Legends of Kyrael
Legends of Kyrael is a modern-day world that has developed to survive the incursion of Pokemon as a species and the replacement of many natural creatures with Pokemon equivalents. Pokemon are seen by some as close companions, by others as dangerous threats, and by many as weapons of warfare. As such, those who form affinities with them easily are closely monitored for signs that they may become a talented Trainer, for good or evil.
Kyrael is divided into eight major continents, as well as a generous number of islands. Several of these continents are connected by island chains or land bridges, while others are separated by large tracts of ocean. Kyrael has a fair understanding of most modern sciences, although the example of Pokemon has provided increased innovations in some fields and some slight setbacks in others. In addition, there are a number of sciences devoted around understanding Pokemon and the energy that imbues their forms.
Ilvaria: The birthplace of civilization, with many recognizable traits of Mayan-like culture, with Pokemon interpreted as gods. Connects to Elwydd by a northern land bridge.
Elwydd: Once the most densely forested place in the known world, and still in deep connection to its ancestral heritage. Connects to Ilvaria to the south via a land bridge, and Pellaro across a series of island chains to the northwest.
Pellaro: A densely populated land of conflicting countries arguing over limited resources, frequently engaging in wars. Developer of many of the world's tech gadgets, but also developer of many of its problems. Directly connected to Verdain to the west by bridges over the Great Divide (a massive fault line), and connected via island chains to Taros and Milgrave.
Verdain: A mountainous, rocky region that is fairly hardy and responsible for much of the mining of the world's resources. The countries within this region defend their territories fiercely.
Taros: A rich continent with an unusually high amount of usable farmland that remains one of the more peaceful regions in the known world, although the agricultural conglomerates struggle for control over much of the larger territories.
Milgrave: A heavily polluted continent that is suffering from massive long-term effects after heavy bombardments from various Pellaron nations during the War of Blight. In the Blighted Zones, people need filter masks to breathe, and much of the territory has been reduced to deadlands. Only the hardiest survive here.
Frostbleak: A continent at the northern pole of Kyrael, permanently tilted away from the sun, where Ice Pokemon thrive and all else struggles.
Torrin: A tropical continent at the southern pole of Kyrael, permanently tilted towards the sun and home of the longest days and hottest temperatures in the world. A land of vast species diversification.
Some Pokemon are found only on specific continents, or have gone extinct in others.
License to Ball
While most of the continents and individual countries have their own Leagues that manage the operation of Pokemon Trainers in their jurisdiction, the rules are generally the same worldwide:
There are different Leagues for aspiring Pokemon Trainers to participate in, each with particular goals and ideals.
The Pokemon Mastery League tests a Trainer's ability to organize a Team to meet the challenges of a specific environment or opponent type.
These are generally organized by country or in some cases major region.
They are organized in series of eight Gyms, each of which showcases the talents of the region (environments, types, and the like) and challenges Trainers to prove their ability to surpass these challenges, both in Pokemon and their own merits.
Once the eight gyms within a region or country have been mastered and a certification badge achieved from each, the Trainers face an elite team of Trainers who provide a wide-spectrum test of their abilities (the tradition is for a battle with The Elite Four, a quartet of regional champions, followed by the current Champion, the final gatekeeper and usually using a select team of talented Pokemon to put would-be champions through their paces.
Should a Trainer master the Regional Championship, they are encouraged to visit other regions, countries, and continents and participate in their Gym Challenge Circuits as well, to further refine their skills and broaden their experience. They are also invited to the Battle Frontier, an artificial continent built in the middle of the ocean where Pokemon and Trainers from around the world congregate, often practicing between Tournament League events. Many Battle Frontier participants are also ranked members of the Tournament League.
The Continental Challenge is to triumph against an entire League in every continent on Kyrael. Less than 1,000 active Trainers worldwide are known to have completed the Continental Challenge, and they are among the most dangerous Trainers in the world.
The Pokemon Tournament League pits Trainers in ranked contests against each other, with championships going from regional all the way to worldwide.
