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====== Guide to Xenobiology ======
Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!
===== Home on the Range =====
As a Xenobiologist, you’re not going to get out that much until some late game slimes or until your crew finds some sort of strange new lifeform on a planet for you to study. And until you get those, you won't be bothered much either, at least in theory.
So let's get familiar with your new home.
The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of phoron. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.
To the south is the containment area with six pens. Two of these pens start with a baby grey slime.
To the north is a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on other alien lifeforms should the ship manage to capture/produce one. Usually though, it's just for storing extra slimes.
====Using the Slime Console====
The Slime Console is what makes your job in Xenobiology roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button!
It's strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.
The slime management console can hold up to 5 slimes at a time and only 64 monkeys alive (or dead bodies) at a time. To get started just place the monkey cubes directly into the console then you can place them from it instead of using those nasty disposal bins!. It has a few shortcuts that can make your job two hundred million times easier if you get used to it, they are listed below:
Ctrl + Click
On a slime: scan slime
On a empty floor: feed slimes
On a dead monkey: recycle monkeys
Shift + Click
On a slime: pick up a slime
On a empty floor: drop all slimes in the console
Alt + Click
On a slime: attempt to apply a potion
====Safety Advice====
Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack. You'll rarely meet a ravenous, hungry slime if you're using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead //you//.
If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their //God//, they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!
Monkeys are not simply passive creatures, and they'll attack you if you try to manhandle them. It's **strongly advised** to just use the console to avoid any contact, but otherwise keep an extinguisher to bash riled up monkeys, or have a buddy to help you out if you get assaulted.
===== Breeding Slimes =====
==== Feeding ====
Insert the monkey cubes from the boxes into the console. The console can rehydrate and teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.
* You can send both monkeys at once into a baby slime's pen, so you don't have to think about it until they split.
* Do NOT enter the pen and bash the monkey, the only thing that will happen is that the slime will get less food.
Once they're fed enough, after a while the adult slime will split into 4 baby slimes.
==== Culling ====
Time to kill your darlings.
Decide which baby slimes you don't want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time.
Teleport them onto the kill pen; it's the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they're dead and you can pick them up for the next step.
==== Grinding ====
Collect the dead slimes from the freezer room, and drop them within one tile of the slime grinder. It will automatically suck in the slimes; when it's done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded.
* Upgrading the grinder will make it go faster and give more cores per slime.
* A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.
==== Resource Management ====
=== Monkey Cubes ===
Monkey cubes are the basic material that you'll need to do xenobiology; without those all you can do is acquire meat from the kitchen (less efficient), spare organs from medical (less efficient and rarely the best use of organs), or ask for another department's monkeys, and you'll have to hand-feed them (dangerous). How do you gain more monkey cubes?
* You start with two monkey cube boxes containing 5 cubes each, for a total of 10.
* Recycling a dead monkey with the console yields 0.2 monkey cubes.
* The Monkey Recycler is more efficient from the start, with a cube every 4 monkeys, but it needs to be fed manually, which can be counterproductive. It can be upgraded to yield up to 0.8 cubes per monkey with both the console and recycler.
* The main method you'll use, though, is the Grey Slime blood reaction: it will spawn three monkey cubes per core.
* With an unupgraded slime grinder a single adult grey slime can give up to 9 cubes (keeping the last slime alive), which makes a profit of 7. Usually at least one will mutate, however.
* Upgrading a slime grinder to T3 parts, which can be achieved with some quick R&D work, can raise that amount to 27, for a profit of 25 //every time a grey slime splits//. Upgrades are important, make sure to get them early.
* Don't use //too// much of your own blood on grey slimes, or you'll start feeling the effects of blood loss. Usually 30-40 cubes will keep you going until the last tier.
* A better way is to grab a dead monkey from a pen, after a slime has finished eating it.
* Draw blood from the dead monkey with a syringe. Inject it into a beaker.
* Use a dropper set to 1u to inject the blood into the grey extracts. More than that is a waste.
* Remember that bio bags can store monkey cubes and load the console with them in two simple clicks, so you don't waste time putting them in one by one.
* After the first few splits, you should aim to create and use either a reproductive grey or an industrial grey crossbreed.
=== Phoron ===
Phoron is the most common chemical required to react with slime extracts. You start with 2-4 bars depending on the benevolence of your research department, which you can grind for 20 units of phoron each.
* You require a dropper or syringe to inject chems into cores.
* Syringes force you to inject at least 5u.
* You can get around this by diluting phoron with other chemicals, such as water or iron.
* Diluting with water incurs the risk of activating water-based reactions over phoron reactions.
* Some reactions fill the slime extract with chems: those reactions give an amount based on the amount of phoron inserted. You usually don't want to use watered down phoron on those, since on top of a reduced result, the diluting chemical will also "contaminate" the extract, diluting the result as well.
* There is instead no downside to all the reactions that don't result in chemicals (aside from wasting excess chemicals.)
* A dropper can be activated in hand to toggle it to 1u.
* Most reactions only require 1u of phoron for full effect.
* You can produce new phoron yourself with either metal or dark purple slimes. These will create respectively plasteel and phoron bars.
* Plasteel bars give 20 steel and 20 phoron each when ground, which means the result will be pre-diluted.
* Pure phoron gives 20 phoron per bar.
* Making these reactions requires some plasma to start with, so be careful not to run out before making more bars.
* In case you run out, you can either get more from mining, check if the extra plasma bar that is usually in the Testing Lab or the Experimental Lab is still there, or you can ask Chemistry or Engineering to give you theirs.
===== Friendship and Slimes =====
If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say "Hello slimes"; all the slimes that consider you their friend will say hello.
====Commanding Slimes====
There are some commands you can issue as a slime's friend. Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends.
Each command requires you to include the word "slimes" somewhere in the sentence. List of commands:
* Hello/hi slimes: Makes the slimes greet you if you are their friend.
* Follow slimes: Asks the slimes to follow you.
* Stay slimes: Asks the slimes to stay where they are for a while.
* Stop slimes: Asks the slimes to stop chasing if chasing a target, stop feeding if feeding, or stop following you if they're following. If they don't like you enough, asking them to stop feeding or chasing can upset them and make them like you less. If this happens they'll say "Grrr...".
* Attack (exact target name) slimes: Asks the slimes to chase the target to feed on it. They'll be faster while chasing. Asking them to attack a friend of theirs can upset them.
==== Defending Against Slimes ====
So either by you not feeding the slime enough, the slime being particularly jerkly, the slime being sentient and hostile, or other reasons, a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.
Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous 'feeding' attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.
While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with something worse.
=====Slime Mutations=====
There are a ton of different flavors of slime. You begin with two grey slimes but, you can breed them to catch all the slime colors! Each kind of slime has its own powers from its extract.
Every time a slime splits by being fed enough, it has a chance to mutate based on its individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutations, and if you want to get adamantines, you might want to increase it!
NOTE: You can increase a slime's chance of mutation by injecting it with slime mutation potions from red slimes and decrease it with slime stability potions from blue slimes.
This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
{{:games:sc13:guides:slimes.png?400|}}
===== Formulas =====
Most reactions only require one unit of reagent for full effect. Dropper is your friend. There are exceptions though. Some reactions will create a liquid reagent inside the extract when injected once, and then deplete that extract. In those cases, using a higher volume syringe to inject will result in more units per extract. You must then draw from the core to get the resulting chem. Examples: The mutation toxins from green extracts.
You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way. Be mindful of reactions that can use both plasma and water though
=== Tier 0 ===
^ Slime Type ^ Plasma Reaction ^ Blood Reaction ^ Water Reaction ^
| Grey Slime | Extract creates a grey slime when injected with plasma. Useful as a backup grey slime. | Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes. | Extract creates Epinephrine when injected with water. |
=== Tier 1 ===
^ Slime Type ^ Plasma Reaction ^ Blood Reaction ^ Water Reaction ^
| Orange Slime | Extract creates a small plasma fire when injected with plasma. Also increases the pressure of the air a fair amount. | Fills the extract with Capsaicin Oil, 10u per 1u blood injected at once, up to 100u. Can be turned into Pepper Spray if mixed with ethanol. | Creates a cloud of smoke. More water injected at once means bigger smoke, up to max 15 water. It'll carry any other reagent already inside the slime extract. |
Slimepurple.png Purple Slime Creates a bottle of slime steroid. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of four extra. The steroid only works on live slimes. Fills the extract with regenerative jelly. 5u per 1u blood injected, up to 100u. Similar to omnizine, but non toxic to jellypeople. N/A
Slimeblue.png Blue Slime Fills the extract with frost oil. 10u per 1u plasma injected, up to 100u. Creates a slime stabilizer potion. Reduces a slime's mutation chance by 15 percentage points, and carries through across generations. Creates foam when injected with at least 5u water. It'll carry any other reagent already inside the slime extract.
Slimemetal.png Metal Slime Creates 5 sheets of plasteel and 15 sheets of metal. Grinding plasteel will generate plasma and iron, making it a perfect substitute to dark purple slimes. N/A Creates 5 sheets of reinforced glass and 15 sheets of glass.
