====== Fabricators, Manufacturers, and Lathes ====== A fabricator (often shortened to just "fab") or manufacturer is a machine that can automatically create items from a variety of processed materials. The Cargo Bay features many different ones right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap. "Manufacturer", "fabricator", and "lathe" all describe the same type of machine, so the terms are mostly interchangeable. If you're curious, the game's code uses "manufacturer". ===Interface=== To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item. The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it. You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time. The Repeat Option: If you want to a fabricator/manufacturer to repeatedly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off. Searching & Filtering: All fabricators/manufacturers have a basic search function and filters in the top right. To get rid of a filter, click on the Filter link and select REMOVE FILTER. Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power. ===Materials=== Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have been dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources. If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it. Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first. Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block. Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor. Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked to allow them. Downloading Items: You can also insert blueprints from a ruckingenur kit into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items. ==== Reclaimers & Material Processors ==== Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items. Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as: * Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively. * Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils. * Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks. * Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware. For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate. Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make its processed version. ====General Manufacturer==== Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark. ===Items Creatable at Round-Start=== ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Screwdriver | Tool | 1 Metal | No | 1 second | | Wirecutters | Tool | 1 Metal | No | 1 second | | Wrench | Tool | 1 Metal | No | 1 second | | Crowbar | Tool | 1 Metal | No | 1 second | | Fire Extinguisher | Tool | 1 Sturdy Metal, 1 Crystal | No | 2 seconds | | Welding Tool | Tool | 1 Sturdy Metal, 1 Conductive Material | No | 2 seconds | | Soldering Iron | Tool | 1 Sturdy Metal, 1 Conductive Material | No | 2 seconds | | Flashlight | Tool | 1 Metal, 1 Conductive Material, 1 Crystal | No | 1 second | | Welder Mask | Clothing | 2 Sturdy Metal, 2 Crystal | No | 3 seconds | | Multi Tool | Tool | 1 Crystal, 1 High Energy Conductor | No | 2 seconds | | T-Ray Scanner | Tool | 1 Crystal, 1 Conductive Material | No | 2.7 Seconds | | Metal Sheet | Resource | 1 Metal | No | 0 seconds | | Reinforced Metal | Resource | 2 Metal | No | 4 seconds | | Metal Rods (x2) | Resource | 1 Sturdy Metal | No | 1 second | | Glass Panel (x5) | Resource | 5 Crystal | No | 2 seconds | | Reinforced Glass Panel | Resource | 1 Crystal, 1 Sturdy Metal | No | 4 seconds | | Portable Gas Canister | Machinery | 3 Sturdy Metal | No | 3 seconds | | Vending Module | Component | 2 Conductive Material | No | 5 seconds | | Electrical Cable Coil (28 lengths) | Resource | 1 Insulative Material, 1 Conductive Material | No | 1 second | | Power Cell (15k capacity) | Component | 4 Metal, 4 Conductive Material, 4 Any Material | No | 10 seconds | | Erebite Power Cell (15k capacity) | Component | 4 Metal, 4 Any Material, 2 Erebite | No | 15 seconds | | Cerenkite Power Cell (15k capacity) | Component | 4 Metal, 4 Any Material, 2 Cerenkite | No | 15 seconds | | Hyper Capacity Power Cell | Component | 5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source | No | 40 seconds | | Light Bulb Box (7x standard, white light light bulbs) | Resource | 1 Crystal | No | 1 second | | Red Light Bulb Box (7x red light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Yellow Light Bulb Box (7x yellow light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Green Light Bulb Box (7x green light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Cyan Light Bulb Box (7x cyan light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Blue Light Bulb Box (7x blue light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Purple Light Bulb Box (7x purple light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Blacklight Bulb Box (7x UV light bulbs) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Light Tube Box (7x standard, white light light tubes) | Resource | 1 