Regional tournaments are held within a local segment of a country, and generally are the easiest to enter and participate in. Becoming a Regional Champion is the typical minimum requirement to enter a National Championship. Regional tournaments are unranked elimination matches, usually with sixteen participants at a time each squaring off in one-on-one matches, with recovery between matches.
National tournaments, also known as the Tournament Circuit, provide rankings for participants based on their successes and losses against other ranked participants in National Tournament matches. Often, the winner earns a number of points for the battle as well as some of the opponent's points, meaning that a participant's ranking may change drastically if they have a lucky victory against a high-ranking opponent. National Tournaments are held monthly in most countries, although some countries have Exhibition rules that allow ranked members to duel each other anytime; these are often the most competitive regions.
The Continental Championships are massive and are held once every three months, often with themes based on the season. Like Nationals, they are based on a point system, with champions rising and falling based on their performance against each other. However, Exhibition Matches may be arranged, which have legal standing in the Tournament circuit and are generally treated like Pay-Per-View Prize Fights.
The World Championships are meant for the best representatives from all over the world, and many Continentals do not participate in them. World Champions are ranked extensively and are known for having diverse selections of teams to account for most any known situation, and often retire to positions of power and influence. These Championships are held once every year in the Battle Frontier, and are often grueling matches that transcend ordinary tournament rules - six-on-six fights, 99-ball challenges, five-Trainer-team-fights, and other gimmicks often show up at these Championships. The World Championships does not hold official Exhibitions, but the Battle Frontier matches often use specialty rules that appear in the Championships.
The Pokemon Contest League showcases the ability of Trainers and Pokemon to entertain, amuse, and impress audiences.
Typical challenges include performance art by Pokemon and Trainer, exhibitions of skill and strength, or other tests of might.
Contest Leagues tend to award Ribbons as prizes, as well as monetary consideration for the Trainers. These Ribbons are often collectible and highly valued, although they retain the identity of the Pokemon who won them and 'stolen valor' use of Ribbons is strongly frowned upon in the Contest world.
Contest Leagues are typically at the National level, often with multiple levels of classification (Regular, Great, and Ultra; Bronze, Silver, and Gold; and so forth) to determine who is the best of the best, with those wanting to enter advanced levels of competition needing Ribbons from the lower levels to qualify. Typically, the various grades of classification are hosted in different cities, obligating a challenger to do some travelling in order to work their way through the league.
The Pokemon Exhibition League is where breeders of various Pokemon show off the unique qualities of their favorites, who are ranked on a number of criteria for appearance and personality.
Often, Pokemon are evaluated along a particular theme - Grass types, for example, or Eeveelutions - or a single species that has many interesting regional characteristics or variations. The evaluations are somewhat subjective and depend on the opinion of professional judges, but Exhibition Trophies are a sign of success for Pokemon breeders, who find them invaluable to support their claims when promising top-notch Pokemon for their clients.
Exhibitions do not have a ranking system; organizers may plan events at the regional, national, continental, or worldwide level, but this is merely a general measure of the extent of the invitations more than anything else. A traveling Trainer visiting a regional exposition is just as likely to be allowed to enter as one stopping by the World Expos on the Battle Frontier.
The Art of Wartortle
Long before the invasive lifeforms known as Pokemon were domesticated, people were working out how to get them to kill their enemies. In the modern era, much is already well known about these beasts of mass destruction, and those who are ranked highly as Trainers are often recruited by governments or corporate entities to guide their progress. Likewise, there are many who use Pokemon as weapons of war rather than for fun, fair challenges. Exploding Golem bombs that can be launched from catapults or dropped from bombers, then recovered and returned to service by ground forces; Scythers cutting through soldiers like blades of grass; warriors armed with Aegislash in one hand and a pistol in the other, charging into battle; fields choked with poison gas from Koffings; warriors may have different weapons, but war never changes. Outside of the Tournament world, combat can become vicious or even lethal for those involved, and the enemy isn't about to pull any punches because their opponent is a twelve-year-old child prodigy.