Tier 2
Slime Type Plasma Reaction Blood Reaction Water Reaction
Slimeyellow.png Yellow Slime Creates a 5,000 capacity EMP-proof power cell. Does not make machines and cyborgs EMP-proof. Creates an EMP. It's a quite big blast as well, useful if that AI is onto your tricks. Causes extract to emit light. They can be squeezed to increase the light emitted.
Slimedarkpurple.png Dark Purple Slime Creates 3 sheets of Solid Plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting. N/A N/A
Slimedarkblue.png Dark Blue Slime Creates supercooled N2 gas 5 seconds after injection. N/A Creates a three-use chill potion, which fireproofs anything it's used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.
Slimesilver.png Silver Slime Creates a small amount of random food, bork bork bork. Expect anything from a roburger to death berries. Spacemen find them disgusting. N/A Creates a small amount of random drinks. Spacemen find them disgusting.
Tier 3
Slime Type Plasma Reaction Blood Reaction Water Reaction
Slimebluespace.png Bluespace Slime Creates a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. Used as a material in techfabs and protolathes. Creates 25 Bluespace Floor Tiles, which speed up movement drastically. Creates a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!
Slimesepia.png Sepia Slime Stops local time for 15 seconds, 5 seconds after injection. The user is not immune. Creates 25 Sepia Floor Tiles. They slow movement speed above them. Creates some Film and a Camera.
Slimecerculean.png Cerulean Slime Creates a bottle of extract enhancer. When used on an extract it adds one use to it. Creates a one-use blueprint. Renaming an area with it (to any name) will turn the floor blue and allow the Slime Console to work on that area, if it has a valid path. N/A
Slimepyrite.png Pyrite Slime Creates a can of paint. For the love of all that is holy, don't give it to the clown! Creates a random crayon. N/A
Tier 4
Slime Type Plasma Reaction Blood Reaction Water Reaction Other Reactions
Slimered.png Red Slime Creates a bottle of slime mutation potion. Makes slimes 12 percentage points more likely to mutate, the opposite of the slime stabilizer. Makes nearby slimes rabid. Has some fun uses. If the affected slimes were docile, it removes the docility instead of making them rabid. Creates a bottle of speed potion. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to. N/A
Slimegreen.png Green Slime Fills extract with mutation toxin, 1u per 1u plasma injected. Taking at least 4u will eventually turn you into a random jellyperson. What is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Taking more mutation toxin when you're already a jellyperson will eventually turn you into another random subspecies. Fills extract with human mutation toxin, which turns whoever is injected with it into a human. 1u per 1u blood injected. N/A Injecting the extract with radium fills it with lizard mutation toxin instead, which will turn whoever is injected with it into a lizardperson. 1u per 1u radium.
Slimepink.png Pink Slime Creates a bottle of docility potion, which will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP! If the slime is rabid, the potion will remove its rabid rage but will not make it docile. Extract creates a bottle of gender changing potion, which changes the gender of any living, gendered thing it is used on. N/A N/A
Slimegold.png Gold Slime Spawns five random dangerous hostile mobs. Spawns three random dangerous mobs. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps! Spawns one random friendly critter. See here for the list of summonable mobs. N/A
Tier 5
Slime Type Plasma Reaction Blood Reaction Water Reaction
Slimeoil.png Oil Slime Creates an explosion after a moment. Fills extract with Corn Oil, about 10u per 1u blood injected. N/A
Slimeblack.png Black Slime Fills extract with advanced mutation toxin, 1u per 1u plasma injected. Turns you, or others, into a sentient grey baby slime. Beware, slimes are still not harmless. This mutation can be prevented with frost oil, if you are quick enough. Acts instantly on slimepeople. N/A N/A
Slimelightpink.png Light Pink Slime Creates a bottle of sentience potion, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make Ian sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round. N/A Creates a renaming potion.
Slimeadamantine.png Adamantine Slime Creates an adamantine bar. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a golem shell. Golem shells can then be finished with ten sheets of any material, which will affect the golem's properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as cult, from their owner. N/A N/A
Special Slimes
To attain this rare slime you must breed a slime with a 100% mutation chance!
Slime Type Plasma Reaction Blood Reaction Other Reactions
Rainbow slime.gif Rainbow Slime
Spawns a random slime when injected with less than five units of plasma.
Explodes into randomly-colored slime cores when injected with at least five units of plasma.
Creates a mind transference potion. You can use it to transfer your mind into a creature. This is not reversible and will result in your old body's instant death.
Extract will explode into randomly-colored slime cores with water, plasma, and blood in them when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.
Spawns a flight potion when injected with 5u of Holy water and 5u Uranium.
Luminescent Effects Lum extract.png
Luminescents are one of four types of slimefolk. Lumis can absorb any slime extract they're holding, and gain abilities respective to the type of absorbed extract.
(c) means the ability needs to be channeled to work (aka you need to stand still for a while).
Slime Type Minor Effect Major Effect
Tier 0
Slimegrey.png Grey Slime Spawns a monkey cube into the user's hand. Spawns a grey baby slime.
Tier 1
Slimeorange.png Orange Slime Infuses the user with capsaicin. Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.
Slimepurple.png Purple Slime Restores blood volume and nutrition. Gives some regenerative jelly, healing the user.
Slimeblue.png Blue Slime Cures cellular damage, purges the dna, and reduces radiation on the user. Creates foam from the user, infusing itself with the chemicals in the user's body.
Slimemetal.png Metal Slime Creates 5 sheets of glass in the user's hand. Creates 5 sheets of metal in the user's hand.
Tier 2
Slimeyellow.png Yellow Slime Temporarily increases the user's light range and intensity. Emits a short-ranged EMP.
Slimedarkpurple.png Dark Purple Slime Spawns a plasma bar in the user's hand. Spawns a cloud of plasma around the user.
Slimedarkblue.png Dark Blue Slime Infuses the user with frost oil and Cryoxadone. Spawns extremely cold air around the user.
Slimesilver.png Silver Slime Spawns a random food in the user's hand. Spawns a random drink in the user's hand.
Tier 3
Slimebluespace.png Bluespace Slime Randomly teleports the user a few tiles away. Saves the user's position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.
Slimesepia.png Sepia Slime Spawns a camera in the user's hand. Stops time for a few seconds around the user. (c)
Slimecerculean.png Cerulean Slime Infuses the user with salbutamol, making them able to survive without air for some time. Spawns a large amount of breathable air around the user.
Slimepyrite.png Pyrite Slime Spawns a crayon in the user's hand. Spawns a spraycan in the user's hand.
Tier 4
Slimered.png Red Slime Infuses the user with Ephedrine, greatly increasing their speed temporarily, while causing side effects such as making you drop held items. Enrages slimes around the user.
Slimegreen.png Green Slime Turns the user back into a human. Turns the user into another slime subspecies.
Slimepink.png Pink Slime Switches the user's gender. Temporarily pacifies creatures around the user, making them nonviolent for some time.
Slimegold.png Gold Slime Spawns a friendly mob. (c) Spawns a dangerous mob. If the user is on Combat Mode Combat 32.png at the moment of use, the mob will be hostile. (c)
Tier 5
Slimeoil.png Oil Slime User vomits slippery oil. User violently explodes. (c)
Slimeblack.png Black Slime Turns the user into a slime. (c) Turns the user into a shadowperson. (c)
Slimelightpink.png Light Pink Slime Spawns a renaming potion, which offers anyone it's used on the option to choose any new name. Spawns a sentience potion.
Slimeadamantine.png Adamantine Slime Temporarily increases the user's armor, reducing overall damage taken. Turns the user into an adamantine golem. (c)
Special
Rainbow slime.gif Rainbow Slime Changes the user's color randomly. Spawns a random slime core.
Crossbreeding
Some slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 extracts of a single color. Not every color combination will work, but the ones that do are in the crossbreeding chart. If you give one extract to an adult slime, you can then use your Bio Bag Bio bag.png to feed the last 9. This will cause the slime to boil away into nothing more than a single extract with a unique effect depending on the color you fed it. In total, you can make 154 different types of crossbred extracts.
Any slime type that is not below is not implemented in game, and will not crossbreed.
Reproductive.gifReproductive
Dominant Extract: Grey
10x Grayextract.png → Randslime.gif
Reproductive extracts are a sort of condensed version of normal Xenobiology.
They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!
If you're making a lot of crossbreeds of one type, making these is really convenient.
Burning.gifBurning
Dominant Extract: Orange
10x Orangeextract.png → Randslime.gif
Burning extracts are similar to normal extracts, but are primarily offensive in nature.
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.
Grey - Produces a hungry slime that will follow your orders and chase targets faster.
Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
Purple - Creates a clump of invigorating gel (works like an autoinjector) containing 30u regenerative jelly and 9u methamphetamine.
Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
Metal - Instantly destroys walls that are next to the user.
Yellow - Electrocutes nearby creatures, except the user. 25 damage, 4 range.
Dark Purple - Makes a burst of plasma gas.