Crystal | No | 1 second | | Red Light Tube Box (7x red light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Yellow Light Tube Box (7x yellow light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Green Light Tube Box (7x green light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Cyan Light Tube Box (7x cyan light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Blue Light Tube Box (7x blue light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Purple Light Tube Box (7x purple light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Blacklight Tube Box (7x UV light tubes) | Resource | 1 Crystal, 1 Conductive Material | No | 2 seconds | | Folding Table | Furniture | 1 Metal, 2 Any Material | No | 6.7 seconds | | Grey Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Black Shoes | Clothing | 3 Fabric | No | 1 second | | Flippers | Clothing | 5 Rubber Material | No | 2.7 seconds | | Breath Mask | Clothing | 1 Fabric | No | 1 second | | Fluid Canister | Machinery | 15 Sturdy Metal | No | 3 seconds | | Meteor Shield Generator | Machinery | 10 Metal, 10 Sturdy Metal, 10 Conductive Material | No | 10 seconds | | Energy Shield Generator | Machinery | 20 Sturdy Metal, 10 Conductive Material, 5 Crystal | No | 20 seconds | | Door Shield Generator | Machinery | 20 Sturdy Metal, 15 Conductive Material | No | 20 seconds | | Chemical Patch (makes two, both with no chems) | Resource | 1 Fabric | No | 1 second | | Saxophone | Miscellaneous | 15 Sturdy Metal | No | 2 seconds | | Trumpet | Miscellaneous | 10 Sturdy Metal | No | 2.3 seconds | | Compressed Matter Cartridge | Resource | 30 High Density Matter | Yes | 10 seconds | | Medium Compressed Matter Cartridge | Resource | 30 Very High Density Matter | Yes | 20 seconds | | Large Compressed Matter Cartridge | Resource | 20 Uqill | Yes | 30 seconds | | Glass Bottle (empty) | Miscellaneous | 1 Crystal | Yes | 1 second | | Vuvuzela | Miscellaneous | 1 Any Material | Yes | 1 second | | Harmonica | Miscellaneous | 1 Metal | Yes | 1 second | | Bicycle Horn | Miscellaneous | 1 Any Material | Yes | 1 second | | Staple Gun | Tool | 2 Sturdy Metal, 1 Conductive Material | Yes | 3 seconds | | Bagpipes | Miscellaneous | 10 Fabric, 25 Sturdy Metal | Yes | 1.7 seconds | | Whistle | Miscellaneous | 10 Extremely Tough Metal | Yes | 1 second | ==== Robotics Fabricator ==== Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Cyborg Frame | Component | 18 Sturdy Metal | No | 15 seconds | | Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) | Component | 48 Sturdy Metal | No | 40 seconds | | Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) | Component | 24 Sturdy Metal | No | 20 seconds | | Cyborg Head | Component | 12 Sturdy Metal | No | 10 seconds | | Cyborg Chest | Component | 12 Sturdy Metal | No | 10 seconds | | Cyborg Arm (Right) | Component | 6 Sturdy Metal | No | 5 seconds | | Cyborg Arm (Left) | Component | 6 Sturdy Metal | No | 5 seconds | | Cyborg Leg (Right) | Component | 6 Sturdy Metal | No | 5 seconds | | Cyborg Leg (Left) | Component | 6 Sturdy Metal | No | 5 seconds | | Light Cyborg Head | Component | 6 Metal | No | 5 seconds | | Light Cyborg Chest | Component | 6 Sturdy Metal | No | 5 seconds | | Light Cyborg Arm (Right) | Component | 3 Metal | No | 2 seconds | | Light Cyborg Arm (Left) | Component | 3 Metal | No | 2 seconds | | Light Cyborg Leg (Right) | Component | 3 Metal | No | 2 seconds | | Light Cyborg Leg (Left) | Component | 3 Metal | No | 2 seconds | | Cyborg Treads | Component | 12 Sturdy Metal, 6 Conductive Material | No | 5 seconds | | Cyborg Screen Head | Component | 6 Sturdy Metal, 2 Conductive Material, 6 Crystal | No | 8 seconds | | Blank Cyborg Module | Component | 2 Conductive Material, 3 Any Material | No | 13 seconds | | Cyberheart | Component | 3 Metal, 3 Conductive Material, 2 Any Material | No | 8 seconds | | Cybereye | Component | 2 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | No | 6 seconds | | Mesonic Imager Cybereye | Component | 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | No | 8 seconds | | Spectroscopic Imager Cybereye | Component | 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | No | 8 seconds | | ProDoc Healthview Cybereye | Component | 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | No | 8 seconds | | Camera Cybereye | Component | 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | No | 8 seconds | | AI Shell Frame | Component | 12 Sturdy Metal | No | 8 seconds | | AI Interface Board | Component | 3 Sturdy Metal, 5 Conductive Material, 2 Crystal | No | 11 second | | Spontaneous Intelligence Creation Core | Component | 6 Metal, 5 Conductive Material, 3 Any Material | No | 11 second | | AI Shell Power Cell | Component | 2 Metal, 2 Conductive Material, 1 Any Material | No | 6 seconds | | Electrical Cable Coil (28 lengths) | Resource | 1 Insulative Material, 1 Conductive Material | No | 1 