* [[:games:sc13|Return to the SC13 Main Page]] * [[:games:sc13:crew_positions|Return to the SC13 Crew Positions Page]] ====== Assistant ====== * Access: Tool Storage, Tech Storage, Maintenance * Additional Access: Maintenance * Difficulty: Easy * Supervisors: Head of Personnel, Captain * Duties: Get your space legs, assist people when required, ask the HoP to give you a job * Quote: "How do I eat?" Often called "greyshirts" for their iconic grey jumpsuit, Staff Assistants are low-ranking crew members who start with a decent amount of access. While assistants are ostensibly supposed to help anybody on the station who wants an extra pair of hands, they are allowed to sit back and slack off and are often ignored. With its low responsibilities and even lower expectations, Staff Assistant is often used by newer players who are trying the game for the very first time and older players who just want to goof around. Assistants begin their shifts around the station but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last. Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station. Bare minimum requirements: Don't actively try to ruin shit, break into places, steal shit, and destroy stuff. This is generally known as "greytiding", and it's considered a form of Grief. Griefing is against the Rules if you're not an Antagonist; you'll usually know if you're an antag because there will be a big popup and chat message explaining the whole antag business. Think of this way: would you want people to do this stuff to you? ==== So what do I do? ==== Officially, your responsibility includes asking people if they need help. This never, ever happens. Unofficially, you are the red-shirt of Space Station 13. Your life is meaningless and you are expected to litter a hallway with your corpse should hostile entities make it to Space Station 13. The upshot of being so low on the food chain is that people don't expect much from you. Mind you, most people have low expectations towards almost every job besides Security, AI, and sometimes Medical, but the bar's even lower for Staff Assistants. No one really minds if a Staff Assistant spends a solid five minutes trying to figure out how to drink from a glass or spouting weird stuff into the chat trying to talk over radio. In the best case scenario, they might even actually help you! That said, Staff Assistant is a very "create your own fun" job. You don't perform any real responsibilities or duties, and you don't have many game mechanics related to your job, so you have to find some way to entertain yourself on your own. This is fine if you're a veteran player and already know some ways to have fun, but if you're a new player starting out, you might be pretty bored once you've gotten the hang of the controls and interface. You do, however, have access to the civilian channel, allowing you to coordinate with other Staff Assistants or other civillians. === Play === Here are some things you can do to pass the time and goof off if you're stuck as an assistant. * Wear the clown suit and spread joy. * Wear the barber suit and operate the barbershop. * Wear the mailman suit and deliver letters to people. * Wear the party princess suit and be a pretty princess *sparklesparkle*. * Wear the reporter jacket and fedora, take pictures and do interviews. * Open up one of the market areas to sell stuff you find around the station for profit. * Don't read Beepsky's journal, or disregard that, read his journal and play tag with Beepsky. Be aware that Beepsky always wins. * Be nice to security. Rough housing with Sec is punished harshly. * Hang out in the gym with other assistants pumping weights, doing drugs and feeling the burn. * Play the saxophone. Start a band. * Gamble away at the slot machines at the Bar. You might win the jackpot! The slots only accept money on ID cards, so you'll need to visit an ATM to transfer money to your ID card. (The notes command in your Commands tab on your right above the chat will show you your PIN.) * Try your luck at the claw machine. Collect all the plushies! Hold a tea party! * Play the arcade machines at the Arcade. Win fabulous toys! * Play the Robustris Pro Cabinet, which is like Tetris but in the future. Can you make onto the cross-round leaderboard? * Visit Virtual Reality through the VR pods and goggles in the Arcade. Beat up evil tomatoes, toolbox mimics, aliens, and other baddies in the Critter Gauntlet! Beat up your friends in the Thunderdome, which is like basketball but with guns and swords! Smash drones in the Pod Colosseum! Race go-karts with your friends! Try out antag gear and abilities in the Murderbox! Play SS13-themed chess! * Hold a tabletop RPG game in the Nerd Dungeon. * Play some tabletop games in the Bar and/or Crew Quarters. There are gameboards for playing chess and checkers, and card machines have several games available, including traditional Western playing cards, Japanese hanafuda cards, Tarot cards for Tarot (or other things), lots of colorful dice, dice cups for playing Liar's Dice, Go boards, and Spacemen: The Griffening, a SS13-themed mashup of Magic: the Gathering and Yu-gi-oh. * Practice kendo! Learn the game's special attacks system using it! * If you're not afraid of death (or already have someone in Medical ready to clone you), discover all the funny interactions that occur when using the suicide command while holding certain objects or near certain items. For starters, try doing it with a crowbar, or a disposal chute, or a firelock. === Work === Pretty much no one but jerkasses will give you hell for not assisting people, but if you're looking to make yourself useful, there's a lot of ways you can lend a hand. Since you start with limited access, you'll probably have to ask the AI or someone of the relevant job to let you into places or request some access upgrades from the Head of Personnel, Captain, or Head of Security so you can help people. * Learn how to do other jobs. You could always get a new job from the Head of