Dark Blue - Creates a puff of smoke containing 30u frost oil, freezing everything touched by it. Gives the user 10u cryoxadone, as well!
Bluespace - Teleports anyone directly next to you as if they were hit by a bluespace crystal.
Silver - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it ("It smells strange..."), until eaten. Highly poisonous to non-slimepeople.
Sepia - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.
Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
Red - Makes nearby slimes rabid, and they'll also attack their friends.
Green - You grow a lower damage armblade (15 brute) from the hand you used the extract in.
Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
Gold - Creates 3 hostile creatures that will not attack the user.
Oil - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.
Black - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items.
Light Pink - Gives everyone in sight 5 units of Pax, bringing combat to a sudden halt.
Adamantine - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute.
Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.
Regenerative.gifRegenerative
Dominant Extract: Purple
10 x Purpleextract.png → Randslime.gif
Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs.
In addition, they also provide a different effect depending on the color.
Grey - Has no additional effect - simply fully heals the target.
Orange - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.
Purple - Also supplies 10u regenerative jelly, keeping the target healed for a bit afterward.
Blue - Wets the floor below the target.
Metal - Encases the target in a locker, though it is not welded.
Yellow - Recharges a random, battery-equipped device on the target person to full.
Dark Purple - Provides a set of purple clothing to the target if any clothing is missing.
Dark Blue - Fireproofs the target's exosuit and helmet, if available.
Silver - Feeds the target more than fully healing normally does.
Bluespace - Teleports the target to where the extract was created.
Sepia - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they'll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.
Cerulean - Spawns a secondary regenerative core without special effects.
Pyrite - Randomly colors the target.
Red - Adds 3u Ephedrine to the target, speeding them up slightly.
Green - If used on a slimeperson or a xenobio slime, they change subspecies or color, respectively.
Pink - Gives 4u Krokodil afterwards, to make the person a bit happier.
Gold - Produces a random coin!
Oil - Flashes everyone in sight when used, like a flashbang without the bang.
Black - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!
Light Pink - If used on another person it also heals the person holding it.
Adamantine - Boosts the target's armor for 30 seconds.
Rainbow - Temporarily makes the target immortal for 10 seconds, but also pacifistic.
Stabilized.gifStabilized
Dominant Extract: Blue
10x Slimecore.png → Randslime.gif
Stabilized extracts do not require any reagents or special activation technique.
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don't work if in a box in a backpack. Having multiple of any of these does not stack.
Grey - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
Orange - Passively tries to increase or reduce your body temperature to a normal level.
Purple - Provides a slow regeneration effect.
Blue - Makes you immune to slipping on water, soap or foam. Space lube and ice such as from frost oil are still too slippery though!
Metal - Every 30 seconds adds a sheet of material to a random stack in your inventory.
Yellow - Every 10 seconds, recharges a random device on your person by about 10%.
Dark Purple - Gives you burning fingertips, automatically cooking any microwavable food you hold.
Dark Blue - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
Silver - Slows the rate at which you lose nutrition.
Bluespace - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with Bag of Holding.
Sepia - Randomly adjusts your speed.
Cerulean - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive. Does not work if the original dies from decapitation or from being gibbed.
Pyrite - Randomly colors you every few seconds. Become a disco ball!
Red - You are no longer affected by slowdown or other speed changes from equipment.
Green - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
Pink - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
Gold - Summons a pet companion when held. If it dies, summons a new one!
Oil - If you die while holding this extract, you will violently explode.
Black - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
Light Pink - You move faster, gain a temporary pacifism trait, and anyone in critical condition around you is stabilized with 5u Epinephrine. You are now an ambulance.
Adamantine - You gain 5% damage resistance to all types.
Rainbow - Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.
Industrial.gifIndustrial
Dominant Extract: Metal
10x Metalextract.png → Randslime.gif
Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.
The extract is not used up in this reaction, so a clever player can make factories with them.
Grey - Produces 5 monkey cubes per 2 units of plasma.
Orange - Produces a fancy slime zippo lighter for 6 units of plasma.
Purple - Produces an autoinjector with 20u regenerative jelly for 4 units of plasma.
Blue - Produces a full fire extinguisher for 10 units of plasma.
Metal - Produces 10 metal sheets for 3 units of plasma.
Yellow - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.
Dark Purple - Produces a sheet of plasma for 10 units of plasma, doubling your input.
Dark Blue - Produces a one-use fireproofing potion for 6 units of plasma.
Silver - Produces a random food or drink item per 1 unit of plasma.
Bluespace - Produces a synthetic bluespace crystal for 7 units of plasma.
Sepia - Produces a camera for 2 units of plasma.
Cerulean - Produces a normal extract enhancer for 5 units of plasma.
Pyrite - Produces a can of spraypaint for 2 units of plasma.
Red - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied.
Green - Produces a self-use-only autoinjector with 50u slime jelly for 7 units of plasma. Really only useful for slimepeople.
Pink - Produces an injector of synthpax and space drugs for 6 units plasma.
Gold - Produces a random coin for 10 units of plasma.
Oil - Produces an IED for 4 units of plasma
Black - Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
Light Pink - Produces a heart-shaped box of candies for 3 units of plasma. D'aww.
Adamantine - Produces one sheet of adamantium for 10 units of plasma.
Rainbow - Produces a random slime extract for 5 units of plasma.
Charged.gifCharged
Dominant Extract: Yellow
10x Yellowextract.png → Randslime.gif
These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness.
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.
Grey - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color.
Orange - Instantly makes a large burst of flame for a brief moment.
Purple - Creates a packet with 15 units of omnizine, rather than regenerative jelly.
Blue - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.
Metal - Spawns 25 sheets of metal and 10 sheets of plasteel.
Yellow - Creates a charged 50MJ slime cell (which does not auto-recharge). Charges slower than a bluespace power cell (in cell rechargers).
Dark Purple - Spawns 10 sheets of plasma.
Dark Blue - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
Silver - Spawns a slime cake and 10 random drinks. Enough for a party!
Bluespace - Spawns 10 sheets of bluespace polycrystal.
Sepia - Creates a camera obscura, which lets you take pictures of ghosts.
Cerulean - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
Pyrite - Spawns 10 sheets of bananium. Oh god.
Red - Creates a two-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it. (miners may beg)
Green - Lets you pick which slime subspecies you want to turn into, rather than a random selection.
Pink - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you.
Gold - Spawns 10 hostile mobs, at a slow rate.
Oil - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
Black - Randomizes the user's species! Careful, you can end up as a plasma person with this.
Light Pink - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
Adamantine - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!
Rainbow - Spawns 3 living slimes of random colors.
Selfsustaining.gifSelf-Sustaining
Dominant Extract: Dark Purple
10x Dpurpleextract.png → Randslime.gif
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.
Chilling.gifChilling
Dominant Extract: Dark Blue
10x Dblueextract.png → Randslime.gif
Chilling extracts work like normal extracts, but with primarily defensive uses.
In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.
Grey - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!
Orange - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won't get burned!
Purple - Gives 10u regenerative jelly to everyone in the area. Won't work outside!
Blue - Creates a breath mask which doesn't need a tank, and works no matter what air you breathe!
Metal - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.
Yellow - Recharges the room's APC by 50%. Useful when you can't hack the thing open!
Dark Purple - Removes all plasma gas in the room. Doesn't work outside!
Dark Blue - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.
Silver - Creates several ration packs. While they aren't particularly tasty, they will never get you fat!
Bluespace - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you after a few seconds. Targets get bubble effects on them and can resist out of it.
Sepia - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.
Cerulean - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.
Pyrite - Creates a pair of Prism Glasses, which let you place colored light crystals at will.
Red - The inverse of normal red slimes - it pacifies every slime on the screen completely!
Green - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot.
Pink - Creates a pink slime corgi puppy. It has no special properties.
Gold - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.
Oil - After 5 seconds makes a relatively large, but extremely light explosion.
Black - Transforms you into a completely random type of golem.
Light Pink - Creates a "Heroine Bud" - a special flower that pacifies whoever wears it on their head. Be careful; it's addictive, so it can't be taken off by the wearer!
Adamantine - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.
Rainbow - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!
Consuming.gifConsuming
Dominant Extract: Silver
10x Silverextract.png → Randslime.gif
Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.
Grey - More filling than other cookies.
Orange - Heats you up, and grants immunity to the cold for 10 seconds.
Purple - Heals 5 points of every type of damage, even cellular damage.
Blue - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
Metal - Increases resistance to brute damage for 10 seconds.
Yellow - Grants immunity to electricity for 30 seconds.
Dark Purple - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
Dark Blue - Cools you down, immediately extinguishes you if you are on fire.
Silver - When eaten, no matter how much you eat, it will not get you fat!
Bluespace - Teleports you to a random place in the current area. Be careful when using these outdoors.
Sepia - Increases the speed at which you perform actions that have progress bars by 5% for a minute.
Cerulean - Has a 50% chance of spawning another cookie when eaten. Tasty!
Pyrite - Randomly colors you, as if you ate a crayon.