second | | Power Cell | Component | 4 Metal, 4 Conductive Material, 4 Any Material | No | 10 seconds | | Erebite Power Cell | Component | 4 Metal, 4 Any Material, 2 Erebite | No | 15 seconds | | Cerenkite Power Cell | Component | 4 Metal, 4 Any Material, 2 Cerenkite | No | 15 seconds | | Hyper Capacity Power Cell | Component | 5 Very High Density Matter, 10 High Energy Conductor, 10 Significant Power Source | No | 40 seconds | | Crowbar | Tool | 1 Metal | No | 1 second | | Wrench | Tool | 1 Metal | No | 1 second | | Screwdriver | Tool | 1 Metal | No | 1 second | | Scalpel | Tool | 1 Metal | No | 1 second | | Circular Saw | Tool | 1 Metal | No | 1 second | | Surgical Scissors | Tool | 1 Metal | No | 1 second | | Hemostat | Tool | 1 Metal | No | 1 second | | Suture | Tool | 1 Metal | No | 1 second | | Staple Gun | Tool | 2 Sturdy Metal, 1 Conductive Material | No | 3 seconds | | Enucleation Spoon | Tool | 1 Metal | No | 1.7 second | | Implanter | Tool | 10 Metal | No | 0.1 second | | Security Drone | Machinery | 30 Metal, 20 High Energy Conductor, 20 Power Source | No | 40 seconds | | Medical Drone | Machinery | 20 Metal, 15 Conductive Material, 5 Power Source | No | 30 seconds | | Firefighting Drone | Machinery | 15 Metal, 10 Conductive Material, 5 Any Material | No | 20 seconds | | Construction Drone | Machinery | 15 Metal, 10 Conductive Material, 5 Any Material | No | 20 seconds | | Sanitation Drone | Machinery | 15 Metal, 10 Conductive Material, 5 Any Material | No | 20 seconds | | Mining Drone | Machinery | 15 Metal, 5 Sturdy Metal, 10 Conductive Material, 5 Any Material | No | 20 seconds | | VISOR Prosthesis | Clothing | 3 Conductive Material, 3 Crystal | No | 13 seconds | | Auditory Headset | Clothing | 3 Conductive Material, 3 Crystal | No | 13 seconds | | Cyborg Propulsion Upgrade | Component | 3 Conductive Material, 5 Sturdy Metal | No | 20 seconds | | Cyborg ProDoc Healthgoggle Upgrade | Component | 4 Crystal, 6 Conductive Material | No | 30 seconds | | Cyborg Security HUD Upgrade | Component | 4 Crystal, 6 Conductive Material | No | 30 seconds | | Cyborg Spectroscopic Scanner Upgrade | Component | 4 Crystal, 6 Conductive Material | No | 30 seconds | | Cyborg Recharge Pack | Component | 5 Conductive Material | No | 20 seconds | | Cyborg Repair Pack | Component | 5 Conductive Material | No | 20 seconds | | Cyborg Speed Upgrade | Component | 3 Conductive Material, 5 Crystal | No | 20 seconds | | Cyborg Optical Meson Upgrade | Component | 2 Crystal, 4 Conductive Material | No | 30 seconds | | Cyborg Recovery Upgrade | Component | 2 High Energy Conductor, 5 Crystal, 5 Conductive Material | No | 30 seconds | | Cyborg Force Shield Upgrade | Component | 2 High Energy Conductor, 10 Sturdy Metal, 2 Significant Power Source | No | 30 seconds | | Cyborg Heat Shield Upgrade | Component | 2 High Energy Conductor, 10 Crystal | No | 30 seconds | | Cyborg Teleport Upgrade | Component | 10 Conductive Material, 1 High Density Crystalline Matter, 10 Significant Power Source | No | 40 seconds | | Cyborg Construction Visualizer | Component | 4 Crystal, 6 Conductive Material | No | 30 seconds | | Cyborg Efficiency Upgrade | Component | 3 High Density Crystalline Matter, 10 High Energy Conductor | No | 40 seconds | | Cyborg Self-Repair Upgrade | Component | 3 High Density Crystalline Matter, 10 Dense Metal | No | 40 seconds | | Machine Translator Implant | Resource | 3 Conductive Material, 3 Crystal | No | 13 seconds | | Station Bounced Radio | Resource | 2 Conductive Material, 2 Crystal | No | 6 seconds | | Health Monitor Implant | Resource | 3 Conductive Material, 3 Crystal | No | 13 seconds | | Rotbusttec Implant | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 30 seconds | | Cyberappendix | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberpancreas | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberspleen | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberintestines | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberstomach | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberkidney | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberliver | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Left Cyberlung | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Right Cyberlung | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Metal Rods (x2) | Resource | 1 Sturdy Metal | No | 1 second | | Metal Sheet (1x) | Resource | 1 Metal | No | 0 seconds | | Glass Panel (5x) | Resource | 5 Crystal | No | 2 seconds | | Standard Asimov Law Module Set (Prints all 3 law modules) | Component | 30 Sturdy Metal | No | 20 seconds | | AI Linker | Tool | 2 Metal, 1 Crystal, 2 Conductive Material | No | 5 seconds | | Flash | Tool | 2 Crystal, 2 Conductive Material | Yes | 5 seconds | | Thermal Imager Cybereye | Component | 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | Yes | 8 seconds | | Laser Cybereye | Component | 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material, 1 Erebite | Yes | 13 seconds | | Cyberbutt | Component | 2 Metal, 2 Conductive Material, 2 Any Material | Yes | 5 seconds | | Cyborg Expansion Upgrade | Component | 3 Extraordinarily Dense Crystalline Matter, 1 Extreme Power Source | Yes | 40 seconds | | Cardboard AI | Miscellaneous | 1 Cardboard | Yes | 1.7 seconds | | NovusCorp Law Module Set (Prints all 3 law modules) | Component | 30 Sturdy Metal | Yes | 20 seconds | | RoboCop Law Module Set (Prints all 3 law modules) | Component | 4 Sturdy Metal | Yes | 20 seconds | ====Medical Fabricator==== Found in medbay. Can be used to make surgery tools and other basic medical equipment. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Scalpel | Tool | 1 Metal | No | 1.7 seconds | | Circular Saw | Tool | 1 Metal | No | 1.7 seconds | | Surgical Scissors | Tool | 1 Metal | No | 1.7 seconds | | Hemostat | Tool | 1 Metal | No | 1.7 seconds | | Suture | Tool | 1 Metal | No | 1.7 seconds | | Staple Gun | Tool | 2 Sturdy Metal, 1 Conductive Material | No | 3.3 seconds | | Enucleation Spoon | Tool | 1 Metal | No | 1.7 second | | ProDoc Healthgoggles | Clothing | 1 Metal, 2 Crystal | No | 6.7 seconds | | Prescription Glasses | Clothing | 1 Metal, 2 Crystal | No | 6.7 seconds | | VISOR Prosthesis | Clothing | 3 Conductive Material, 3 Crystal | No | 13.3 seconds | | Auditory Headset | Clothing | 3 Conductive Material, 3 Crystal | No | 13.3 seconds | | Hypospray | Tool | 2 Metal, 2 Conductive Material, 2 Crystal | No | 13.3 seconds | | Chemical Patch (empty) (makes two) | Resource | 0.1 Fabric | No | 1.7 second | | Auto Mender (empty) | Resource | 5 Sturdy Metal, 4 Crystal, 5 Gold | No | 10 seconds | | Penlight | Tool | 1 Metal, 1 Crystal | No | 0.7 seconds | | Stethoscope | Tool | 2 Metal, 1 Crystal | No | 1.7 seconds | | Latex Gloves | Clothing | 1 Fabric | No | 1.7 seconds | | Sterile Mask | Clothing | 1 Fabric | No | 1.7 seconds | | Surgical Face Shield | Clothing | 1 Fabric | No | 1.7 seconds | | White Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Teal Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Maroon Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Navy Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Violet Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Orange Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Hot Pink Scrubs | Clothing | 4 Fabric | No | 1.7 seconds | | Gown | Clothing | 4 Fabric | No | 1.7 seconds | | Medical Eyepatch | Clothing | 5 Fabric | No | 5 seconds | | Blindfold | Clothing | 4 Fabric | No | 1.7 seconds | | Muzzle | Clothing | 4 Fabric, 2 Metal | No | 1.7 seconds | | Stress Ball | Tool | 1 Fabric | No | 1.7 seconds | | Body Bag | Tool | 3 Fabric | No | 5 seconds | | Implanter | Tool | 1 Metal | No | 1 second | | Health Monitor Implant | Resource | 3 Conductive Material, 3 Crystal | No | 13.3 seconds | | Rotbusttec Implant | Resource | 2 Conductive Material, 2 Crystal | No | 10 seconds | | Floppy Disk | Component | 1 Metal, 1 Conductive Material | No | 1.7 seconds | | Crowbar | Tool | 1 Metal | No | 1.7 seconds | | Fire Extinguisher | Tool | 1 Sturdy Metal, 1 Crystal | No | 2.7 seconds | | Cyberappendix | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberpancreas | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberspleen | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberintestines | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberstomach | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberkidney | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberliver | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Cyberlung | Component | 1 Metal, 1 Conductive Material, 1 Any Material | No | 5 seconds | | Empty First Aid Kit | Medicine | 1 Metal | No | 1.3 seconds | | Metal Rods (x2) | Resource | 1 Sturdy Metal | No | 1 second | | Metal Sheet (1x) | Resource | 1 Metal | No | 0.7 seconds | | Glass Panel (5x) | Resource | 5 Crystal | No | 2.7 seconds | | Cyberheart | Component | 3 Metal, 3 Conductive Material, 2 Any Material | Yes | 8.3 seconds | | Cybereye | Component | 2 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material | Yes | 6.7 seconds | ====Mining Fabricator==== Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Pickaxe | Tool | 1 Sturdy Metal | No | 1 second | | Powered Pick | Tool | 2 Sturdy Metal, 5 Conductive Material | No | 3 seconds | | Low Yield Mining Explosives (x5) | Resource | 3 Metal, 3 Crystal, 7 Conductive Material | No | 13 seconds | | Mining Explosives (x5) | Resource | 7 Metal, 7 Crystal, 15 Conductive Material | No | 20 seconds | | Power Hammer | Tool | 1 High Density Crystalline Matter, 8 Conductive Material | No | 23 seconds | | Laser Drill | Tool | 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor | No | 30 seconds | | Concussive Gauntlets | Tool | 15 Dense Metal, 15 