Street gangs often use Pokemon to help them claim territory and terrorize their enemies and vulnerable victims. In places where these gangs hold sway, muggings and street brawls are common. Typically, gang-affiliated Trainers focus on Pokemon local to the area, although a brisk black market trade in Poke-armaments is commonplace, as is theft of Pokeballs and using technology to wrest control of Pokemon from trainers.
Despite the existence of Pokemon in modern society, civilization had ways of harming and killing others well before their arrival, and continued to develop methods that didn't rely on the fickle desires of intelligent monsters well afterwards. Some weaponry is based on principles of Pokemon attacks, such as energy cannons based on electrical Pokemon attacks.
The Legends of Kyrael RPG System
This is based on the Pokemon Tabletop United game systems, with additions based on new content provided by Sun and Moon, playtest packets that have been released into the ether, and other things that are collated by me. As such, LoK may have some flaws to squash, so consider this a homebrew alpha system prone to quirkiness and chaos.
Because some rules are still in playtest by PTU's designers, and some are homebrewed by Austin, there may be bugs or problems or things that just weren't thought out quite right. If so, don't worry, we'll sort it out together. The official release of Pokemon Tabletop is available here, including its February 2016 playtest packet. They are free to use by anyone, and so hopefully they don't strenuously object to my attempts to restructure and improve on it for my own usage.
This PokeBall is made to be particularly hard to break into, and Pokemon connected to it resist capture attempts more readily than usual, even against Snag Balls and similar equipment.
This Pokeball allows you to blast the Pokemon connected to the Pokeball with a high-pressure spray of water when the trigger button is pressed. This inflicts damage equal to 1/12th their Max Hit Points (max 10), removes the effect of conditions like Mud Slap or Sand Attack, and lets you add your Intimidate rank to any Skill check made this round to make the Pokemon obey orders. This will gradually make a Pokemon dislike you, as it is very annoying. Damage from Squirt Ball is considered Water type for elemental resistances.
This Pokeball allows you to psychically blast the Pokemon connected to the Pokeball when the trigger button is pressed. This inflicts damage equal to 1/12th their Max Hit Points (max 10), cures Confusion, costs them their next action as if a healing item had been used on them, and lets you add your Intimidate rank to any Skill check made this round to make the Pokemon obey orders. This will quickly make a Pokemon dislike you, as it is very painful. Damage from Shock Ball is considered Psychic type for elemental resistances.
This Pokeball allows you to shock the Pokemon connected to the Pokeball when the trigger button is pressed. This inflicts damage equal to 1/12th their Max Hit Points (max 10), cures Sleep, costs them their next action as if a healing item had been used on them, and lets you add your Intimidate rank to any Skill check made this round to make the Pokemon obey orders. This will quickly make a Pokemon dislike you, as it is very painful. Damage from Shock Ball is considered Electric type for elemental resistances.
A Pokeball used to incarcerate rogue Pokemon. It cannot be opened without a key combination. Pokemon trapped in this way have no loyalty to the captor.
A Pokeball used to incarcerate extremely dangerous Pokemon. It cannot be opened directly, and can only transfer its contents to electronic storage. Meant for bringing extremely dangerous Pokemon or individuals into custody.
This Pokeball attempts to ensnare a Pokemon or person, and then delete them from existence. As such, it is considered a use of lethal force for all intents and purposes, and thus only brought out when facing truly destructive trainers who are an active threat to society at large.
The Quick Ball is designed specifically to take advantage of Pokemon in a docile state, and attempts to capture them before their adrenaline can kick in. As such, it is most effective when used immediately upon spotting a Pokemon.
This Ball is designed to become more effective the longer it is given the opportunity to lock onto a specific Pokemon.
A standard Pokeball, such as one might give to a young would-be trainer.
A Pokeball sold to accomplished trainers.
A Pokeball sold to trainers who have proven great skill.