Red - Makes a splat of blood on the floor, and restores your blood by about 5%.
Green - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!
Pink - You hug people at random for 30 seconds.
Gold - Has a golden coin inside! You're rich!
Oil - Slows anyone next to you for 10 seconds.
Black - Makes you look like a spooky skeleton for 30 seconds.
Light Pink - Makes you, and anyone who stays right next to you, pacified for 10 seconds.
Adamantine - Increases your resistance to burn damage for 10 seconds.
Rainbow - Has the effects of a random cookie!
Recurring.gifRecurring
Dominant Extract: Cerulean
10x Ceruleanextract.png → Randslime.gif
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!
Sepia extract is special and will teleport back to the hand of the last person who touched it after activation.
Prismatic.gifPrismatic
Dominant Extract: Pyrite
10x Pyriteextract.png → Randslime.gif
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.
Rainbow prismatic extracts are special, and let you choose what color you use!
https://docs.google.com/spreadsheets/d/1FhIHP_wEb1h1ir5if-k26ct9mnmcNgSaTSYy6nknoP4/edit#gid=0
So You're a Traitor
What you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals which include a few very deadly ones CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the Medbay and drop it and listen to all the people turning into Slimes. This is when you laugh to yourself and realize it backfires when all the slimes attack you.
A full guide to ruining someone's day with slimes:
Grey - You can make monkey cubes way faster than anything and anyone else on the station. Your biobag can hold 25 cubes, so you can quickly deploy a pack of chimps pretty much anywhere. This probably won't kill anyone who isn't an idiot, but monkeys steal people's weapons and can turn into gorillas if massively irradiated.
Red - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.
Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke grenade will make for a very interesting shuttle flight.
Orange - Ignites a large fire.
Blue - Creates frost oil, which can freeze people to death really easily if you manage to get it inside them. You can also make foam grenades without any help from chemistry with this.
Yellow - Huge EMP.
Silver - Only way to get real roburgers (with nanomachines) and motherfucking GATFRUIT.
Gold - We all know what this does.
Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
Oil - Explosion.
Adamantine - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
Don't forget about some of the wonderful slime crossbreeds for beating the piss out of fellow crewmen!
Burning rainbow makes a rainbow knife that does random types of damage, making it a lot harder to heal from!
Burning x grey/gold = WHO LET THE DOGS OUT?
The regenerative extracts can provide an important health boost in the middle of a fight, and Stabilized rainbow can auto-apply them in danger!
Looking to go out with a bang, literally? Take a stabilized oil with you, hug your target, and kill yourself!
{{anchor|Purple Slime}}
'''Purple Slime'''
[[File:slimepurple.png]]
* Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of five. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys. The extract only works on live slimes.
* Extract creates slime jelly, a highly toxic substance, when injected with sugar. Useful if you are a slimeperson and want to split faster.
{{anchor|Blue Slime}}
'''Blue Slime'''
[[File:slimeblue.png]]
* Extract creates frost oil when injected with plasma.
* Extract creates slime stabilizer when injected with blood. Reduces a slime's mutation chance by 15%, and carries through across generations.
* Extract creates foam when injected with water. It'll carry any other reagent already inside the slime extract.
{{anchor|Metal Slime}}
'''Metal Slime'''
[[File:slimemetal.png]]
* Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Expect the roboticists to want the products. Grinding plasteel will generate plasma and iron, making it a perfect substitute to dark purple slimes.
* Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.
=== Tier 2 ===
{{anchor|Yellow Slime}}
'''Yellow Slime'''
[[File:slimeyellow.png]]
* Extracts become 10k Charge [[Powercell]]s when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&D.
* Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your [[traitor|tricks]].
* Extracts emit light when injected with water. They can be squeezed to increase the light emitted.
{{anchor|Dark Purple Slime}}
'''Dark Purple Slime'''
[[File:slimedarkpurple.png]]
* Extract creates 3 sheets of [[Plasma|Solid Plasma]] when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.
{{anchor|Dark Blue Slime}}
'''Dark Blue Slime'''
[[File:slimedarkblue.png]]
* Extract creates freon, a powerful freezing gas, when injected with plasma. Useful for countering those red slimes.
* Extract creates a three-use chill potion when injected with water, which fireproofs anything it's used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.
{{anchor|Silver Slime}}
'''Silver Slime'''
[[File:slimesilver.png]]
* Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
* Extract creates a small amount of random drinks when injected with water, bork bork bork.
=== Tier 2.5 ===
{{anchor|Bluespace Slime}}
'''Bluespace Slime'''
[[File:slimebluespace.png]]
*Extract will, if injected with plasma, spawn a [[Bluespace Crystal]]. They will teleport you when crushed in your hand and teleport anyone you throw it at. It also has some good research levels.
*Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.
{{anchor|Sepia Slime}}
'''Sepia Slime'''
[[File:slimesepia.png]]
* Extract stops time when injected with plasma. How? SpessSlime Magic!
* Extract creates some [[Camera|Film]] and a [[Camera]] when injected with water. Fuck this is so useless.
* Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.
{{anchor|Cerulean Slime}}
'''Cerulean Slime'''
[[File:slimecerculean.png]]
* Extract creates a bottle of extract enhancer when injected with plasma. When used on a extract it adds one use to it. You can start laughing madly now.
* Extract creates a one-use blueprint when injected with blood. Renaming an area with it will turn the floor blue. Renaming an area to Xenobiology Lab will let the console work on that area.
{{anchor|Pyrite Slime}}
'''Pyrite Slime'''
[[File:slimepyrite.png]]
* Extract creates a can of paint when injected with plasma. For the love of all that is holy, don't give it to the clown!
* Extract creates a random crayon when injected with blood.
=== Tier 3 ===
{{anchor|Red Slime}}
'''Red Slime'''
[[File:slimered.png]]
* Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
* Extract makes nearby slimes rabid when injected with blood. Has some [[traitor|fun]] uses.
* Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.
{{anchor|Green Slime}}
'''Green Slime'''
[[File:slimegreen.png]]
* Extract creates some mutation toxin when injected with plasma. Injecting yourself with it will turn you into a [[Slimepeople|slimeperson]]. This has several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is not valid for blood-based reactions.
* Injecting the extract with radium creates some unstable mutation toxin instead. Injecting someone with it will change his [[Guide_to_races|race]] randomly. This extract can be modified with [[Guide_to_chemistry#Mutation_Toxins|other chemicals]] to change into a specific race.
{{anchor|Pink Slime}}
'''Pink Slime'''
[[File:slimepink.png]]
* Extract creates a bottle of docility potion when injected with plasma, a potent chemical mix that will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP!
* Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.
{{anchor|Gold Slime}}
'''Gold Slime'''
[[File:slimegold.png]]
* Extract spawns five random dangerous hostile mobs when injected with plasma.
* Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn magicarps and changeling headslugs!
* Extract spawns one random [[Critters#Friendly|friendly critter]] when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!
See [[Critters#Gold Slime Pool|here]] for the list of summonable mobs.
=== Tier 4 ===
{{anchor|Oil Slime}}
'''Oil Slime'''
[[File:slimeoil.png]]
* Extract creates an explosion after a moment when injected with plasma.
* Extract creates Corn Oil when injected with blood.
{{anchor|Black Slime}}
'''Black Slime'''
[[File:slimeblack.png]]
* Extract creates some advanced mutation toxin when injected with plasma. Turns you, or [[Traitor|others]], into a sentient grey baby slime. Beware, slimes are still not harmless. This mutation can be prevented with frost oil, if you are quick enough. Acts instantly on slimepeople.
{{anchor|Light Pink Slime}}
'''Light Pink Slime'''
[[File:slimelightpink.png]]
* Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make [[Ian]] sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.
{{anchor|Adamantine Slime}}
'''Adamantine Slime'''
[[File:slimeadamantine.png]]
* Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a [[Golem|golem shell]]. Golem shells can then be finished with ten sheets of any material, which will affect the golem's properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as [[cult]], from their owner.
=== Special Slimes ===
{{anchor|Rainbow Slime}}
'''Rainbow Slime'''
[[File:Rainbow_slime.gif]]
To attain this rare slime you must breed a slime with a 100% mutation chance!
* Extract will spawn a random slime when injected with plasma.
* Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is '''not''' reversible and will result in your old body's instant death.
* Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.
== So You're a Traitor ==
What you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals which include a few very deadly ones CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)
On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.
Also remember the havoc with [[grenade]]s and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the [[Medbay]] and drop it and listen to all the people turning into [[Slime]]s. This is when you laugh to yourself and realize it backfires when all the slimes attack you.
A full guide to ruining someone's day with slimes:
* Red - Makes all slimes within sight range hyper aggressive. Also makes speed potions which can make it easier to evade guns while firing off other slime cores while still keeping high armor values or being able to go in space freely.
* Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
* Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
* Orange - Ignites a large fire.
* Yellow - Huge EMP.
* Silver - Only way to get real roburgers (with nanites) and motherfucking GATFRUIT.
* Gold - We all know what this does.
* Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
* Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
* Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
* Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
-----
Your Slime Prison
Generally speaking, you and your slimes will be at a remote facility, far from the main station, referred to as Xenobiology. It has many cells to place your slimes inside of, where they cannot get out without some serious effort. Each cell has a disposals chute, used to safely give food to the slimes inside the cell without endangering yourself, as well as a button to lock down that specific cell, in case the glass breaks or you have something even more dangerous than a slime inside.
Elsewhere, you should have a Processor machine, which is used to harvest dead slimes and recycle food.
Equipment
You'll need these items to do your job.
A fire extinguisher, to efficiently kill slimes. Some slimes might also light you on fire. For best use, move the slime into a corner so all the water hits them.
A syringe, used to inject various fluids (generally Phoron, blood, or water) into Extracts, which you obtain from processing dead Slimes.
A slimebaton, which functions similarly to a stunbaton, however it is only effectively against Slimes (and Prometheans). One hit will stun the slime for a few seconds, and will discipline it. A slime baton can be used to build a slime securitron, which is very useful if you're the only Xenobiologist but there is a friendly Roboticist onboard. More slimebations can be made in Research and Development.
A Slime Taser, which like the above, functions similarly to a normal energy weapon, however it is only effective against slimy things like Slimes and Prometheans. The stun duration is smaller than the Baton, however it can be used at range, and across window panes. Like the baton, more can be made in Research and Development.
Galoshes, which prevent you from slipping on wet surfaces. The fire extinguisher makes the floor wet, and not wearing these can be extremely dangerous if you slip while a slime is trying to eat you.
Welder and welding helmet. Useful for minor self repairs that will be inevitable, if you or your co-worker is a Full Body Prosthetic or Bound Synthetic. Also useful for mending the cracks on the cell windows, as slimes tend to smash them if they see food on the other side of the window.
Optional but highly useful things to acquire to make your job easier.
A slime securitron, from Robotics, which is optimized to fight slimes and other minor xeno-lifeforms.
A medibot, also from Robotics, to heal you from minor harm the slimes may do to you, as the closest medical bay might be far away or even off-world.
A temperature gun, from RnD. It can kill slimes at a range when set to the 'cold' setting, and can replace the fire extinguisher.
Basics of Slime Care
When you start your shift, you should have two grey colored slimes in different cells. They will most likely try to escape their cell to eat you or your co-worker, so feel free to use the xeno taser to stop them. One of these cells should be dedicated to growing grey slimes, so you will have a renewable source of monkey cubes. If you run out of monkey cubes, you will need to get more from Cargo, which could take awhile.
When your 'grey' cell slime reproduces, you should always ensure that one grey slime is always alive inside, and kill or separate the rest into different cells. It is a good idea to keep one grey extract in reserve in case all of your greys are lost, for whatever reason, as injecting a grey extract will create a new grey slime.
Cells should never have more than one color of slime inside, as they tend to fight each other and it can be difficult to tase them due to other slimes being in the way.
Some colors are more useful than others, for instance;
Dark Purple, obtained from going (Grey > Purple > Dark Purple) or (Grey > Orange > Dark Purple), allows for a renewable source of phoron. You start with two sheets, which gives 40u of liquid phoron when ground up, or 8 injections. Generally, the more useful reactions from extracts require phoron, so Dark Purple is a good goal to work towards early.
Blue, which is just one step from Grey, will give you two useful things. Slime stability agents reduce the odds of mutation when a slime reproduces, which you should give to your dedicated Grey slime until the chance goes to 0%, to increase the average yield of monkey cubes as well as to prevent the rare but possible situation of all four new slimes not being Grey anymore. Blue slimes also give you Frost Oil, which isn't terribly useful on its own but can be very useful when paired with a Metal Slime, for reasons explained below.
Metal, which like Blue, is one step from Grey. Metal slime extracts allow for most types of metal material to become renewable, which includes steel, plasteel, gold, silver, uranium, and platinum. One extract creates 20u metamorphic liquid metal, which will turn into a different type of liquid metal (e.g. liquid gold, liquid silver, etc) when it torches them in a reagent container, like a beaker. Liquid metals are not very useful on their own, but can be made into a solid sheet of material by adding 5u Frost Oil to the reagent container. The Frost Oil is consumed when this is done, and 20u of liquid metal makes one sheet. Frost Oil is obtained from Blue slimes.
Purple, which is like Blue and Metal, one step away from Grey. The extract can make a Slime Steroid Agent, which when applied to a living slime, will increase how many extracts it will make when put in the processor.
Cerulean, which is obtained from (Grey > Blue > Dark Blue > Cerulean) or (Grey > Purple > Dark Blue > Cerulean), will create Extract Enhancement Agent, which adds more uses to an extract. This is extremely useful, as less slimes need to be breed to produce a given number of things.
Red, which is obtained from (Grey > Orange > Red), will make a Slime Mutation Agent, which increases the odds of mutation when slimes split. Useful for if you're targeting a specific color, as higher odds for mutation mean less generations are needed to get there.
Yellow, obtained from (Grey > Orange > Yellow) or (Grey > Metal > Yellow), can create self recharging 10k power cells, which are very useful for Bound Synthetics, Hardsuits, Defibs, certain APCs, and potentally anything that uses power cells.
Pink, obtained from (Grey > Blue > Pink), can be used as a source of healing, both while alive, as well as when using their extracts. The extracts can produce three different kinds of advanced medications, which Medical might want. The medications can fix organs, fix bleeding, or fix bones, depending on what is injected into the extract.
Light Pink, which is one step from Pink (Grey > Blue > Pink > Light Pink), can be used to make a specific slime be friendly and harmless forever, which might be useful to use on a Pink slime, so you can replace a medibot.
Sapphire, obtained from (Grey > Metal > Gold > Sapphire), is how you get Prometheans. The extract gives you a slime cube, which creates a Promethean if it can find another player who wishes to play as one.
Slime Protection
Slimes can kill you in many ways, dependent mostly on their color. Wearing the correct armor when handling a specific color can make survival much easier. Xenobiology has been provided with a large range of specialized clothing to wear, when the need arises.
Bio Suits, which prevent damage from slimes trying to eat you. Note that slimes will wise up to this and instead try to glomp you to death instead. A bio suit will also stop slimes from spreading certain chemical-based attacks onto you.
Fire Suits, as the orange slime can ignite you, and the dark purple slime can release Phoron gas if killed improperly.
Bomb suits, as the oil slime explodes if killed improperly (hit with fire).
Radiation suits, as the green slime is radioactive. It is also thick enough to protect from slime chemical attacks.
Slime Lifecycle
Slimes start their life as a small baby. Don't be fooled, it is still very dangerous and capable of killing anyone careless. Slimes require food, or else they will die. Starving slimes have been known to turn on their captors.
When fed enough, baby slimes will grow into an 'adult' form, which makes them tougher. When the slime eats enough as an adult, it will reproduce, by splitting into four new slimes. There is a small chance that one or more of the new slimes may mutate into a different color. If this happens, the mutated slime should be isolated from its siblings, as they will fight each other to the death if they are separate colors. A slime taser is useful for this, as it can shoot through the glass of the cell.
Slime Psychology
Discipline
Slimes can be subjugated by force by various means, with the easiest way being the slimebation. The slime will give a sad face, however it won't harm humanoids for a little while. If it was trying to kill something, it will stop doing so.
Successfully removing a slime from someone it's eating will also discipline it.
Beating the slime with a heavy object repeatively will sometimes discipline it, however this is not guaranteed.
Obedience
Giving 'justified' disciplining to a slime will cause it to become more obedient, making future disciplining last longer. Sufficient amounts of obedience can make discipline last forever. Note that slimes in that state are still dangerous, as they will still defend themselves against attackers.
An act of discipline is 'justified' when it is done while the slime is trying to harm or eat someone, otherwise it is 'unjustified'.
A slime securitron will automatically engage 'guilty' slimes, but leave innocent ones alone.
Resentment
Giving 'unjustified' disciplining to a slime will cause the slime to hold resentment towards their captors. If pushed too far, the slime will enrage, and try to kill everything it can see, so try to not be like Security.
Sometimes it is possible to calm down a raging slime with enough disciplining, however it is generally easier and safer to just kill it with a slimebation and fire extinguisher.
A slime securitron engage an enraged slime in a fight to the death, not stopping until the slime dies, or the securitron is destroyed.
Speech
Slimes appear to be capable of slow, simple speech, and will respond to various topics and requests that it hears.
If a slime likes you enough or is sufficiently obedient, it can be given certain commands, such as to follow you, to stop attacking/eating/following things, or to attack a specific target. You'll need to say the slime's 'name', or say 'slimes' to give the command to all the slimes that can hear you.
You can also say hi to them, and they will respond.
Tactics
All slimes have various means to harm things. The most common attack is a 'glomp' which will hurt whatever it hits, and will hurt more if the slime is a big one. Some slime colors will cause a substance to enter your bloodstream if it successfully hits you. Sufficiently thick clothing should stop that from happening.