High Energy Conductor, 2 Power Source | No | 40 seconds | | Mining Drone | Machinery | 15 Metal, 5 Sturdy Metal, 10 Conductive Material, 5 Any Material | No | 20 seconds | | Grey Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Black Shoes | Clothing | 3 Fabric | No | 1 second | | Breath Mask | Clothing | 1 Fabric | No | 1 second | | Engineering Space Suit Set | Clothing | 3 Fabric, 3 Metal, 2 Crystal | No | 5 seconds | | Light Engineering Space Suit Set | Clothing | 10 Fabric, 5 Metal, 2 Crystal, 5 Organic or Rubber Material | No | 5 seconds | | Engineering Diving Suit Set | Clothing | 3 Fabric, 3 Metal, 2 Crystal | No | 5 seconds | | Flippers | Clothing | 5 Rubber Material | No | 2.7 seconds | | Industrial Space Armor Set | Clothing | 15 Dense Metal, 7 High Energy Conductor, 3 Very High Density Crystalline Matter | No | 30 seconds | | Mechanized Boots | Clothing | 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source | No | 13 seconds | | Power Cell | Component | 4 Metal, 4 Conductive Material, 4 Any Material | No | 10 seconds | | Erebite Power Cell | Component | 4 Metal, 4 Any Material, 2 Erebite | No | 15 seconds | | Cerenkite Power Cell | Component | 4 Metal, 4 Any Material, 2 Cerenkite | No | 15 seconds | | Hyper Capacity Power Cell | Component | 5 Very High Density Matter, 10 High Energy Conductor, 10 Significant Power Source | No | 40 seconds | | Ore Scoop | Tool | 1 Metal, 1 Conductive Material, 1 Crystal | No | 1.7 seconds | | Ore Satchel | Tool | 5 Fabric | No | 1 second | | Large Ore Satchel | Tool | 25 Fabric, 3 Dense Metal | No | 5 seconds | | Jetpack | Clothing | 2 Dense Metal, 10 Conductive Material | No | 20 seconds | | Geological Scanner | Tool | 1 Metal, 1 Conductive Material, 1 Crystal | No | 2 seconds | | Geiger Counter | Tool | 1 Metal, 1 Conductive Material, 1 Crystal | No | 2.7 seconds | | Optical Meson Scanner | Clothing | 3 Crystal, 2 Conductive Material | No | 3 seconds | | Flashlight | Tool | 1 Metal, 1 Conductive Material, 1 Crystal | No | 1 second | | Mineral Accumulator | Machinery | 25 Sturdy Metal, 15 High Energy Conductor, 2 High Density Crystalline Matter | No | 40 seconds | | Metal Rods (x2) | Resource | 1 Sturdy Metal | No | 1 second | | Metal Sheet | Resource | 1 Metal | No | 0 seconds | | Jetpack MkII | Clothing | 15 Sturdy Metal, 10 High Energy Conductor, 5 Power Source | No | 13 seconds | | Mining Magnet Replacement Parts | Component | 5 High Density Crystalline Matter, 30 Dense Metal, 30 High Energy Conductor | No | 40 seconds | | Rapid Construction Device | Tool | 20 Dense Metal, 10 Extraordinarily Dense Crystalline Matter, 10 High Energy Conductor, 10 Significant Power Source | Yes | 90 seconds | | Compressed Matter Cartridge | Resource | 30 High Density Matter | Yes | 10 seconds | | Medium Compressed Matter Cartridge | Resource | 30 Very High Density Matter | Yes | 20 seconds | | Large Compressed Matter Cartridge | Resource | 20 Uqill | Yes | 30 seconds | ====Uniform Manufacturer==== Found in Customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Black Shoes | Clothing | 3 Fabric | No | 1 second | | Brown Shoes | Clothing | 2 Fabric | No | 0 seconds | | White Shoes | Clothing | 3 Fabric | No | 1 second | | Flippers | Clothing | 5 Rubber Material | No | 2.7 seconds | | Civilian Headset | Clothing | 2 Metal, 1 Conductive Material | No | 1 second | | Staff Assistant Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Grey Jumpsuit | Clothing | 4 Fabric | No | 1 second | | White Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Pink Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Red Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Orange Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Yellow Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Green Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Blue Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Purple Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Black Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Brown Jumpsuit | Clothing | 4 Fabric | No | 1 second | | LGBT Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Asexual Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Aromantic Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Bisexual Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Intersex Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Lesbian Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Gay Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Non-binary Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Pansexual Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Polyamorous Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Trans Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Fancy Black Suit | Clothing | 4 Fabric | No | 1 second | | Fancy Black Dress | Clothing | 4 Fabric | No | 1 second | | Black Hat | Clothing | 2 Fabric | No | 0 seconds | | White Hat | Clothing | 2 Fabric | No | 0 seconds | | Pink Hat | Clothing | 2 Fabric | No | 0 seconds | | Red Hat | Clothing | 2 Fabric | No | 0 seconds | | Orange Hat | Clothing | 2 Fabric | No | 0 seconds | | Yellow Hat | Clothing | 2 Fabric | No | 0 seconds | | Green Hat | Clothing | 2 Fabric | No | 0 seconds | | Blue Hat | Clothing | 2 Fabric | No | 0 seconds | | Purple Hat | Clothing | 2 Fabric | No | 0 seconds | | Top Hat | Clothing | 3 Fabric | No | 1 second | | Backpack | Clothing | 8 Fabric | No | 3 seconds | | Red Backpack | Clothing | 8 Fabric | No | 3 seconds | | Green Backpack | Clothing | 8 Fabric | No | 3 seconds | | Blue Backpack | Clothing | 8 Fabric | No | 3 seconds | | Satchel | Clothing | 8 Fabric | No | 3 seconds | | Red Satchel | Clothing | 8 Fabric | No | 3 seconds | | Green Satchel | Clothing | 8 Fabric | No | 3 seconds | | Blue Satchel | Clothing | 8 Fabric | No | 3 seconds | | Breath Mask | Clothing | 1 Fabric | Yes | 1 second | | Chemical Patch (makes two, both have no chems) | Resource | 1 Fabric | Yes | 1 second | | Towel | Miscellaneous | 8 Fabric | Yes | 2.7 seconds | | Tricolor Jumpsuit | Clothing | 4 Fabric | Yes | 1.7 seconds | | Large Top Hat | Clothing | 5 Fabric | Yes | 1.7 seconds | ====Personnel Equipment Manufacturer==== Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | ID card (no access) | Resource | 3 Conductive Material, 3 Crystal | No | 1.7 seconds | | Electronic Access Implant (2 Access Charges) | Resource | 3 Conductive Material, 3 Crystal | No | 6.7 seconds | | Implanter | Tool | 1 Metal | No | 1 second | | Gold ID card (no access) | Resource | 5 Reflective Material, 4 High Energy Conductor, 3 Crystal | Yes | 10 seconds | | Electronic Access Implant (Unlimited Charge) | Resource | 9 Conductive Material, 15 Crystal | Yes | 20 seconds | ====Personnel Manufacturer==== PersonnelEquipmentManufacturer.png Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | ID card (no access) | Resource | 3 Conductive Material, 3 Crystal | No | 1 second | | Electronic Access Implant (2 Access Charges) | Resource | 3 Conductive Material, 3 Crystal | No | 6 seconds | | Implanter | Tool | 1 Metal | No | 1 second | | Black Shoes | Clothing | 3 Fabric | No | 1 second | | Brown Shoes | Clothing | 2 Fabric | No | 0 seconds | | White Shoes | Clothing | 3 Fabric | No | 1 second | | Flippers | Clothing | 5 Rubber Material | No | 2.7 seconds | | Civilian Headset | Clothing | 2 Metal, 1 Conductive Material | No | 1 second | | Staff Assistant Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Grey Jumpsuit | Clothing | 4 Fabric | No | 1 second | | White Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Pink Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Red Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Orange Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Yellow Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Green Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Blue Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Purple Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Black Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Brown Jumpsuit | Clothing | 4 Fabric | No | 1 second | | LGBT Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Asexual Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Aromantic Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Bisexual Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Intersex Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Lesbian Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Gay Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Non-binary Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Pansexual Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Polyamorous Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Trans Pride Jumpsuit | Clothing | 4 Fabric | No | 1 second | | Black Hat | Clothing | 2 Fabric | No | 0 seconds | | White Hat | Clothing | 2 Fabric | No | 0 seconds | | Pink Hat | Clothing | 2 Fabric | No | 0 seconds | | Red Hat | Clothing | 2 Fabric | No | 0 seconds | | Orange Hat | Clothing | 2 Fabric | No | 0 seconds | | Yellow Hat | Clothing | 2 Fabric | No | 0 seconds | | Green Hat | Clothing | 2 Fabric | No | 0 seconds | | Blue Hat | Clothing | 2 Fabric | No | 0 seconds | | Purple Hat | Clothing | 2 Fabric | No | 0 seconds | | Top Hat | Clothing | 3 Fabric | No | 1 second | | Gold ID card (no access) | Resource | 5 Reflective Material, 4 High Energy Conductor, 3 Crystal | Yes | 6 seconds | | Electronic Access Implant (Unlimited Charge) | Resource | 9 Conductive Material, 15 Crystal | Yes | 20 seconds | | Breath Mask | Clothing | 1 Fabric | Yes | 1 second | | Chemical Patch (makes two, both have no chems) | Resource | 1 Fabric | Yes | 1 second | | Tricolor Jumpsuit | Clothing | 4 Fabric | Yes | 1.7 seconds | | Large Top Hat | Clothing | 5 Fabric | Yes | 1.7 seconds | ====Ship Component