* [[:games:sc13|Return to the SC13 Main Page]] * [[:games:sc13:guides|Return to the SC13 Guides Page]] ======Ship Grade====== At the end of every round, the game takes the averages of a few stats and comes up with a rating and an amusing note. This report is simply a purely cosmetic stat the game can use to mock the round, presented as a report NovusCorp uses to mock/praise the crew. =====Criteria===== The Total Score is an average of the scores of six departments: Security, Engineering, Research, Military, Corporate, and Civilian. Each of these department scores are themselves averages of particular criteria: ====Research Department==== Research Developments: Percentage of 'standard technologies' researched and documented by the end of the round. This only receives a score if the ship is intact by the end of the round or if the research data is stored on the shuttle Vault. Completing the Advanced tech trees in each category will get you the vaunted 100% rating, though you can exceed this with further technological development. Scanned Items: 100% would be a scan of every item currently on the ship; this can also be higher than 100% if you scan every item including new developments. ====Security Department==== Crew Member Survival Rate: Percentage of crew, human, Cyborg, or AI that lived to the end and didn't leave the game. This is very seldom 100%. Enemy Objective Failure Rate: Percentage of Antagonist objectives that were marked as Failed. If they didn't quite have objectives in the first place or had ones that aren't actually checked, they count as failed. ====Military Department==== Marine Survival Rate: Percentage of Marines that lived to the end and didn't leave the game. Enemy Termination Rate: Percentage of Antagonists successfully neutralized. Ooh-rah! ====Engineering Department==== Station Structural Integrity: Percentage of the station's original walls, windows, floors, and doors that were still intact in the end. Station Areas Powered: Percentage of rooms that were still receiving external power, regardless of their APC settings. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count. ====Civilian Department==== Overall Station Cleanliness: Percentage of the station's flooring that was clean and free of blood, piss, vomit, and gibs. If for whatever reason some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.) Profit Made from Initial Budget: Amount of money in the ship's whole budget from all departments at the end of the round compared to the amount at the beginning (which is about 100k credits). So, how much the Quartermasters made from the shipping budget, how much the PTL brought in, how money people playing the slot machines won, etc. ====Corporate Department==== Arbitrary Assignments Completed: Of the random tasks Corporate Command assigned, how many were completed successfully? Bounties Completed: How many of the available NovusCorp bounties were completed. =====Grade===== The game also assigns a qualitive grade, based on the Final Rating. There's quite a few of them, all of which are surprisingly frank about the ship's failure to live up to NovusCorp's standards. From best to worst: * NovusCorp's Finest (100%+) * The Pride of Science Itself (90‒99%) * Ambassadors of Discovery (91‒95%) * Missionaries of Science (86‒90%) * Promotions for Everyone (81‒85%) * An Excellent Pursuit of Progress (76‒80%) * Lean Mean Machine Thirteen (71‒75%) * Best of a Good Bunch (66‒70%) * Worthy Citizens (61‒65%) * Ambiguously Ambivalent (56‒60%) * Not Bad, but Not Good (51‒55%) * Ambivalently Average (46‒50%) * Not Worthy of Praise (41‒45%) * Extremely Unsatisfactory (36‒40%) * A Bad Bunch (31‒35%) * The Undesirables (26‒30%) * Outclassed by Lab Monkeys (21‒25%) * A Wretched Heap of Scum and Incompetence (16‒20%) * A Waste of Perfectly Good Oxygen (11‒15%) * You're All Fired (6‒10%) * Engine Fodder (1‒5%) * Even the Engine Deserves Better (0% and less)