A more dangerous 'attack' is that the slime may decide to attach themselves onto their victim, which is how slimes eat things. This causes severe cellular damage to the victim, and will require advanced medical treatment to fix, so you are advised to remove the slime from yourself or your co-worker ASAP if it latches on. A slime securitron will rush to you if this happens to you. Slimes won't try to eat inorganic entities, instead glomping them.
Slimes can also incapacitate its target in two ways. First, it can try to knock down its target by shoving them down, which stuns for a brief moment, however it is not guaranteed to work. Second, it can use stored up electricity to shock a target to stun them for a longer period of time. After downing a target, a slime generally will try to eat it if it's organic, or continue glomping it to death if not.
Friend or Foe
Slimes will never willingly harm another slime of the same color, or a Promethean. When under the effects of discipline, a slime will not try to fight or eat humanoids or robotic entities, but will still eat monkeys.
A slime pacified with a slime docility agent will never harm anyone and is incapable of doing any harm. Pacified slimes will also never enrage, even with a red slime extract.
An enraged slime will ignore the effects of discipline.
Slime Colors
Slimes come in many colors, and most of them have unique properties. Their cores will do different things depending on the color, as well. Slimes will attack slimes of a different color, so separating them with different cells is required.
When slimes reproduce, there is a chance that one or more of the offspring will mutate into a different color. The chance is usually at around 25%, however this can be increased or deceased by giving the slime a mutation agent or stability agent, which can be obtained from a red core and a blue core, respectively.
Each color, except for the grey slime, will have a specific trait unique to that color, and may warrant additional preparation before handling. A list of slime colors is provided below.
In order to get benefits from most slimes, you need to inject something into their core. To get their core, you need to kill the slime, then stuff it into the Slime Processor machine. Clicking this machine pops out a slime core of the same color as whatever slime went in, and most of the cool effects come from filling that with phoron or blood. Most slime cores are One Use Only, though, so choose wisely. If you're ever confused as to what a specific slime core does, Examine it, then check the Examine tab, it should have instructions and effects for the core.
Tier 0
Slime grey.gifGrey
Tier: 0
Threat Level: Medium
Special Abilities: N/A
Recommended Preperations: N/A
Grey slimes are the first slimes you will have, as you start with two. It's generally recommended to always have a cell with grey slimes, as their cores create monkey cubes, which you will need a lot of.
Extract creates a fresh grey slime when injected with phoron, which is useful as a backup in case all your specimens die or all your greys have mutated.
Extract creates monkey cubes when injected with blood.
Tier 1
Slime orange.gifOrange
Tier: 1
Threat Level: Medium
Special Abilities: Increases flammability of targets per hit, chance to ignite per hit
Recommended Preparations: Wear a firesuit
Orange slimes can light you on fire if you're careless, however generally this is not a big deal as you have a fire extinguisher (you did bring one right?). If you want to be extra safe, wear a fire suit.
Note that if an orange slime can trigger the dark purple or oil slime's effect.
Extract will create smoke when injected with water.
Extract will create a phoron fire if injected with phoron.
Slime purple.gifPurple
Tier: 1
Threat Level: Medium
Special Abilities: Injects toxins per hit
Recommended Preparations: Wear a biosuit
Purple slimes inject a weak but long lasting toxin into their victim with each attack. A thick armor such as a biosuit or spacesuit will stop this from affecting you.
Extract will create a slime steroid agent when injected with phoron, which is a potent chemical mix that causes a differnt slime to produce an additional core when processed. It needs to be alive for the steroid to be applied.
Slime blue.gifBlue
Tier: 1
Threat Level: Medium
Special Abilities: Injects cryo-toxin
Recommended Preparations: Wear a biosuit
Blue slimes chill their enemies with cryo-toxin, so a biosuit will keep that away from you. Don't wear a winter coat, it isn't thick enough to stop the injection and it will actually make it take longer to warm up, potentially making the cryo-toxin lethal.
Extract will create a slime stability agent when injected with blood, which reduces the odds of mutations by 15%, and carries through across generations. Useful for your grey slimes so they stay grey forever.
Extract will create frost oil when injected with phoron, which can solidify certain liquid metals like liquid iron, gold, silver, etc. Five units frost oil and twenty units of a metallic liquid will make one bar of solid metal, consuming the frost oil in the process. Some foods also call for frost oil in their recipe.
Slime metal.gifMetal
Tier: 1
Threat Level: Medium
Special Abilities: More durable, resistant to weak weapons
Recommended Preparations: N/A
Metal slimes are harder to kill by virtue of being able to take more punishment before dying. They are one of the few slimes able to survive a dark blue extract cold snap. They otherwise aren't much more dangerous than a regular grey slime.
Extract creates 20 units of a metamorphic liquid when injected with phoron, which when combined with other metallic liquids (such as liquid iron, gold, silver, uranium, phoron, etc), will turn into the liquid it touches. This makes metallic liquid renewable, and metallic liquid can be converted to more useful solid metal with frost oil.
Extract creates 20 units of binding liquid, which is used to create 'alloys', without the intense heat. This is used to create liquid steel and liquid plasteel.
Tier 2
Slime yellow.gifYellow
Tier: 2
Threat Level: High
Special Abilities: Shoots lightning, charges electricity faster
Recommended Preparations: Out-range slime with slime taser, wear insulation if possible
Yellow slimes are one of the few slimes to possess a ranged attack. Be warned, the lightning can go through the glass of its cell, so the blast doors may be required. The lightning technically has a very high range, but slimes will only fire it if they are between two to three meters from their target. Yellow slimes don't fire lightning when in melee range (their glomps actually hurt more, however).
Extract will create an object that can be used as a large powercell, with a capacity of 10k. Unlike regular power cells, these will unconditionally self recharge at a slow rate. Useful for APCs, Defibs, and Synthetics. It cannot be used as a substitute for device or weapon cells.
Extract will create an EMP when injected with blood, as strong as a regular EMP grenade. The user is not immune to the EMP blast, so be careful.
Extract will create an object which glows with yellow bio-luminescence when injected with water.
Slime darkpurple.gifDark Purple
Tier: 2
Threat Level: High
Special Abilities: Injects phoron per attack, creates phoron fire if killed with fire
Recommended Preparations: Wear a biosuit
Dark Purple slimes inject phoron into its target, which is extremely toxic, so a biosuit is required.
Extract will create liquid phoron when injected with water.
Slime darkblue.gifDark Blue
Tier: 2
Threat Level: High
Special Abilities: Lowers temperature of nearby entities, resistant to cold temperatures
Recommended Preparations: Wear a winter coat
Dark Blue slimes passively lower the temperature of entities near it. It doesn't actually lower the room temperature, however. Note that other slimes can be harmed by the 'cold aura'. Dark Blue slimes are also unharmed by cold temperatures, however water will still kill them.
Extract will create a 'cold snap' when injected with phoron, after a delay, which rapidly lowers the temperature of nearby entities, and lowers the temperature of the surrounding atmosphere. It is generally capable of instantly killing most types of slimes, except for the Metal and other Dark Blue slimes, therefore it is ideal for containing a slime outbreak. It is recommended to wear cold protection, like a winter coat, when using the cold snap.
Slime silver.gifSilver
Tier: 2
Threat Level: Medium-High
Special Abilities: Reflects beams and energy projectiles
Recommended Preparations: Use slimebation instead of xeno taser
Silver slimes will always deflect most energy-based weapons. This includes the slime taser. This can cause you to accidentally discipline the wrong slime, posing an enrage risk if the slime you hit didn't deserve to be tased. The slimebation still works on them.
Extract creates 5u of liquid silver when injected with phoron.
Slime red.gifRed
Tier: 2
Threat Level: Medium-High
Special Abilities: Moves faster, enrages if disciplined
Recommended Preparations: Don't discipline if possible, otherwise isolate it from everything else
Red slimes are extremely aggressive, and will never submit to your attempts to civilize them. They also move faster than other slimes.
Extract creates a bottle of slime mutation agent when injected with phoron, which makes a slime 12% more likely to mutate, and carries across generations. It's the opposite of the stability agent.
Extract causes all slimes that can see the user, and are not pacified, to become enraged, when injected with blood.
Slime green.gifGreen
Tier: 2
Threat Level: Medium
Special Abilities: Radioactive, injects radium per hit
Recommended Preparations: Wear a radiation suit
Green slimes will irradiate nearby entities and cause their cell to become radioactive for awhile. This can be bad or can be put to use with creative means.
The extract creates 5u of liquid uranium when injected with phoron.
Slime pink.gifPink
Tier: 2
Threat Level: Medium
Special Abilities: Heals living entities nearby
Recommended Preparations: N/A
Pink slimes heal other entities near it. Things being healed will sparkle pink for a few seconds. It won't apply the heal to things the slime is trying to kill, so you will likely need to discipline or pacify the slime before you can use it as a source of healing.
Extract will create 'Agent A', a clotting liquid which will heal bleeding, internal and external, when injected with blood.
Extract will create 'Agent B', a bone fixing liquid, when injected with phoron.
Extract will create 'Agent C', an organ fixing liquid, when injected with water.
