moving through the area at half speed doesn't need to make the saving throw. * One gallon of Kobold Poison: Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 15 Constitution saving throw or take 2d4 poison damage. In addition, if they fail by more than five, they catch the disease Filth Fever. (A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. This lasts one week if not cured by other means.) * 120 flasks of fine oil in six Avylyssan urns (Olman) * Silver coffer (15 lb, 150 gp value) (Olman) * Copper figure (5 lb, 50 gp value) with odd beads (Olman; resembles drone!) * Scroll case with map (Olman) * A brooch of bronze and green quartz in the shape of a lizard (25 gp) (Olman) * A silver and beryl-emerald ring on a finger (50 gp) (Olman) * A silvery dagger in a left boot (10 gp) (Olman) * Polished quartz sphere (45 gp) (Olman) * 20 couatl feathers (distributed among party) * 15 longswords * 9 crossbows * 5 longbows * 200 bolts * 100 arrows * Gold armlet (50 gp) * 20,000 gp in diamonds of various cuts ====Creatures==== * None ====Corpses==== * None ====Hunting and Harvesting==== ===Metal=== * 320 iron ingots (1 gp) * 140 steel ingots (2 gp) * 90 mithril ingots (30 gp) * 201 adamantine ingots (50 gp) * 2 aluminum ingots (2 gp) * 531 steel scraps (1 sp) * 1293 aluminum scraps (1 sp) * 31 silver scraps * 16 gold scraps ===Reagents=== * 18 common poisonous reagent (15 gp) * 13 common reactive reagent (15 gp) * 16 common curative reagent (15 gp) * 4 uncommon poisonous reagents (40 gp) * 2 uncommon reactive reagent (40 gp) * 2 uncommon curative reagent (40 gp) * 3 rare poisonous reagent (200 gp) (medusa venom) ===Essences=== * 5 common primal essences (45 gp) * 4 common arcane essences (45 gp) * 5 common divine essences (45 gp) * 3 uncommon primal essences (150 gp) ===Hides and Fabric=== * 3 medium carapaces (4 gp) * 12 hides (1 gp) * 1 cloaker hide (125 gp) ===Parts=== * 4 m. esoteric parts (100 gp) * 57 m. fancy parts (10 gp) * 70 m. parts (1 gp) * 11 t. parts * 5 t. fancy parts * 43 wiring * 5 short hafts * 2 long hafts * 2 power crystals, S * 1 power crystal, M * 82 capacitance gel ===Food=== * 6 fresh ingredients ===Wood=== * 6 quality branches (2 gp) * 120 firewood (1 cp) * 28 units of lumber (1 gp) ===Stone=== * 30 units of stone (1 gp)