Personnel, Captain, or Head of Security and become good at it. You might even become an unlikely hero. * Ask someone if you could shadow them and learn how they do their job, like an intern. Watch them work and do their everyday duties, help them out if they ask or seem to need it. * Drag corpses to Medbay so the medical staff can clone them or convert them into a Cyborg for revival. If they can't be revived, bring them to the Chapel for a funeral. The Chaplain has even less to do than you, and they'll be thrilled out of their mind to get corpses. Off the record you can also drag them to Kitchen where they will probably make food out of them. * Do repairs, fight fires and fix gas leaks. You should probably learn how to build walls and floors, and how to use fire extinguishers and fire suits first. Air leaks can be a danger to the station. Be careful about repairing hacked doors unless you know what you're doing. Shocked doors are bad for making friends. ==Civilian== * Help the Chef cook up delicious food. For example, you can help make flour into dough and put it in the oven while the chef gets meat for burgers. Or simply bring out food to all the hungry customers. * Ease the Bartender's workload by filling out drink orders for them. * Be a taster for the Chef and Bartender. * Ask the Janitors for cleaning supplies, so you can help them clean up messes. * Assist the Botanists. Harvest plants when they're ready and give them water and/or nutrients when needed. ==Engineering== * Help out the Engineers with repairs and renovations. See this section this section for instructions on how. * Procure materials for the Mechanics' fabricators. * Test the Mechanics' latest MechComp contraption, the more deadly-looking the better. * Deliver orders to and from Cargo Bay for the Quartermasters. * Lend a hand in whatever zany money-making schemes the Quartermasters are up to. * Crack open the abandoned crates dug up by the Miners. * Ask the Miners if you could help them mine and how. You'll probably have to find your own air supply and make your own space suit and mining tools from the mining fabricators. * If available, use the quantum telescope to find asteroids for the Miners. ==Medical== * Man the Medbay reception desk. Open the doors for people trying to get in for treatment and bringing in dead people to revive. If you don't have access, you can usually use a "door control" button to open the front doors, but usually not any other doors. * Act as first aid. Administer epinephrine, put patients in sleepers, do CPR (Click on person with Help intent. If that results in you trying to wake them up, nudging them for attention, or patting their head, that means they're fine and don't need CPR.), bring out defibs, and just generally try to keep people alive so the Medical Doctors can treat them. The more Doctoring knowledge you have, the better! * Operate the cloner. When the bodies start piling up like cordwood, and critical patients start flooding in, the docs and their dead will love you. * Assist in surgeries. For example, you can apply styptic powder on the patient to help keep them alive during the operation. Once again, the more Doctoring you know, the better! (And even if you don't have any, it can be a good opportunity to learn some.) * Offer your services as "orderly" or "guard". Throw out people who don't politely ask for supplies and instead try to break in, beat up people who try to attack doctors or security. * Find a Medical Doctor and ask them how you can donate blood! It involves them using an empty IV drip to draw the blood out of you. * If the map has one, work in the Medbay chemistry lab and make medicines! This requires some chemistry and chemicals knowledge, but it's a good opportunity to learn them! * Go to Genetics and be a test subject for the Geneticists. Ask them to activate your mutations, so the Geneticists get materials, chromosomes, and other goodies given for activating mutations and so you can get fabulous powers. * Ask your Roboticists or Medical Director how you can donate your butt to the needy. * Construct cyborg bodies for the Roboticists when they're busy. If you know brain removal surgery, you can even convert people into cyborgs for them! * Find metal and glass to replenish the robotics fabricators in Robotics. Making robots and cyborgs can get expensive, so they'll often appreciate the aid. For example, you can order metal sheet packs and electrical supplies crates from Cargo, run them through a reclaimer, and then shove the processed materials into the fabricator. ==Science== * Ask the Scientists if they're planning a Telescience expedition to any of the Adventure Zones. Many puzzles require multiple people and/or battling monsters, so they'll appreciate the extra hand. You might even find phat loot! (And if nothing else, discover a more entertaining/horrifying/exciting death than usual.) * Offer to to be a human subject for whatever horrifying chemical concoctions the Scientists made. * Procure rare specimens and other objects occasionally used to make said horrifying chemical concoctions. Sometimes, it's as simple as asking the Botanists to grow a particular plant. * Operate the chem dispenser and make useful precursors. * Find artifacts for those working in Artifact Research. They're often found lying about maintenance and the Debris Field. * Assist in activating said artifacts and testing them. ==Security== * Be a receptionist for Security's front desk. Throw out people who try to break in/are trepassing (ideally without killing them). * Offer to go undercover. Prowl maintenance for any bodies, see if you can strike a deal with criminals and nab them in a sting operation. * Watch the security cameras for crime, report it to Sec, whether through PDA or radio. Pay particular attention to places like the Armory, AI Upload, and Plasma Research. * Keep watch over the Brig and make sure no one's trying to break any prisoners out. * Ask the Head of Security if they can deputize