Slime gold.gifGold
Tier: 2
Threat Level: Medium
Special Abilities: Immune to stuns
Recommended Preparations: N/A
The gold slime absorbs energy, and trying to stun it will actually charge it. Despite this, your slime tools will still discipline it, so this is only an issue if it enrages.
Extract creates 5u liquid gold when injected with phoron.
Tier 3
Slime bluespace.gifBluespace
Tier: 3
Threat Level: High
Special Abilities: Teleports to target
Recommended Preparations: Seal slime behind blast doors
The Bluespace slime can teleport out of its cell, which makes containing it difficult. The best method is to stun it with the slimebaton, then close the blast doors very fast. Running away from a Bluespace slime without the ability to stun it is generally futile.
Extract will create five 'lesser' slimy crystals when injected with water, which can teleport yourself or someone else randomly once, by crushing it in hand or throwing it at someone. The teleport will never place you in space or on an asteroid.
Extract will create one 'greater' slimy crystal when injected with phoron, which allows for a controlled teleport to a specific location.
File:Slime ruby.gifRuby
Tier: 3
Threat Level: Very High
Special Abilities: Unnatural physical strength
Recommended Preparations: Kite and use slime taser, or ask security for riot armor
The Ruby slime is very strong physically, and has the potential to crit a human in three hits. The slime has an outgoing damage multipler, reduced incoming damage, higher base health, and is stunned for less time. This ability can be yours, at least temporarily, with its extract.
Extract will grant a 'buff' to nearby entities when injected with phoron, giving the entity similar boons to the Ruby slime, for ten minutes. The entity will have red sparkles while it lasts.
Slime cerulean.gifCerulean
Tier: 3
Threat Level: Medium
Special Abilities: Higher base stations than average
Recommended Preparations: N/A
The Cerulean slime is a 'jack of all trades, master of none' color, so it isn't much more threatening than a regular grey slime.
Extract creates a slime extract enhancer agent when injected with phoron, which adds more 'charges' to a specific extract. It's a good idea to use this agent on your second Cerulean extract, so you get a large amount of enhancer agents.
File:Slime amber.gifAmber
Tier: 3
Threat Level: High
Special Abilities: Feeds other slimes passively
Recommended Preparations: Separate from other slimes to prevent runaway slime reproduction
The Amber slime feeds other slimes (it cannot feed itself, fortunately) through some unknown process, and can cause them to reproduce without being fed monkeys. This can be exploited if one is careful.
Extract creates a slime feeding agent when injected with phoron, which when applied to a specific slime, will instantly cause the slime to evolve and reproduce.
Extract creates a gooy clump of slime that is edible for humans when injected with water. It is very filling and sweet.
Slime oil.gifOil
Tier: 3
Threat Level: High
Special Abilities: Explodes if hit with fire or another explosion
Recommended Preparations: Wear a bombsuit
Oil slimes are essentially walking welding tanks. Don't try to kill one with a welder, laser, or anything that causes burns, as it will make it explode.
If an oil slime gets enraged, it will do a suicide charge at someone and blow themselves up. This is extremely lethal if it attaches to you before exploding.
Extract creates an explosion if injected with phoron. If the extract is enhanced, the explosion is more powerful, but still only has one use.
File:Slime emerald.gifEmerald
Tier: 3
Threat Level: High
Special Abilities: Makes entities nearby go very fast for a few moments
Recommended Preparations: N/A
The Emerald slime goes very fast, faster than the red slimes, and can make other slimes go just as fast. It can also make you go fast, if it's not trying to eat you. This can be exploited by an enterprising Xenobiologist looking to cut down on travel time.
Extract will 'buff' entities near the extract for ten minutes, allowing them to move slightly faster. Projectiles will hit them less often, as well. The entity will have green sparkles for the duration.
Slime lightpink.gifLight Pink
File:Slime sapphire.gifSapphire
Tier: 3
Threat Level: Extremely High
Special Abilities: More robust combat tactics
Recommended Preparations: Outrange and outnumber, get a slime securitron
Sapphire slimes are one of the most dangerous slimes, as they are more intelligent than the others and will use more effective fighting tactics, generally stunning much more often.
If two sapphire slimes are fighting you, one will keep you stunned while the other eats or glomps you to death, so bring a buddy or a slime securitron.
Extract creates a slime cube, which is used to create a new Promethean. Use it in hand and wait for a ghost to accept the prompt, and then a new slime person will appear!
Special
Slime rainbow.gifRainbow
Tier: N/A
Threat Level: Medium
Special Abilities: Never harms or is harmed by another slime due to seperate color
Recommended Preparations: N/A
The rainbow slime is very rare color that other slimes consider to be their color, and so they won't attack it.
Kendrick, the Research Director's pet, is a pacified rainbow slime.
Extract creates a slime unity agent, which grants the 'other slimes see this slime as their own color' ability to other slimes, and carries across generations.
Picture Guide
A picture guide to slime mutations, courtesy of Soox
Slime mutations final.png
Xenobiology is the study of alien lifeforms, and on the Horizon this usually takes the form of breeding and harvesting slimes for their extracts, or 'cores.' In the xenobiology lab, scientists use these cores to further the cause of research - but the job is a dangerous one.
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Contents
1 Familiarize Yourself
2 Get equipped
3 Gotta catch em' all!
3.1 Recommended Slimes
4 Population Control
4.1 1-6 Baby Slimes
4.2 Adult Slimes Have Split
4.3 A Slime Wants to be Your Special Friend
5 Extract Harvesting
6 Formulas
7 Golems
8 How to make an efficient slime farm
9 So You're a Traitor
Familiarize Yourself
First, get familiar with your new home.
In the airlock to the lab, you can find biosuits inside of level 3 biohazard lockers. There are also showers and a sink, for decontamination.
In the entryway to the main lab, you will find a table with a camera, an empty jar, and a lamp. On the wall is an Emergency NanoMed, for first aid.
Between the entryway and the main lab, you will find a slime core extractor and, next to it, a rack with a slime core bag and a SmartFridge set to hold slime cores.
In the main lab, between the slime pens, is a table with a grinder for phoron, some phoron sheets, slime scanners, and boxes of syringes. A rack with monkey cubes can be found in one corner of the room; in the other corner are xenoblasters and slime batons, for protecting yourself from slimes.
The extracting area is a small room to the northeast. It has an operating table for extracting cores from slimes, a scalpel and circular saw to do the procedure, and a crematorium for disposing of anything dead monkeys or slimes.
Around the edge of the lab there are six holding pens. Any of these pens can locked down with blast doors by pressing the button on the table near the pen. At the start of the round, four pens will be occupied by baby grey slimes, which a xenobiologist uses to start slime breeding. Each slime pen is equipped with a delivery chute and a disposals outlet for safely delivering monkeys to your slimes.
Get equipped
Before you start breeding slimes, make sure you have a xeno-blaster, filled with water. Since water is your best option for killing a slime, you should always have some nearby.
In addition, you will need a supply of monkeys, available from the boxes of monkey cubes on the rack in the main room. Simply unwrap one and run it under water in the sink for an instant primate.
Gotta catch em' all!
Get to know your test subjects! Slimes evolved uniquely from the first primordial life, and have several unique properties that vary from type to type.
You begin with four 'grey slimes' which can split into multiple new colors once fully grown. Each color of slime has its own powers that can be harvested via its extract.
When well fed, an adult slime will split into four baby slimes, each with a 14-35% chance of mutating (the exact chance can be read with the Slime Analyzer). In theory, this means a 45%-82% chance of at least one mutation (depending on the particular slime's genetic mutability), but this is not something you should count on. This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.
Slime genealogy.png
Recommended Slimes
Keeping at least one pen producing grey slimes is a very good idea in order to have a sustainable monkey supply.
Purple slimes produce slime steroids. These steroids, when fed to slimes before they are killed, will result in that slime producing three cores instead of one. Using them on grey slimes will therefore yield three monkey cubes, and using one of a dark purple slime will yield three times as much phoron, et cetera. Try harvesting a purple slime and then using the steroids from it on a second purple slime for even more steroid.
Population Control
You should aim to have 1-6 slimes, depending on how many pens you wish to use. Trying to breed too many slimes will make them difficult to control, and if you run out (and have no grey slime extract to start over) your job for the shift is over.
Decide on how many slimes you think you can handle at once, keeping in mind that the adults split into four when sated.
1-6 Baby Slimes
If you need more extracts, put one monkey in the disposal and wait for the slime(s) to grow, then another and wait for the slime(s) to split.
As tempting as it may be, do not send in two monkeys at once. The slime might decide the second is a friend and refuse to eat it!
Stay in sight of the slimes to keep an eye on when they grow and split.
Adult Slimes Have Split
Time to kill one or more of the offspring! Warning: This is the part of the job that's most likely to get you killed.
Ideally, you want to do this the EXACT moment after the slime in the pen (You ARE keeping only one adult slime per pen, right?) has split.
Select which slime(s) you want to breed (If there is more than one, put each in its own empty pen or make room in a occupied one) and kill the rest with water.