Fabricator==== Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | MiniPutt Engine Manifold | Component | 5 Sturdy Metal, 2 Conductive Material | No | 1 second | | MiniPutt Circuitry | Component | 2 Crystal, 2 Conductive Material | No | 1 second | | MiniPutt Control Interface | Component | 5 Crystal, 5 Conductive Material | No | 1 second | | MiniPutt Frame Kit | Component | 15 Sturdy Metal | No | 3 seconds | | Engine Manifold | Component | 10 Sturdy Metal, 5 Conductive Material | No | 3 seconds | | Pod Circuitry | Component | 5 Crystal, 5 Conductive Material | No | 3 seconds | | Light Pod Armor | Component | 30 Sturdy Metal, 20 Conductive Material | No | 6 seconds | | Heavy Pod Armor | Component | 30 Sturdy Metal, 20 Dense Metal | No | 10 seconds | | Industrial Pod Armor | Component | 25 Dense Metal, 10 High Energy Conductor, 5 High Density Crystalline Matter | No | 16 seconds | | Pod Control Interface | Component | 10 Crystal, 10 Conductive Material | No | 3 seconds | | Pod Frame Kit | Component | 30 Sturdy Metal | No | 6 seconds | | Cargo Hold | Resource | 20 Sturdy Metal | No | 4 seconds | | Ore Scoop | Resource | 20 Sturdy Metal, 10 Conductive Material | No | 4 seconds | | Conclave A-1984 Sensor System | Resource | 1 Power Source, 5 Crystal, 2 High Energy Conductor | No | 1 second | | NC Magnet Link Array | Resource | 10 Sturdy Metal, 20 Conductive Material | No | 4 seconds | | Plasma Cutter System | Tool | 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter | No | 6 seconds | | Rock Drilling Rig | Tool | 10 Power Source, 10 Dense Metal, 10 Extraordinarily Dense Crystalline Matter | No | 6 seconds | | Dual Phasers | Tool | 15 Sturdy Metal, 15 Conductive Material, 15 Crystal | No | 6 seconds | | Helios Mark-II Engine | Resource | 20 Sturdy Metal, 10 Dense Metal, 15 High Energy Conductor | No | 30 seconds | | Hermes 3.0 Engine | Resource | 20 Dense Metal, 20 High Energy Conductor, 5 Power Source | No | 40 seconds | | Pod Locking Mechanism | Tool | 5 Crystal, 10 Conductive Material | No | 3 seconds | | Warp Beacon Frame | Component | 10 Crystal, 10 Conductive Material, 10 Sturdy Metal | No | 10 seconds | ====Dropship Component Fabricator==== Located in the dropship hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for dropship repair and upgrades. The dropship fabricator has its own point system, which gradually fills as its synthesizer receives power, or can be boosted with Dropship Supply Packs that add 150 points per pack. By itself, 1 point generates per tick (2 seconds) the unit is powered. Once supplied, the unit manufactures components relatively quickly. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Surgery table module | Interior | 100 DP | No | 3 seconds | | Smartgun deployment module | Interior | 300 DP | No | 10 seconds | | Minigun deployment module | Interior | 450 DP | No | 15 seconds | | Heavy recoilless rifle deployment module | Interior | 1000 DP | No | 33 seconds | | TE-9001 Heavy Laser deployment module | Interior | 500 DP | No | 17 seconds | | ATR-22 Heavy Dualcannon deployment module | Interior | 300 DP | No | 10 seconds | | Launch bay | Interior | 400 DP | No | 13 seconds | | Fuel enhancer | Interior | 800 DP | No | 27 seconds | | Cooling system | Interior | 800 DP | No | 27 seconds | | Spotlight | Electronics | 300 DP | No | 10 seconds | | Targeting system | Electronics | 800 DP | No | 27 seconds | | LZ detector | Electronics | 400 DP | No | 13 seconds | | Sentry deployment module | Weapon | 500 DP | No | 17 seconds | | GAU-21 30mm cannon | Weapon | 400 DP | No | 13 seconds | | Rocket pod | Weapon | 600 DP | No | 20 seconds | | Minirocket pod | Weapon | 600 DP | No | 20 seconds | | Laser beam gun | Weapon | 500 DP | No | 17 seconds | | PGU-105 30mm Anti-tank ammo crate | Ammo | 150 DP | No | 4 seconds | | PGU-100 Multi-Purpose 30mm ammo crate | Ammo | 75 DP | No | 2 seconds | | High-Capacity laser battery | Ammo | 200 DP | No | 6 seconds | | AIM-224 'Widowmaker' | Ammo | 75 DP | No | 2 seconds | | AGM-227 'Banshee' | Ammo | 150 DP | No | 4 seconds | | SM-17 'Fatty' | Ammo | 200 DP | No | 6 seconds | | GBU-67 'Keeper II' | Ammo | 300 DP | No | 10 seconds | | XN-99 'Napalm' | Ammo | 200 DP | No | 6 seconds | | Smoke mini rocket stack | Ammo | 25 DP | No | 1 second | | Illumination mini rocket stack | Ammo | 25 DP | No | 1 second | | Tangle mini rocket stack | Ammo | 150 DP | No | 4 seconds | | Mini rocket stack | Ammo | 100 DP | No | 3 seconds | | Incendiary rocket stack | Ammo | 200 DP | No | 6 seconds | ====Munitions Component Fabricator==== Located in Munitions, this transforms available materials into components for Munitions to build their cases for munitions for both ground and space troops. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ ====Ammo Fabricator==== The ammolathe is given basic ammo types to produce at the start of the round, and is located in Requisitions. Ideally, reverse-engineering scans of ammunition are only loaded in this fabricator, to prevent unfortunate security incidents. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | 9mm Glock Non-Lethals | Resource | 3 Metal, 3 Conductive Material | Yes | 10 seconds | | 9mm Glock Lethals | Resource | 3 Sturdy Metal, 2 Conductive Material | Yes | 10 seconds | | 40mm Smoke Grenade | Resource | 3 Sturdy Metal, 2.5 Conductive Material | Yes | 11 seconds | ====Gas Extractor==== Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops, creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurizing repaired hull breaches. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Portable Gas Canister (empty) | Machinery | 3 Sturdy Metal | No | 3 seconds | | High-Volume Air Canister | Machinery | 3 Sturdy Metal, 10 Molitz, 30 Viscerite | No | 33 seconds | | O2 Canister | Machinery | 3 Sturdy Metal, 10 Molitz | No | 33 seconds | | CO2 Canister | Machinery | 3 Sturdy Metal, 10 Char | No | 33 seconds | | N2 Canister | Machinery | 3 Sturdy Metal, 10 Viscerite | No | 33 seconds | | Phoron Canister | Machinery | 3 Sturdy Metal, 10 Phoronstone | No | 33 seconds | | Red Oxygen Grenade | Tool | 2 Sturdy Metal, 2 Conductive Material, 10 Molitz, 1 Char | No | 3.3 seconds | ====Crate Manufacturer==== Creates empty crates of various designs, for all your shipping needs. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Crate (standard grey crate) | Miscellaneous | 5 Metal | No | 3.3 seconds | | Random Packing Crate (cardboard crates of various designs) | Miscellaneous | 5 Metal | No | 3.3 seconds | | Wooden Crate | Miscellaneous | 5 Wood | No | 3.3 seconds | | Wooden Pallet | Miscellaneous | 5 Wood | No | 3.3 seconds | | Medical Crate | Miscellaneous | 5 Metal | No | 3.3 seconds | | Biohazard Crate (orange, same as one given by QM's CDC) | Miscellaneous | 5 Metal | No | 3.3 seconds | | Freezer Crate | Miscellaneous | 5 Metal | No | 3.3 seconds | | Class Crate (same crate used for operative class crates) | Miscellaneous | 5 Metal | Yes | 3.3 seconds | ====Science Fabricator==== Found in the Research Wing. It makes various tools and instruments used for conducting experiments and performing SCIENCE!, such as reagent scanners, bins of artifact analysis forms, and audio tapes. ===Items Creatable at Round-Start === ^ Name ^ Type ^ Materials Required ^ Hidden item? ^ Time at Speed 3 ^ | Flashlight | Tool | 1 Metal, 1 Conductive Material, 1 Crystal | No | 1.7 seconds | | Ship Navigational GPS | Resource | 2 Metal | No | 4 seconds | | Crowbar | Tool | 1 Metal | No | 1.7 seconds | | Fire Extinguisher | Tool | 1 Sturdy Metal, 1 Crystal | No | 2.7 seconds | | Welding Tool | Tool | 1 Sturdy Metal, 1 Conductive Material | No | 2.7 seconds | | Chemical Patch (makes two, both with no chems) | Resource | 1 Fabric | No | 1.7 seconds | | Portable Gas Canister | Machinery | 3 Sturdy Metal | No | 3.3 seconds | | Artifact Analysis Forms | Resource | 2 Metal, 5 Fabric | No | 3.3 seconds | | Fluid Canister | Machinery | 15 Sturdy Metal | No | 3.3 seconds | | Spectroscopic Scanner Goggles | Clothing | 1 Metal, 2 Crystal | No | 6.7 seconds | | Reagent Scanner | Tool | 2 Metal, 2 Conductive Material, 1 Crystal | No | 1.7 seconds | | Dropper | Tool | 1 Insulative Material, 2 Crystal | No | 1.7 seconds | | Mechanical Dropper | Tool | 3 Metal, 3 Conductive Material | No | 1.7 seconds | | Gown | Clothing | 4 Fabric | No | 1.7 seconds | | Blindfold | Clothing | 4 Fabric | No | 1.7 seconds | | Muzzle | Clothing | 4 Fabric, 2 Metal | No | 1.7 seconds | | Audio Tape | Tool | 2 Metal | No | 1.3 seconds | | Audio Log (comes pre-loaded with an empty tape) | Tool | 3 Metal, 5 Conductive Material | No | 1.7 seconds | | Metal Rods (x2) | Resource | 1 Sturdy Metal | No | 1 second | | Metal Sheet | Resource | 1 Metal | No | 0.7 seconds | | Glass Panel (x5) | Resource | 5 Crystal | No | 2.7 seconds | | Scalpel | Tool | 1 Metal | Yes | 1.7 seconds | | Circular Saw | Tool | 1 Metal | Yes | 1.7 seconds | | Surgical Scissors | Tool | 1 Metal | Yes | 1.7 seconds | | Hemostat | Tool | 1 Metal | Yes | 1.7 seconds | | Suture | Tool | 1 Metal | Yes | 1.7 seconds | | Staple Gun | Tool | 2 Sturdy Metal, 1 Conductive Material | Yes | 3.3 seconds | | Enucleation Spoon | Tool | 1 Metal | Yes | 1.7 seconds | ====Engineering Specialist Manufacturer==== Creates mirrors and splitters for manipulating the beam produced by the power transmission laser, as well as parts for spatial interdictor and its mainboard variants. Speaking of, the Spatial Interdictor Assembly and Use book always spawns on top of this machine (or at least on the same tile as it). ====Reverse-Engineering Fabricator==== Found in the mechanic's workshop, you can't fabricate anything from it round start. Instead, you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it. Those with a Head of Staff ID can delete recipes.