you and maybe even give you Security gear. * Follow a Security Officer around and help them out. Help them carry detainees, deal with people who try to steal their stuff or interfere with an arrest, and try to rescue them from any sticky situations. * Assist the Detective in investigations. Help them keep track of evidence and find gloves, blood stains, people, and other things they need to scan. If you become particularly fond of a role, try being a specialized Assistant (Technical Assistant, Security Assistant, etc) to get more practice. ==== Gimmicks ==== You can choose between either inventing a custom job title and having the HoP give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. An assistant is a good job for playing a single-round gimmick. * Acolyte * Actor * Animal Handler * Athlete * Bean Counter * Beggar * Bro * Coach * Consultant * Daredevil * Delivery Boy/Girl * DJ * Drunken Wreck * Emissary from Another Planet * Fanboy/girl * Former Head of Security * Gambler * Gourmand * Junk Collector * Junkie * Musician * Paralegal * Political Activist * Political Prisoner * Receptionist * Safety Inspector * Salesperson * Stowaway * Student * Terraformer * Test Subject * Tour Guide * Trader * Waiter ==== Shades of Grey ==== Don't fret when you get assigned an antagonist role as an assistant. Assistants are often ignored and widely considered only to be an annoying nuisance, so use that to your advantage! While other antags have to keep up the pretense of doing their real job, you don't have a real job, and the upshot of not having actual job mechanics is that you don't need much prepwork to reach your full potential. Use what little access you do have to your advantage. You have access to a few pod bays and other storage areas where you can find all the tools you'll need for breaking and entering, making traps and acquiring weapons. If your current amount of access is inadequate, you could go to the HoP and request a promotion that will further your evil schemes. ===A Traitorous Assistant: The Underdog Insurgent=== Getting Traitor as Staff Assistant can be a lot of fun. Since you aren't bogged down by any actual job duties, you can devote yourself entirely to whatever Traitor gimmick idea tickles your fancy. You could, for example, buy a katana and pretend you're not some random greyshirt, but a ronin, enforcing your twisted code of justice. Or you could dress up like a wild west gambler, buy nothing but derringers, and challenge people to absurdly high-stakes card games where you shoot your opponent if they lose (and possibly shoot them when they win too because you're just that sore of a loser.) Alternatively, you might just feel like buying an emag and emagging all the things. In addition to the standard set of gear, you can order quite a few job-specific items too. Most job-specific Syndicate items are designed to twist a role's mechanics towards more dastardly deeds, but since you don't actually have a real job, the ones you can order are built for gimmicks and messing with people in weird and often wacky ways (and a lot of them are shared by other jobs too). The pickpocket gun is a handy tool for pranks and theft. You aim it at someone, and it does something different depending on the mode and the limb you're targeting. The "steal" mode lets you take certain items off people, as you'd expect, while "plant" lets you put items on people, so you can, say, reverse-pickpocket explosives onto them. "Harass" performs various antics. For example, it can give them wedgies if you aim at their chest or make them hit themselves if you target the arms! The amplified vuvuzela is a stun gun disguised as a musical horror. In addition to giving people significant ear damage and being an audio menace, both in-game and in real life, it is surprisingly good at stunning people, beating out a taser in some respects. The perfect gun for both downing people for murder and annoying the crap of people. Moustache grenades give people mustaches they can't remove. A truly dastardly prank. In addition to being a significant blow to their fashion sense, it also makes them unable to put on a mask for internals. They can still get oxygen from various chemicals and such, but you'll still make handling hull breaches and gas leaks much harder. For extra fun, steal a riot launcher from Sec to make them easier to deploy, and detonate them at Miners, Engineers, and other people who depend a lot on internals. Do you enjoy tricking people into farting on a bible and making them accidentally gib themselves? The mini-Bible is for you. Its sprite is very small and thus very easy to hide, making it great for both lying on the ground over a bible and letting people fart on your face and more complicated setups that use chemicals to force people into farting. Planting a kudzu seed is a little bit like a less deadly version of a Blob round. It's not going to kill a lot of people, but it is going to be very disruptive. If the crew tries to fight it, they're going to tie up a lot of manpower and waste a lot of time. If most of the crew ignores it, it'll grow out of control and significantly impede traveling between areas. In either case, it makes a great distraction for your other nefarious deeds and is almost untraceable. It also has a unique effect of reviving bodies into kudzupeople that spread the kudzu further, so you can potentially use this to give your murder victims a second lease on life while also letting them serve your needs. The barrel of monkeys is a barrel of monkeys, both literally and figuratively. When activated, the barrel releases murderous monkeys with weapons and extra aggressive AI. They attack everyone, including you, though, so keep your distance. Try convincing the Head of Personnel or Captain to give you access to Telescience or the Teleporter Room for remote evil monkey delivery or Mechanic's Workshop access for building death traps with them. For extra style, try killing the Geneticists or Scientists with these.