Once you have them there, simply spray with water. Once the ones you don't want are dead, feed the remaining slimes, harvesting extracts as needed.
A Slime Wants to be Your Special Friend
So you managed to piss it off, eh? With no water nearby, your safest bet is to push it off (click with an empty hand and disarm intent on the slime) and leg it. Hide in a locker and yell for help if they've broken loose and you can't get out of the lab, but it would be a good idea to let your rescuers know what is waiting for them once they arrive!
Extract Harvesting
To extract slime cores with the slime core extractor, click and drag a slime onto the extractor. The extractor will process the slime and eject two cores either onto its tile or into an adjacent slime core bag.
To extract slime cores on the operating table, drag the dead slime over to the operating table and set your intent to grab and click on the table to lay it down. Then use a scalpel on the slime twice. Use your circular saw to remove extracts until the slime is out of extracts. (Unless you used a slime steroid on the slime before killing it, there should be only one.)
Formulas
Grey Slime Greybabyslime.png
Inject the extract with:
Blood: Creates a portal that ejects 4 total monkey cubes, then collapses. The cubes can hit you and cause bruises. Standing on the portal itself is safe.
Phoron: Creates a grey slime. Could be useful if you have extra grey slimes, but want to make sure you don't run out of them, or if you want to be sure to have a grey slime to start over with. When entering late in the round when the initial slimes have starved, cutting out their cores and injecting them with phoron will let you continue.
Potential Children: Grey, Orange, Purple, Blue, Metal.
Potential Parents: Grey.
Orange Slime Orangebabyslime.png
Inject the extract with:
Phoron: When injected with phoron, after a short delay the extract will create a phoron fire. Phoron fires are extremely hot, very deadly, will contaminate your clothing, and can easily kill.
Blood: Extract creates 50 units of capsaicin (pepper spray/hot sauce) when injected with blood. Needs to be removed from the slime core via syringe to be usable; beware, since slime cores also contain toxic slime jelly. Usable as a 'ghetto stun' if you can find a good way to apply it to to your victim test subject.
Potential Children: Orange, Dark Purple, Yellow, Red
Potential Parents: Grey, Orange, Yellow, Dark Purple, Red
Purple Slime Purplebabyslime.png
Inject the extract with:
Phoron: Extract creates a bottle of slime steroid when injected with phoron. Slime steroid is a potent chemical mix that will cause a slime to generate more extract. Useful when used on grey slimes for monkeys, purple slimes for resources, or just about any slime you want to research thoroughly. Apply it to a baby slime before killing it, and it will have three cores when harvested manually, or four when harvested with the slime extractor.
Sugar: Inject extract with sugar to create slime jelly, a highly toxic substance identical in appearance to cherry jelly. Useful if you need to frame the cook.
Potential Children: Purple, Dark Purple, Dark Blue, Green
Potential Parents: Grey, Purple, Dark Purple, Dark Blue
Blue Slime Bluebabyslime.png
Inject the extract with:
Water: Extract creates 10 units of frost oil. This is created inside the extract and can be drawn out with a syringe.
Potential Children: Blue, Dark Blue, Silver, Pink
Potential Parents: Grey, Blue, Dark Blue, Silver
Metal Slime Metalbabyslime.png
Inject the extract with:
Phoron: Creates a portal which spits out 30 sheets of metal and 15 sheets of plasteel. Expect the roboticist to want the products.
Potential Children: Metal, Yellow, Silver, Gold
Potential Parents: Grey, Metal, Silver, Yellow
Dark Purple Slime Darkpurplebabyslime.png
Inject the extract with:
Phoron: Creates a portal which spits out 8 sheets of gold, silver, and uranium, and 4 sheets of diamond.
Potential Children: Dark Purple, Orange, Purple
Potential Parents: Dark Purple, Orange, Purple
Dark Blue Slime Darkbluebabyslime.png
Inject the extract with:
Water: Creates a burst of cold after a short time. This is useful for killing slimes in an area around you, for example if you had incautiously activated a red slime extract. The burst is not guaranteed to kill all slimes in the area.
Potential Children: Dark Blue, Purple, Blue
Potential Parents: Dark Blue, Purple, Blue
Silver Slime Silverbabyslime.png
Inject the extract with:
Phoron: Creates a small number of random food items which can be literally anything edible, from the mundane to the exotic--including things like brain burgers, death berries, or even human meat.
Potential Children: Silver, Blue, Metal.
Potential Parents: Silver, Blue, Metal
Yellow Slime Yellowbabyslime.png
Inject the extract with:
Phoron: Extracts become self-recharging slime cores, equivalent to low grade power cells.
Blood: Extract creates an EMP after five seconds. It's a quite big blast as well, useful if that AI is onto your tricks.
Water: Extract creates a glowing slime extract that emits light like a flashlight.
Potential Children: Yellow, Orange, Metal
Potential Parents: Yellow, Orange, Metal
Red Slime Redbabyslime.png
Inject the extract with:
Phoron: Creates Slime Glycerol.
Blood: Makes nearby slimes rabid. Has some fun uses. Slimes will still pay attention to "friend" designations, and will not attack you if they consider you one.
Potential Children: Red, Oil
Potential Parents: Red, Orange
Green Slime Greenbabyslime.png
Inject the extract with:
Phoron: Creates a bluespace anomaly, which will teleport you and everything in a seven tile circular radius around you to a random ship area.
Potential Children: Green, Black
Potential Parents: Green, Purple
Pink Slime Pinkbabyslime.png
Inject the extract with:
Blood: Creates a bottle of docility potion, a potent chemical mix that will nullify a baby slime's powers, causing it to become docile and tame and letting you name it. You too can have your own pet, just like the HoP!
Potential Children: Pink, Light Pink
Potential Parents: Blue, Pink
Gold Slime Goldbabyslime.png
Inject the extract with:
Phoron: Creates hostile animals.
Potential Children: Gold, Adamantine
Potential Parents: Metal, Gold
Oil Slime Oilbabyslime.png
Inject the extract with:
Phoron: Creates an explosion after a moment.
Potential Children: Oil
Potential parents: Oil, Red
Black Slime Blackbabyslime.png
Inject the extract with:
Phoron: Creates one unit of advanced mutation toxin, which can be drawn back out of the used extract with a syringe. The toxin turns you into a baby slime.
Potential Children: Black
Potential Parents: Black, Green
Light Pink Slime Lightpinkbabyslime.png
Inject the extract with:
Blood: Creates a bottle of docility potion. Docility potion is a potent chemical mix that will nullify an adult slime's powers, causing it to become docile and tame. Now you can have a pet that is bigger than the HoP's!
Potential Children: Light Pink
Potential Parents: Light Pink, Pink
Adamantine Slime Adamantinebabyslime.png
Inject the extract with:
Phoron: Creates a rune that can summon an adamantine golem, a player-controlled construct that will follow its creator's orders. If no player is available for the golem, the rune will fizzle, but can be re-used.
Potential Children: Adamantine
Potential Parents: Adamantine, Gold
Golems
There are many types of golems, including metal, bronze or phoron, created by putting ten units of the material in question on top of the rune before summoning your golem. All have different stats, so experiment! Use various minerals to your advantage! Experiment: Which minerals can become a golem, and which cannot?
WARNING: Phoron golems are extremely flammable; create phoron golems at your own risk!
How to make an efficient slime farm
First of all: Get some water and kill/harvest one or two of your starting baby grey slimes. If the rest of your slimes die after that, or if they mutate into colors you don't like, you can use this extract to start over.
Soak a monkey cube in water and feed it to the slime by dragging it to the disposal and putting it in. Engage the disposal and maintain line of sight to the slime while it eats the monkey. This helps ensure that the slime will not try to eat you, as you will be considered a friend. This sentiment is also passed to the new baby slimes when this one splits.
Keep your slimes well-fed. If they are large and hungry enough, they will start trying to destroy the windows of their pens and may even escape. Next to your surgery room is a switch that activates blast doors that can be closed if your slimes get cranky.
Feeding slimes and watching them grow can have them imprint on the user. Try speaking to them to discover if a successful imprint has occurred. The process is rare but extremely helpful.
Don't run out of monkey cubes. For long-term experiments, this means maintaining a line of grey slimes in addition to whatever experimental breeding you are doing.
Be prepared for injuries. Even slimes that see you as a "friend" may still glomp you, causing brute damage and potentially even breaking bones. If they are hungry enough or don't see you as a friend at all, they will also attempt to eat you, causing genetic damage. It's advisable to keep your suit sensors on full (tracking beacon included) so that medical personnel can find you if you are badly hurt. Genetic damage is not visible on the sensors, but brute damage is, and if medical is paying attention they will see you getting hurt. If you are too hurt to get to Medical, call for help over the radio. It will take rescue a while to get to you since Xenobiology is behind several locked doors, but it's better than dying while your slimes smugly watch you bleed out.
Xenobiology includes a basic NanoMed vendor by the operating area which may help you treat minor injuries, or stay alive longer after major ones.